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yes, you need to make sure your mesh connects into those cubbies - i remember editing mine when the xpac first came outanyone know why it wouldn't pull drovlarg guards in the little cubbies on floor 6 of TOFS? They are in the pull radius but tank just sits there waiting for 1 in the hallway to spawn.
/nav ui and then clicking on the option to show the mesh in game. That will allow you to see in game where the mesh does and doesn't reach. If it's not on the mesh the mesh would need to be edited to accommodate for this.That worked! Thank you.you can see here in my mesh i added a navable area in each of the cubbies
View attachment 21378
View attachment 21379
I run isboxer on multiple PCs with all the CWTN plugins.Since the last patch, mq2war will not load with isboxer. If I start mq2 first and then isboxer, eq opens and then closes. If I load isboxer and then mq2. Isboxer works with mq2 but the plugin mq2war is not in the list and /plugin mq2war load gives me cannot load plugin. But mq2berzerker does load.
Without isboxer, mq2 and mq2war load fine.
Anyone else having this issue?
SameI run isboxer on multiple PCs with all the CWTN plugins.
aaspend handles thisWould it be possible to add a buy back glyph function?
I use bruteforce and it works great for me i dunno[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BruteForceBonusFirst=0
BankPoints=0
SpendOrder=35214
[MQ2AASpend_AAList]
0=Glyph of Destruction (115+)|M
ive tried it with and without the (115+). it works fine for non glyphs
ok that worked, thanks :PI use bruteforce and it works great for me i dunno
we have some updates next patch with may or may not fix thisgetting an odd issue with mq2war, he seems to just stop pulling after awhile while in PullerTank mode, I'm unable to find any reason or see any messages as to why it would do this, anyone else having a similar issue?
getting an odd issue with mq2war, he seems to just stop pulling after awhile while in PullerTank mode, I'm unable to find any reason or see any messages as to why it would do this, anyone else having a similar issue?
mine's always done this. I just adjust the pull radius / zradius so that i'm not overlapping other people's camps. it happens especially when he's going to pull and someone else engages / pulls the mob after he's started moving (if that makes sense).What is up with Puller mode trying to pull mobs that are already engaged by another group?
I don't understand why you would want to run out to the mob in that situation. They are on your extended target window which means they are going to chase you back to camp. So why run out to get beat on?this will happen if you get the a msg that you cant hit from here or cant see target or whatnot - he will run to the mob instead of just stand there chain not being able to hit/see target
I've noticed the arrow waste too. I have also been clicking my bp manually and wishing I didn't have to. I switched to monk for pulls but the bp thing is a problem for the monk and the BER.My ideas
1) Aggro unmezzeds in camp that are attackin the healer etc
2) Not waste endurance on aggravate line if have 1000 aggro anyway
3) Only shoot 1 arrow when pulling (instead of like 3)
4) Use Huntsman's Quiver when outta arrows
5) Use Velious BP when like tanking a named
6) Use anguish BP too
you can add your bp to a burn clicky. same with quiver set to summon themI've noticed the arrow waste too. I have also been clicking my bp manually and wishing I didn't have to. I switched to monk for pulls but the bp thing is a problem for the monk and the BER.
My ideas
1) Aggro unmezzeds in camp that are attackin the healer etc
2) Not waste endurance on aggravate line if have 1000 aggro anyway
3) Only shoot 1 arrow when pulling (instead of like 3)
4) Use Huntsman's Quiver when outta arrows
5) Use Velious BP when like tanking a named
6) Use anguish BP too
Worked thank you. Plus /monk, /ber, /bst with the click on your cursor of course.1) We don't know what is mezzed and what isn't mezzed.
2) This spot left blank intentionally.
3) /autofire until aggro is gained. It doesn't count arrows.
4) /war addclicky summon 100
5) /war addclicky burn
6) /war addclicky burn
may I ask for a little bit of clarity on exactly how to use
4) /war addclicky summon 100? ive tried typing it in the mq2 box but does not seem to do anything
/war addclicky summon 100
Nevermind, it was my zradius, lol disregard, I wont delete incase others have the same problem. Was camping in GD so open area's with lots of terrain will need to have zradius increased just an fyi.Aloha Warriors, I am having issues with my warrior in puller tank mode. I want her to prioritize those closest to the camp. As it is, she seems to go after the one's that are farthest away which always causes a train. Any ideas? Mahalo!
you hold the item that does the summoning, and typemay I ask for a little bit of clarity on exactly how to use
4) /war addclicky summon 100? ive tried typing it in the mq2 box but does not seem to do anything
/war addclicky summon # I personally add something like 1 or 101, so it since it summons 100, but wouldn't resummon until you are below that amount (101 would make it summon twice, giving you 200, but not summon until you are back at 100, for example)you might want to reload or something.Heya guys, just noticed today on my warrior he's clicking off defenisve CA's for no reason on a named pull, I ended up popping the same namer one after the other (2 min between the pops) 1st namer used Ultimate Stand Disc, killed namer, next one popped, we pulled it straight away and when it started to use it's CA's it would then remove them instantly.
View attachment 21576
It didn't end well.
Any idea whats going wrong?
void StopDisc() {
if (LastStopDiscTimer + 1000 > GetTickCount64())
return;
WriteOut("%s\ag----------------Stopping\ar:\ax [\at%lu\ax] \at%s", pluginmsg.c_str(), ActiveDiscID(), GetSpellByID(ActiveDiscID())->Name);
EzCommand("/stopdisc");
LastStopDiscTimer = GetTickCount64();
}
Heya guys, just noticed today on my warrior he's clicking off defenisve CA's for no reason on a named pull, I ended up popping the same namer one after the other (2 min between the pops) 1st namer used Ultimate Stand Disc, killed namer, next one popped, we pulled it straight away and when it started to use it's CA's it would then remove them instantly.
View attachment 21576
It didn't end well.
Any idea whats going wrong?
