
I have expanse on most of the time unless im raid tanking a boss, even though it agros swarm pets in pvp zones.or you can just swap to a different target if you need to target something differently, you're not target locked
you also didn't specifically say that you have useprecision turned off, which was my suggestion since they share timers.
You can have both turned on.I have expanse on most of the time unless im raid tanking a boss, even though it agros swarm pets in pvp zones.
I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.Maybe I'm misunderstanding the original question/issue but I have almost no issues with my warrior getting aggro on multiple mobs, even if they go for some other toon first. I have aoe turned off but that's just for dmg dealing. It still does ae taunt, taunt, roar, hurricane, etc. And if the mob comes in real late I do as Sic said and just switch targets real quick and hit it with Call of Challenge (mq2war doesn't use that unless it doesn't have aggro on it's target).
Also, I can manually rampage but I usually save that, along with vengeance and my eok bp, for nameds. Cause that *really* makes em angry...
Any reason you don't want to change your AOECount to 2 then? That's what I've done and I've not noticed any downsides.I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.
cause it does it too often mostly. Instead of AE taunt, then ramping if it needs agro, it just does everything all at once. There's no control. if i do everything at once, I want to do it when it needs to.Any reason you don't want to change your AOECount to 2 then? That's what I've done and I've not noticed any downsides.
Sounds like it does what it is supposed to do based on your settings.I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.
If a mob is going on someone other than the puller you will use your campradius plus your campoverlapbufferThere's some weird intermittent puller tank behavior in ToV GD I've encountered over the past couple of days. The plugin has never done this before. I've tried various settings, moving camps, and toying with the camp radius, but nothing seems to stop it.
The Warrior is set to Puller Tank mode using default 60 camp radius (I've also tried smaller radius settings). The War runs out towards a mob, pulls it and runs back to the camp spot. Then it will immediately run back towards the running mob (a point well outside of the camp radius) and as soon it reaches the mob turns around and heads back to the camp spot. The Puller Tank mode is basically doing a double tap. The problem is, the Warrior is taking damage and getting healed when the toon returns to a point within the camp which causes the mobs to jump the healer.
This behavior within the algorithm hasn't happened before (I've been using MQ2War for a couple of years now). and just started. Part of what makes it so strange is it is intermittent.
what's the behavior you're seeing and what macro are you using? /melee taunt=0 should definitely stop taunting unless you're using something that unloads it during use like CWTNThis is not working on my Sk was wondering if it was due to the changes that have been made with legacy?
Thanks for the reply Sic. The group I'm running has a bard in it, so I believe that's what was creating the issues. I toyed around with the War settings and couldn't get the algorithm to stop with the doubletap pulling. It appears the bard twisting during the pull cycle definitely causes some issues. (I'm using the 120 Bard KA you built, which is awesome BTW!). Bards always seem to cause weirdness, despite how much fun they are to play.If a mob is going on someone other than the puller you will use your campradius plus your campoverlapbuffer
Nothing has been changed in our pulling routine.
It sounds like you need to adjust those settings.
Alternatively, you can make your healer as puller in your group window, and the overlap buffer would be ignored on that character
That is not validwhy when i do /war summon downtime 300 for the quiver he just summons 23-094871234-9587142350-91824375142398 5 infinity
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<Ahh I had it once but my script expired think it has something to do with it becuase its still taunting

yes, i split your issue into what you said about mq2war into the mq2war thread, and a kiss support thread for your kiss support questionNot using CWTN plugins on my SK just running Kiss, have tried unloading and loading it back but it still doesn't work. She still taunting her blue ass off. Currently have her FD in group. @117 she taunts she dies.
MQ2War
- Ageless Emnity update to not require your aggro meter to be open.
-- this causes mq/eq to report incorrect info
Extended target is eq, unfortunately. Not an mq2war thing - if eq says something is aggro on xtarget, it'll remain there until dead or no longer aggro --- sometimes you can use your class specific aggro-wipe to "clear" aggro - "Howl of the Warlord" is the aa for warriors.I'm running into an issue where the warrior is Pull Tank, goes out, shoots a mob, comes back to camp but the merc gets aggro (healer) and when warrior gets back to camp, merc jumps to him leaving the mob a ways out and it doesn't come after him. The mob just sits there, warrior targeting mob back at camp indefinitely with no activity.
Edit: The mob finally dropped from extended target window after 15 mins.
Any way to clear extended targets?
It sounded like an EQ thing. I'll try Howl. TYExtended target is eq, unfortunately. Not an mq2war thing - if eq says something is aggro on xtarget, it'll remain there until dead or no longer aggro --- sometimes you can use your class specific aggro-wipe to "clear" aggro - "Howl of the Warlord" is the aa for warriors.
If you mark yourself puller in the group window I believe your Merc won't chase you, and will stay where you left it - also still an eq thing, unfortunately.
Mercs are kinda stupid - i don't recommend using them outside of having them in your pocket for a buff or a rez if/when you need it.

