• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2War

Plugin - MQ2War 3.1.52471.11

Could be any number of things.

You have switch with MA set, and the MA is a paladin who keeps targeting themselves.
You are also running a macro, a react, or other automation that is doing stuff for you that is conflicting with the plugin.
are two things that come to mind.
 
Any specific mob?
anything that isnt a named.

Could be any number of things.

You have switch with MA set, and the MA is a paladin who keeps targeting themselves.
You are also running a macro, a react, or other automation that is doing stuff for you that is conflicting with the plugin.
are two things that come to mind.

Thanks, I will check next raid and see if any of these work.
 
my MQ2War keeps dropping target on raids. Not sure what the deal is. I get the mob, hit attack, and target will drop. Using Sictank, tank, manual, vorpal, etc. Just randomly dropping targets.
Only time that ever happened to me was if I turned on attack when the mob is outside of the camp radius.

Maxing out camp radius fixed it
 
Only time that ever happened to me was if I turned on attack when the mob is outside of the camp radius.

Maxing out camp radius fixed it
I had campradius everything from 0 to 300 today. Nothing worked. Having campradius too high makes me attack mobs i dont want agro on.
 
In a pullertank mode (or SicTank) the plugin will put a priority on named mobs, but only if you've finished killing your current target or no longer have a valid kill target for any reason, such as if you target yourself or someone else for one reason or another and the plugin automatically grabs a new target. But other modes would only target the named if you were using switch with MA and the MA was targeting named.
 
May we have a toggle for Commanding Voice line? On Rizlona, this is basically a 20 endurance/tick drain that you cannot avoid while tanking. Performing no other actions (no Bazu Bellow, no Ancient: Chaos Cry, no Cyclone Blade, etc) a nearly-top tier tank will be out of endurance in 66 minutes. Adding in the usage of other tank abilities considerably hastens this. Thank you for the consideration.
 
May we have a toggle for Commanding Voice line? On Rizlona, this is basically a 20 endurance/tick drain that you cannot avoid while tanking. Performing no other actions (no Bazu Bellow, no Ancient: Chaos Cry, no Cyclone Blade, etc) a nearly-top tier tank will be out of endurance in 66 minutes. Adding in the usage of other tank abilities considerably hastens this. Thank you for the consideration.
Is there a toggle to turn on and off commanding voice? Or is that just lumped into the flow chart of "do tank things"?
I'll look into it. Definitely don't need double posts tho
 
I posted mine at the exact same time, and immediately deleted it when the page refreshed from my post, as when i was posting, Mythas post was not existant.

So yes, double post, my apologies; hence, immediate deletion about 1 second aftger posting.
 
I don't think anything necessarily needs to be done about this, but it was a funny day. For some reason my warrior didn't get role set to anything (and I didn't notice), and I died twice to zlandicar which was well past cakewalk status before... i struggled trying to figure out why it kept using offensive disciplines and nothin defensive (in fact would turn them off). I think I eventually won anyway by mashing hotkeys myself. Then I did the Unity anniversary mission for a new character I was building up and pulled a ton of trash the same as I had been doing yesterday (never got one of the pages so had to go again) only I kept dying and/or losing aggro to my rogue mercs because no defensive/agro disciplines. Finally I notice the MT/MA roles weren't set and I go huh... I bet if that isn't set MQ2War tries max dps and avoiding aggro. Yup that was it, I thought I was losing my mind. I guess it would be nice if the UI mentioned what role it was in, I would have noticed sooner. Of course having this happen once means I will immediately know whats going on in the future, so /shrug. It was just one of those days.

Anyway still love the plugin. Very few things I would do differently when manually playing (swapping different weapon sets, not stacking last stand and finish the fight on a long hard fight). Otherwise it plays better than me (which is admittedly a low bar).
 
from the mq2war overview > here <

1649373988135.png

if you are on the settings tab, it tells you your settings including the mode you're in

1649374336486.png

you are only going to do tankstuff when you're supposed to do tank stuff.

this is very intentional and working as intended.
 
