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MQ2War

Plugin - MQ2War (5 Viewers) 3.1.52471.11

or you can just swap to a different target if you need to target something differently, you're not target locked

you also didn't specifically say that you have useprecision turned off, which was my suggestion since they share timers.
 
or you can just swap to a different target if you need to target something differently, you're not target locked

you also didn't specifically say that you have useprecision turned off, which was my suggestion since they share timers.
I have expanse on most of the time unless im raid tanking a boss, even though it agros swarm pets in pvp zones.
 
I have expanse on most of the time unless im raid tanking a boss, even though it agros swarm pets in pvp zones.
You can have both turned on.

They share timers.

I've been saying specifically to turn off precision.

If you know this, you can stop responding that you are using expanse.
 
Maybe I'm misunderstanding the original question/issue but I have almost no issues with my warrior getting aggro on multiple mobs, even if they go for some other toon first. I have aoe turned off but that's just for dmg dealing. It still does ae taunt, taunt, roar, hurricane, etc. And if the mob comes in real late I do as Sic said and just switch targets real quick and hit it with Call of Challenge (mq2war doesn't use that unless it doesn't have aggro on it's target).
Also, I can manually rampage but I usually save that, along with vengeance and my eok bp, for nameds. Cause that *really* makes em angry...
 
Maybe I'm misunderstanding the original question/issue but I have almost no issues with my warrior getting aggro on multiple mobs, even if they go for some other toon first. I have aoe turned off but that's just for dmg dealing. It still does ae taunt, taunt, roar, hurricane, etc. And if the mob comes in real late I do as Sic said and just switch targets real quick and hit it with Call of Challenge (mq2war doesn't use that unless it doesn't have aggro on it's target).
Also, I can manually rampage but I usually save that, along with vengeance and my eok bp, for nameds. Cause that *really* makes em angry...
I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.
 
I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.
Any reason you don't want to change your AOECount to 2 then? That's what I've done and I've not noticed any downsides.
 
Any reason you don't want to change your AOECount to 2 then? That's what I've done and I've not noticed any downsides.
cause it does it too often mostly. Instead of AE taunt, then ramping if it needs agro, it just does everything all at once. There's no control. if i do everything at once, I want to do it when it needs to.
 
I have the exact opposite problem. My toon does not do any of that AOE stuff unless I have AOE condition met, which is =3. so if i have 2 mobs, the mob just ends up fucking off and hitting my cleric or whoever until one of them dies.
Sounds like it does what it is supposed to do based on your settings.

Did you read any of the things I said or nah, just up to the usual.
 
There's some weird intermittent puller tank behavior in ToV GD I've encountered over the past couple of days. The plugin has never done this before. I've tried various settings, moving camps, and toying with the camp radius, but nothing seems to stop it.

The Warrior is set to Puller Tank mode using default 60 camp radius (I've also tried smaller radius settings). The War runs out towards a mob, pulls it and runs back to the camp spot. Then it will immediately run back towards the running mob (a point well outside of the camp radius) and as soon it reaches the mob turns around and heads back to the camp spot. The Puller Tank mode is basically doing a double tap. The problem is, the Warrior is taking damage and getting healed when the toon returns to a point within the camp which causes the mobs to jump the healer.

This behavior within the algorithm hasn't happened before (I've been using MQ2War for a couple of years now). and just started. Part of what makes it so strange is it is intermittent.
 
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There's some weird intermittent puller tank behavior in ToV GD I've encountered over the past couple of days. The plugin has never done this before. I've tried various settings, moving camps, and toying with the camp radius, but nothing seems to stop it.

The Warrior is set to Puller Tank mode using default 60 camp radius (I've also tried smaller radius settings). The War runs out towards a mob, pulls it and runs back to the camp spot. Then it will immediately run back towards the running mob (a point well outside of the camp radius) and as soon it reaches the mob turns around and heads back to the camp spot. The Puller Tank mode is basically doing a double tap. The problem is, the Warrior is taking damage and getting healed when the toon returns to a point within the camp which causes the mobs to jump the healer.

This behavior within the algorithm hasn't happened before (I've been using MQ2War for a couple of years now). and just started. Part of what makes it so strange is it is intermittent.
If a mob is going on someone other than the puller you will use your campradius plus your campoverlapbuffer

Nothing has been changed in our pulling routine.

It sounds like you need to adjust those settings.