No, you def want to set yourself as puller in the group roles, like Sic suggested. Howl has a long refresh time. Howl also won't clear agro from your merc.It sounded like an EQ thing. I'll try Howl. TY![]()
No, you def want to set yourself as puller in the group roles, like Sic suggested. Howl has a long refresh time. Howl also won't clear agro from your merc.
yes, if you get it it probably says you have sickness - so if you're trying to pull it is going to wait until you no longer have rez/revival sickness - try and move and it will tell you why and sit your ass back downQuestion
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after my warrior dies is there a reason he just sits there indicating group needs to rest? although all group memebers are at 100%? thanks
yes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tankQuestion:
In regards to pulling, I have set up a pull radius for 400 @ 180 arc with facing West. This allows me to pull mobs 180 degrees in front of me basically South, West, North of me. However when i die and get rezed my warrior faces North upon entering the zone and will no longer pull 180 degrees facing west. his 180 degree radius is pointing north and now pulls West, North, East. is this a normal behavior? any suggestions appreciated. Thanks
thanksyes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tank
Hello Sic,yes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tank
it is how i've previously answered you when you asked > here <. you're not asking a "possible repeat" question, you're just reasking a question you already asked. maybe you needed clarity, but it reads like you got a "no" and you want a "yes" :pHello Sic,
Sorry for asking a possible repeat question/response to this but i would like to take this time to give input what I've observed regarding this question in hopes that you can clarify this for me.
When the warrior goes out and tags (shoots his arrow) a mob he starts running back to the camp before obtaining aggro. Regardless weather he has obtained aagro at this time because aagro wasnt established at the inital pull; once he reaches camp he runs back to the spot where aagro was actually achieved/gained (not at the pull spot) then immediately runs back to the camp again and start to tank. However, I do notice where when he shoots his arrow before running back he has aagro weather its because of range or w/e and this behavior is repeated.
Question: is there any way that when utilizing the bow/arrow on the warrior if there can be somewhat of a delay to ensure the warrior has got some type of aagro before running back?
if you have answered this in a previous section i apologize.
Thanks again
mq2war has a vibrant and active discussion thread, same as all the other cwtn plugins, please post in the respective plugin discussion for things regarding them, an entire thread dedicated to "MQ2WAR Endurance Issues" is unnecessary, and likely misses previous discussion in and around those things.Has anyone found a sweet spot with the settings so that I'm not constantly running out of endurance?
- Cleaned up some AA usage to ensure we have buff slots if it is going to give us a buff
-- this helps prevent a situation when in raid and you start spamming an AA to try fire it, but can't because your buffs are full
--- looking at you "shadow of buffslot taking"
- Rage of rallos zek now fires during burns for dps or for tanking
- War's sheol's now fires during burns for dps or for tanking
- Imperator's command now fires for dps or for tanking
thanks (this would be the warrior plugin obviously since the warrior is displaying it and not the enchanter - but it is part of the library so doesn't really matter) --- not sure how that value is possible, but thanks. looking at the code, not sure how/where that could happen atView attachment 42940
Not sure if its a bug (not directly Enchanter related as this was from my mq2war window on the pull check). This was just after a wipe and rez during buffing afterwards.
Its obvious this enchanter was worked to death in that pull![]()
- If you have useFort turned on, we will now use fort as the first defensive burn in addition to previous usage
-- previously it would only get used as a last "oh shit" if you didn't have anything else up
--- but that usually means you died and got brought back in while you didn't have other defensive burns available.
-- you can still turn off usefort if you don't want to use it





Question Possible Bug: Champion's Aura
I noticed since patch that Champion's Aura does not activate. Uponj looking in my combat ability, Champion's aura or Myridon's Aura does not show up. Using /war mssing displays both aura missing. However right clicking the combat ability button does tune show both auras. Any ideas?
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Discs sorted alphabetaclly
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Does not show up as an actual disc
tried to purchase a new disc but it says ive already learned it.
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Manually activating the disc from right click button
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thanks