Last edited:
I didn't say it wasn't, just a funny story (to me anyway). I didn't notice I wasn't MT (or register its importance at the time) since I think kissassist on my leader normally sets it, not sure why it got lost. The only thing that could have helped was if the warrior UI mentioned what role it was in somewhere as my focus was on MQ2War. What it does makes sense, just not quite idiot proof :).
 
I didn't say it wasn't, just a funny story (to me anyway). I didn't notice I wasn't MT (or register its importance at the time) since I think kissassist on my leader normally sets it, not sure why it got lost. The only thing that could have helped was if the warrior UI mentioned what role it was in somewhere as my focus was on MQ2War. What it does makes sense, just not quite idiot proof :).
cwtn plugins will also set your group role if you are group leader and in a role that would justify needing that role.

it isn't going to make you group main assist/maintank if you are not going to be doing tanking stuff

the settings tab shows your settings including your role if that is useful for you

1649374749267.png
 
from the mq2war overview > here <

View attachment 39202

if you are on the settings tab, it tells you your settings including the mode you're in

View attachment 39204

you are only going to do tankstuff when you're supposed to do tank stuff.

this is very intentional and working as intended.
Sic, is there a war to have independent interactions between two tanks within raid mode?

I.e. Warrior in raid is main tank, I have an SK I want to off tank if say an add spawns. Do I just need to have one set as MT and manually play one? Or how would I set it up? I couldn't quite find this specifically, so I'm sorry if this question has been asked and/or I'm misinterpreting it in this response.
 
Sic, is there a war to have independent interactions between two tanks within raid mode?

I.e. Warrior in raid is main tank, I have an SK I want to off tank if say an add spawns. Do I just need to have one set as MT and manually play one? Or how would I set it up? I couldn't quite find this specifically, so I'm sorry if this question has been asked and/or I'm misinterpreting it in this response.
There is no offtank role.

Drive a toon in manual (assigned as main tank in group window) or sicktank mode and pick your target (you're not target locked)

You can use Dannet or eqbc to tell it to attack the mob at whatever xtarget slot you want from the toon you're currently driving, etc.
 
There is no offtank role.

Drive a toon in manual (assigned as main tank in group window or sicktank mode and pick your target (you're not target locked)
Thank you, Sic. I figured as much but wanted to double check! Appreciate the assist as always.
 
Thank you, Sic. I figured as much but wanted to double check! Appreciate the assist as always.
You can use Dannet or eqbc to tell it to attack the mob at whatever xtarget slot you want from the toon you're currently driving, etc.

Lots of different ways to handle it.

Team management I'd just as important as the automation you use.
 
Hi guys, I'm v close to pulling the trigger on this but wanted to ask - is there any way to test it out? Like 8 hrs try before ?

Got a 112 warrior in group gear 8k ac. And I'm hoping this helps me get to the next level tanking ability.

Is it hugely obvious the difference between this and say rgmercs ?

Thank you and any advice/ real life moves compared to rgmercs would be appreciated.

Conscious because if I make the leap here, I'll likely also have to subscribe to redguides as my cents disappear hehe so wanted to be sure.

Thank you.
 
Hi guys, I'm v close to pulling the trigger on this but wanted to ask - is there any way to test it out? Like 8 hrs try before ?

Got a 112 warrior in group gear 8k ac. And I'm hoping this helps me get to the next level tanking ability.

Is it hugely obvious the difference between this and say rgmercs ?

Thank you and any advice/ real life moves compared to rgmercs would be appreciated.

Conscious because if I make the leap here, I'll likely also have to subscribe to redguides as my cents disappear hehe so wanted to be sure.

Thank you.
Howdy rygmon


They are included on the test build with your VV level 2

Just test copy your toons and try it

Yes, you need a lvl 2 sub.

The plugins do stuff for there respective classes, like other automations do.