Alternatively, you can make your healer as puller in your group window, and the overlap buffer would be ignored on that character
 
This is not working on my Sk was wondering if it was due to the changes that have been made with legacy?
what's the behavior you're seeing and what macro are you using? /melee taunt=0 should definitely stop taunting unless you're using something that unloads it during use like CWTN
 
If a mob is going on someone other than the puller you will use your campradius plus your campoverlapbuffer

Nothing has been changed in our pulling routine.

It sounds like you need to adjust those settings.

Alternatively, you can make your healer as puller in your group window, and the overlap buffer would be ignored on that character
Thanks for the reply Sic. The group I'm running has a bard in it, so I believe that's what was creating the issues. I toyed around with the War settings and couldn't get the algorithm to stop with the doubletap pulling. It appears the bard twisting during the pull cycle definitely causes some issues. (I'm using the 120 Bard KA you built, which is awesome BTW!). Bards always seem to cause weirdness, despite how much fun they are to play.

What I've done is set the bard to be the puller and put the War in tank mode. Everything is working as normal again. To test my theory that the bard songs cause issues, I dropped him from the group for a while and plugged in my enchanter, and the weird pulling behavior on the War went away.

I haven't played with a bard for a while, so there's definitely been a learning curve for me when it comes to toon automation and group integration. The overlap buffer is something I've never configured.

I appreciate the quick response and helpful advice. Cheers!
 
Yw dude!

You should consider using Hunter tank mode and have the rest of the group in Chase. Just roll around killing mobs where they stand
 
Yw dude!

You should consider using Hunter tank mode and have the rest of the group in Chase. Just roll around killing mobs where they stand
Parade Ducks GIF by reactionseditor


@Sic this is the way...? lol...
 
Ahh I had it once but my script expired think it has something to do with it becuase its still taunting
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<


the class plugins only taunt when they're supposed to.

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I don't think anyone understood you were saying mq2war since you didn't post in the mq2war section nor say

mq2war and other cwtn class plugins unload mq2melee due to potential conflict and sketch behavior

if you're using mq2war it follows the chart above, which is on the mainpage of the class overview
 
Not using CWTN plugins on my SK just running Kiss, have tried unloading and loading it back but it still doesn't work. She still taunting her blue ass off. Currently have her FD in group. @117 she taunts she dies.
 
Not using CWTN plugins on my SK just running Kiss, have tried unloading and loading it back but it still doesn't work. She still taunting her blue ass off. Currently have her FD in group. @117 she taunts she dies.
yes, i split your issue into what you said about mq2war into the mq2war thread, and a kiss support thread for your kiss support question



don't forget that an FD toon gets 50% fewer xp
 
I'm running into an issue where the warrior is Pull Tank, goes out, shoots a mob, comes back to camp but the merc gets aggro (healer) and when warrior gets back to camp, merc jumps to him leaving the mob a ways out and it doesn't come after him. The mob just sits there, warrior targeting mob back at camp indefinitely with no activity.

Edit: The mob finally dropped from extended target window after 15 mins.

Any way to clear extended targets?
 
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I'm running into an issue where the warrior is Pull Tank, goes out, shoots a mob, comes back to camp but the merc gets aggro (healer) and when warrior gets back to camp, merc jumps to him leaving the mob a ways out and it doesn't come after him. The mob just sits there, warrior targeting mob back at camp indefinitely with no activity.

Edit: The mob finally dropped from extended target window after 15 mins.

Any way to clear extended targets?
Extended target is eq, unfortunately. Not an mq2war thing - if eq says something is aggro on xtarget, it'll remain there until dead or no longer aggro --- sometimes you can use your class specific aggro-wipe to "clear" aggro - "Howl of the Warlord" is the aa for warriors.

If you mark yourself puller in the group window I believe your Merc won't chase you, and will stay where you left it - also still an eq thing, unfortunately.

Mercs are kinda stupid - i don't recommend using them outside of having them in your pocket for a buff or a rez if/when you need it.
 
Extended target is eq, unfortunately. Not an mq2war thing - if eq says something is aggro on xtarget, it'll remain there until dead or no longer aggro --- sometimes you can use your class specific aggro-wipe to "clear" aggro - "Howl of the Warlord" is the aa for warriors.

If you mark yourself puller in the group window I believe your Merc won't chase you, and will stay where you left it - also still an eq thing, unfortunately.

