1. Click it if u want to click it. Nothing is stopping you. We won't be automatically doing it, nor adding a toggle option. you can always use mq2react or have a short macro to do something like that, but we definitely do not have plans to add it. I understand what you're saying, and your stated use case, but from an automation stand point, it introduces more issues than it fixes in mine and cwtn's opinions.Hey Sic - I remember we've talked about this before.... but I main a warrior. Allowing the tank to run out of endurance and not be able to keep up defensive stances or taunt really breaks this plugin for me. I get it for rogues, zerkers, and the like where attack speed matters, but even with TOV / COV raid gear and a bard, max AA, I top out at 350k-400k DPS most of the time, and often enough sword and board, I'm lucky to hit 200-250. I'm not DPS, but I need endurance to do the tanky things. I will sacrafice attack speed for the ability to taunt in absolutely any fight if it comes down to it. If I'm working on playing/ learning a different class and not babysitting the warrior we can die without taunts and defenses (speaking of, see #2). If i've got 4-25 COV mobs (dragon necropolis beatles and spiders), the fight is going to take a while. Reallllly could use a way to use Relax on auto. If this wasn't a paid plugin, I wouldn't ask again... but could you work in an implementation of a toggle settings button to use it some time, please? Keep it unchecked by default, but let me decide if I want to use it.
#2 question - how can I better make sure the warrior is switching targets and grabbing aggro on adds (maybe 30-80 feet away)? being too slow to snap up aggro when there are 3+ mobs on extended targets, means the cleric goes down too often. I've messed with camp radius some, the more narrow it is (~40), the closer we will keep the fight together and adds will not be as spread out and we won't as often fight past a hill or around a corner... the wider it is (~70-80), more area will be watched - but still after the third add when the only two AOE hate abilities are down target switching is not consistent. (AOE abilities: area taunt, and the one I have relabeled 3x taunt nearby - not counting temptest blades, which seems to be blocked from use by something else on the same timer and rampage).
Thanks! MOTD
2. Swap targets if you want to swap targets, you are not target locked, nor do you swap targets, that is the job for your CC, or you as the maestro/driver of your group to decide if you want to swap around to something else.