Best bet is to watch some of the vids, and to test it out on the test server
 
ever since i downloaded redguides ive not been able to use my war in groups with other tanks cause it uses his taunts on every mob and i spend most of the time using bow cuase i dont want to taunt i dont have the 20 buck program just the vanilla cause hes on the account with my necro and i manually do my necro so im stumped plz help
 
/melee taunt=off
This whould disable taunt, without unloading the plugin.

/melee save
This whould remeber it, for the next login.
 
how do i turn it back on if i want it back when i can tank. ive tried /melee on, /melee load and i get couldnt parse.
 
Greetings all,

My MQ2War is pulling fine but it's not using my Staff of Viral Flux, rather it's running up and hitting the mob. I have DisablePullAbility checked which, if I'm reading it correctly, should cause it to use the staff if it's defined. Which it is.

[Clickies]
Clicky0=Staff of Viral Flux|pullitem
Clicky1=Jann's Veil|downtime
Clicky2=Ice Bound Ulthork|downtime
Clicky3=Crown of Feathers Nimbus|downtime
Clicky4=Violet Conch of the Tempest|downtime

Is something wrong? Am I misreading how DisablePullAbility works? Or am I missing something else in my config (which I don't know what to look for)?

Thanks.

~S
 
Greetings all,

My MQ2War is pulling fine but it's not using my Staff of Viral Flux, rather it's running up and hitting the mob. I have DisablePullAbility checked which, if I'm reading it correctly, should cause it to use the staff if it's defined. Which it is.

[Clickies]
Clicky0=Staff of Viral Flux|pullitem
Clicky1=Jann's Veil|downtime
Clicky2=Ice Bound Ulthork|downtime
Clicky3=Crown of Feathers Nimbus|downtime
Clicky4=Violet Conch of the Tempest|downtime

Is something wrong? Am I misreading how DisablePullAbility works? Or am I missing something else in my config (which I don't know what to look for)?

Thanks.

~S
all plugins have a discussion thread, please make sure to post them in the correct location - otherwise you create extra work for me

mq2war does not have a "pull ability", so that option doesn't toggle anything,
1656349759717.png
in this instance, there isn't one "normally designated for your class".

it would use your pull item - but more than likely you're in a place that it doesn't find line of sight to do so until it is close enough to the mob it wants to face pull it anyhow. we don't roam around looking for line of sight, we look for line of sight as we're navigating on the way to the mob
 
all plugins have a discussion thread, please make sure to post them in the correct location - otherwise you create extra work for me

mq2war does not have a "pull ability", so that option doesn't toggle anything,
View attachment 40586
in this instance, there isn't one "normally designated for your class".

it would use your pull item - but more than likely you're in a place that it doesn't find line of sight to do so until it is close enough to the mob it wants to face pull it anyhow. we don't roam around looking for line of sight, we look for line of sight as we're navigating on the way to the mob

Sorry about posting in the wrong place.

So I looked at the logs (usually the first step but today it wasn't for some reason) and it seems it's using the Staff sometimes. Gut punch other times, just whacking it other times. And those times it does use the staff it still runs all the way up to the mob. I thought the idea of a pull stick was to avoid that first hit out in the field.
If this is expected behavior then that's fine, it just seemed to me it would use staff at a distance for each pull.

Thanks.

~S.
 
Sorry about posting in the wrong place.

So I looked at the logs (usually the first step but today it wasn't for some reason) and it seems it's using the Staff sometimes. Gut punch other times, just whacking it other times. And those times it does use the staff it still runs all the way up to the mob. I thought the idea of a pull stick was to avoid that first hit out in the field.
If this is expected behavior then that's fine, it just seemed to me it would use staff at a distance for each pull.

Thanks.