Mercs are kinda stupid - i don't recommend using them outside of having them in your pocket for a buff or a rez if/when you need it.
It sounded like an EQ thing. I'll try Howl. TY :)
 
It sounded like an EQ thing. I'll try Howl. TY :)
No, you def want to set yourself as puller in the group roles, like Sic suggested. Howl has a long refresh time. Howl also won't clear agro from your merc.
 
No, you def want to set yourself as puller in the group roles, like Sic suggested. Howl has a long refresh time. Howl also won't clear agro from your merc.

Yea, I'm not 85 yet anyway for Howl. The puller thing helps but doesnt resolve the issue. I just have to live with the 15 min timer. Thanks all for the feedback.
 
Question

1660931367097.png

after my warrior dies is there a reason he just sits there indicating group needs to rest? although all group memebers are at 100%? thanks
 
Question

View attachment 41515

after my warrior dies is there a reason he just sits there indicating group needs to rest? although all group memebers are at 100%? thanks
yes, if you get it it probably says you have sickness - so if you're trying to pull it is going to wait until you no longer have rez/revival sickness - try and move and it will tell you why and sit your ass back down

and also, specifically you have your settings to "if im resting wait until i have 100 endurance" and you currently have "95.1" endurance. so you're goint to do what you're asking it to do.
 
Update:
NVM:

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setting EndMedEnd will give that issue i changed it to 95 from 100 and its right back up running

yes thx sic, the report does show 95.1% endurance but i was at 100% maybe just an eq bug reporting or something
 
Question:

In regards to pulling, I have set up a pull radius for 400 @ 180 arc with facing West. This allows me to pull mobs 180 degrees in front of me basically South, West, North of me. However when i die and get rezed my warrior faces North upon entering the zone and will no longer pull 180 degrees facing west. his 180 degree radius is pointing north and now pulls West, North, East. is this a normal behavior? any suggestions appreciated. Thanks
 
Question:

In regards to pulling, I have set up a pull radius for 400 @ 180 arc with facing West. This allows me to pull mobs 180 degrees in front of me basically South, West, North of me. However when i die and get rezed my warrior faces North upon entering the zone and will no longer pull 180 degrees facing west. his 180 degree radius is pointing north and now pulls West, North, East. is this a normal behavior? any suggestions appreciated. Thanks
yes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tank
 
yes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tank
thanks

yes that is expected, if you leave zone and then come back you re-place your camp where you are (since you were not in the zone previously, thus you didn't have a camp placed in the zone). also if you zone while in a pulling mode, we swap you to the respective non-pulling mode --- so puller tank would change you to tank
Hello Sic,

Sorry for asking a possible repeat question/response to this but i would like to take this time to give input what I've observed regarding this question in hopes that you can clarify this for me.

When the warrior goes out and tags (shoots his arrow) a mob he starts running back to the camp before obtaining aggro. Regardless weather he has obtained aagro at this time because aagro wasnt established at the inital pull; once he reaches camp he runs back to the spot where aagro was actually achieved/gained (not at the pull spot) then immediately runs back to the camp again and start to tank. However, I do notice where when he shoots his arrow before running back he has aagro weather its because of range or w/e and this behavior is repeated.

Question: is there any way that when utilizing the bow/arrow on the warrior if there can be somewhat of a delay to ensure the warrior has got some type of aagro before running back?

if you have answered this in a previous section i apologize.

Thanks again
 
Hello Sic,

Sorry for asking a possible repeat question/response to this but i would like to take this time to give input what I've observed regarding this question in hopes that you can clarify this for me.

When the warrior goes out and tags (shoots his arrow) a mob he starts running back to the camp before obtaining aggro. Regardless weather he has obtained aagro at this time because aagro wasnt established at the inital pull; once he reaches camp he runs back to the spot where aagro was actually achieved/gained (not at the pull spot) then immediately runs back to the camp again and start to tank. However, I do notice where when he shoots his arrow before running back he has aagro weather its because of range or w/e and this behavior is repeated.

Question: is there any way that when utilizing the bow/arrow on the warrior if there can be somewhat of a delay to ensure the warrior has got some type of aagro before running back?

if you have answered this in a previous section i apologize.