~S.
yup, if we don't have line of sight to use the pull item, we can't use the pull item to pull the mob, so definitely expected.

sometimes mobs feet are under the floor just slightly and mq will be like "nah can't see this dude"
 
yup, if we don't have line of sight to use the pull item, we can't use the pull item to pull the mob, so definitely expected.

sometimes mobs feet are under the floor just slightly and mq will be like "nah can't see this dude"

Ok, the LoS piece may be the issue. I haven't validated all the positions where staff works over multiple iterations but I will. Some braziers in the area and that might be just enough to jack with it.

Also, your speed or response is very much appreciated. Thank you.
 
Maybe I am wrong. But it seems like its a LoS check then goes whap mob. Whereas if I was doing it manually I would move until LoS then pull with range and only resort to whapping as a final option. But maybe its more nuanced than that, it works well enough for me not to care a ton.
 
Maybe I am wrong. But it seems like its a LoS check then goes whap mob. Whereas if I was doing it manually I would move until LoS then pull with range and only resort to whapping as a final option. But maybe its more nuanced than that, it works well enough for me not to care a ton.
i already explained how it goes

we navto the mob. while we're on the way to the mob we're like "hey can i do the thing", if we meet our checks while we're naving to the mob, we do the thing.

if while we're naving to the mob we don't meet our checks, including LoS - we continue until we're at the mob and they go "oh snap we're here" so then we whack it

we don't roam around the zone looking for a spot that has LoS like you would "if you were doing it manually"

:)
 
No complaints. I just don't see it happen in practice much, perhaps bad memory on my part.
 
Is there a way to manage adds/mobs on the wrong toon in a warriorbot in a group that doesnt have Mez? I know turning on AoE works a little, but (as a person who plays on a pvp server) i cant have my warrior rampaging in the middle of a pvp open zone. Possibly an MQ2react or something? I dunno, just trying to deal with nomez situations.
 
Is there a way to manage adds/mobs on the wrong toon in a warriorbot in a group that doesnt have Mez? I know turning on AoE works a little, but (as a person who plays on a pvp server) i cant have my warrior rampaging in the middle of a pvp open zone. Possibly an MQ2react or something? I dunno, just trying to deal with nomez situations.
no, turning of useaoe means it doesn't do its aoe damaging abilities. - using rampage requires useaoe turned on and your number of xtargets to be equal or greater than your aoe count

so if you want rampage you can turn on useaoe and adjust your aoe count to the number you want to do aoe stuff at

there is no direct pvp support, as you know

you should likely consider turning off use precision and leaving use expanse on - they share a timer. precision makes you get moar healz, expanse makes you aoe aggro when healed

you are also not target locked as a warrior assuming you're in manual or in a tanking mode, so if you want to change targets you can freely do so
 
no, turning of useaoe means it doesn't do its aoe damaging abilities. - using rampage requires useaoe turned on and your number of xtargets to be equal or greater than your aoe count

so if you want rampage you can turn on useaoe and adjust your aoe count to the number you want to do aoe stuff at

there is no direct pvp support, as you know

you should likely consider turning off use precision and leaving use expanse on - they share a timer. precision makes you get moar healz, expanse makes you aoe aggro when healed

you are also not target locked as a warrior assuming you're in manual or in a tanking mode, so if you want to change targets you can freely do so
I figured, I have my warrior set as pullertank and it keeps leaving stragglers when it pulls exactly 2 creatures, ramp/AE taunt is down, or hurricane blades doesn't work. When it pulls 3, I can mash AE taunt or do something stupid to get agro... when it pulls 2, which is basically every pull it doesnt pull 3+, it never gets the aggro on the 2nd one. Stragglers end up beating on my cleric (who the current one Im working on) cannot tank a mob yet as it is under geared. As classplugins cannot dump agro/fade, I gotta keep an eye on it. I run expanse almost constantly, sometimes that means my cleric dies cause it has higher agro than expanse can pull. I had to add a paladin to the group so it would get agro on them instead of my cleric.
 
Plugin - MQ2War

Users who are viewing this thread

Back
Top
Cart