Thanks again
it is how i've previously answered you when you asked > here <. you're not asking a "possible repeat" question, you're just reasking a question you already asked. maybe you needed clarity, but it reads like you got a "no" and you want a "yes" :p

bows were not implemented super well in EQ - the arrows have travel time, plus add on additional time for the mob to become aggro AFTER the arrow hits and them to go on xtarget, if you add in if you have a shitty server with shitty server lag, than can definitely *look* like you're not doing anything.

we definitely don't run back to camp before aggro is established, but we certainly will run and punch the mob if we end up getting a "can't shoot them from here" between arrow loose and mob is on xtarget, because we're trying to shoot them and the game says "you can't shoot them" and we're like "are they aggro?"

to answer your question: "yes that behavior is expected". and to be clear - no, no way you can adjust that - no there are no plans at this time to adjust how we bow pull either.

my suggestions:

- get a staff of viral flux
- use another class to pull (i prefer tank pulling personally - even with my warriors)
 
Has anyone found a sweet spot with the settings so that I'm not constantly running out of endurance?
mq2war has a vibrant and active discussion thread, same as all the other cwtn plugins, please post in the respective plugin discussion for things regarding them, an entire thread dedicated to "MQ2WAR Endurance Issues" is unnecessary, and likely misses previous discussion in and around those things.

- get you a bst or another toon that will give you endurance :p

if we're fighting, we're going to be using our abilities

you also didn't provide any context or information at all, so please take some time to read the "how to ask for help" thread. so a direct answer for me to you would be "yup, i find the sweet spot with the warrior's settings as-is"

below lvl 86 which is before the "modern endurance regen" we don't use roar/provoke the same way we do post 86, because of the different endurance things that exist.

breather is a 1m30s reuse. so you'll be popping that pretty frequently to keep you in that sweet spot - you don't need 100 endurance - so if "constantly running out of endurance" really means "i seem to stop pulls a lot for endurance" consider adjusting your groupwatch settings

hope this helps; happy hunting!
 
RedMan updated MQ2War with a new update entry:

10/04/2022

- Cleaned up some AA usage to ensure we have buff slots if it is going to give us a buff
-- this helps prevent a situation when in raid and you start spamming an AA to try fire it, but can't because your buffs are full
--- looking at you "shadow of buffslot taking"
- Rage of rallos zek now fires during burns for dps or for tanking
- War's sheol's now fires during burns for dps or for tanking
- Imperator's command now fires for dps or for tanking

Read the rest of this update entry...
 
1666285362867.png

Not sure if its a bug (not directly Enchanter related as this was from my mq2war window on the pull check). This was just after a wipe and rez during buffing afterwards.

Its obvious this enchanter was worked to death in that pull :)
 
View attachment 42940

Not sure if its a bug (not directly Enchanter related as this was from my mq2war window on the pull check). This was just after a wipe and rez during buffing afterwards.

Its obvious this enchanter was worked to death in that pull :)
thanks (this would be the warrior plugin obviously since the warrior is displaying it and not the enchanter - but it is part of the library so doesn't really matter) --- not sure how that value is possible, but thanks. looking at the code, not sure how/where that could happen at
 
RedMan updated MQ2War with a new update entry:

10/26/2022

- If you have useFort turned on, we will now use fort as the first defensive burn in addition to previous usage
-- previously it would only get used as a last "oh shit" if you didn't have anything else up
--- but that usually means you died and got brought back in while you didn't have other defensive burns available.
-- you can still turn off usefort if you don't want to use it

Read the rest of this update entry...
 
Question Possible Bug: Champion's Aura

I noticed since patch that Champion's Aura does not activate. Uponj looking in my combat ability, Champion's aura or Myridon's Aura does not show up. Using /war mssing displays both aura missing. However right clicking the combat ability button does tune show both auras. Any ideas?

1666948060082.png

1666948089526.png

Discs sorted alphabetaclly

1666948131862.png

1666948304240.png

Does not show up as an actual disc

tried to purchase a new disc but it says ive already learned it.

1666948191241.png

Manually activating the disc from right click button
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thanks
 
Question Possible Bug: Champion's Aura

I noticed since patch that Champion's Aura does not activate. Uponj looking in my combat ability, Champion's aura or Myridon's Aura does not show up. Using /war mssing displays both aura missing. However right clicking the combat ability button does tune show both auras. Any ideas?

View attachment 43150

View attachment 43151

Discs sorted alphabetaclly

View attachment 43152

View attachment 43155

Does not show up as an actual disc

tried to purchase a new disc but it says ive already learned it.

View attachment 43153

Manually activating the disc from right click button
View attachment 43154

thanks
 
Plugin - MQ2War

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