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MQ2War

Plugin - MQ2War 3.1.52471.11

anyone know why it wouldn't pull drovlarg guards in the little cubbies on floor 6 of TOFS? They are in the pull radius but tank just sits there waiting for 1 in the hallway to spawn.
yes, you need to make sure your mesh connects into those cubbies - i remember editing mine when the xpac first came out
 
@Junck You might want to give mode 8 a try. Which is a huntertank mode which will kill anything within the radius and treat your campradius as a tank radius. But this is automated pulling, so if that's not what you're after, there isn't currently a mode that just autotanks whenever you get aggro while wandering around manually.

@Dallas41 If the mobs are in a cubby it's possible that the mesh doesn't exist in that location. You can verify this by typing /nav ui and then clicking on the option to show the mesh in game. That will allow you to see in game where the mesh does and doesn't reach. If it's not on the mesh the mesh would need to be edited to accommodate for this.
 
anyone know why it wouldn't pull drovlarg guards in the little cubbies on floor 6 of TOFS? They are in the pull radius but tank just sits there waiting for 1 in the hallway to spawn.
you can see here in my mesh i added a navable area in each of the cubbies
1588991149045.png

1588991183651.png
 

Attachments

Since the last patch, mq2war will not load with isboxer. If I start mq2 first and then isboxer, eq opens and then closes. If I load isboxer and then mq2. Isboxer works with mq2 but the plugin mq2war is not in the list and /plugin mq2war load gives me cannot load plugin. But mq2berzerker does load.
Without isboxer, mq2 and mq2war load fine.

Anyone else having this issue?
 
Since the last patch, mq2war will not load with isboxer. If I start mq2 first and then isboxer, eq opens and then closes. If I load isboxer and then mq2. Isboxer works with mq2 but the plugin mq2war is not in the list and /plugin mq2war load gives me cannot load plugin. But mq2berzerker does load.
Without isboxer, mq2 and mq2war load fine.

Anyone else having this issue?
I run isboxer on multiple PCs with all the CWTN plugins.
 
I had no problems with it until the last patch. I tried uninstalling and reinstalling. Well at least I know it is only me....
 
I figured it out. It was MQ2labels that was causing my issues. Strange that MQ2War would interact in that manner.
 
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BruteForceBonusFirst=0
BankPoints=0
SpendOrder=35214
[MQ2AASpend_AAList]
0=Glyph of Destruction (115+)|M

ive tried it with and without the (115+). it works fine for non glyphs
 
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BruteForceBonusFirst=0
BankPoints=0
SpendOrder=35214
[MQ2AASpend_AAList]
0=Glyph of Destruction (115+)|M

ive tried it with and without the (115+). it works fine for non glyphs
I use bruteforce and it works great for me i dunno
 
getting an odd issue with mq2war, he seems to just stop pulling after awhile while in PullerTank mode, I'm unable to find any reason or see any messages as to why it would do this, anyone else having a similar issue?
 
getting an odd issue with mq2war, he seems to just stop pulling after awhile while in PullerTank mode, I'm unable to find any reason or see any messages as to why it would do this, anyone else having a similar issue?
we have some updates next patch with may or may not fix this
 
Which zone did it happen in? For me it seems to only happen in Velk atm. I sent CWTN my debug screen so hopefully next rollout will fix this.

getting an odd issue with mq2war, he seems to just stop pulling after awhile while in PullerTank mode, I'm unable to find any reason or see any messages as to why it would do this, anyone else having a similar issue?
 
What is up with Puller mode trying to pull mobs that are already engaged by another group?
mine's always done this. I just adjust the pull radius / zradius so that i'm not overlapping other people's camps. it happens especially when he's going to pull and someone else engages / pulls the mob after he's started moving (if that makes sense).

One other piece of feedback that i've noticed since I started running the ToV missions... when the conditions change from it wanting to use concordant precision to wanting to use concordant expanse, the plugin will try and spam expanse w/o clicking off precision first.
 
My ideas

1) Aggro unmezzeds in camp that are attackin the healer etc
2) Not waste endurance on aggravate line if have 1000 aggro anyway
3) Only shoot 1 arrow when pulling (instead of like 3)
4) Use Huntsman's Quiver when outta arrows
5) Use Velious BP when like tanking a named
6) Use anguish BP too
 
this will happen if you get the a msg that you cant hit from here or cant see target or whatnot - he will run to the mob instead of just stand there chain not being able to hit/see target
I don't understand why you would want to run out to the mob in that situation. They are on your extended target window which means they are going to chase you back to camp. So why run out to get beat on?
 
My ideas

1) Aggro unmezzeds in camp that are attackin the healer etc
2) Not waste endurance on aggravate line if have 1000 aggro anyway
3) Only shoot 1 arrow when pulling (instead of like 3)
4) Use Huntsman's Quiver when outta arrows
5) Use Velious BP when like tanking a named
6) Use anguish BP too
I've noticed the arrow waste too. I have also been clicking my bp manually and wishing I didn't have to. I switched to monk for pulls but the bp thing is a problem for the monk and the BER.
 
I've noticed the arrow waste too. I have also been clicking my bp manually and wishing I didn't have to. I switched to monk for pulls but the bp thing is a problem for the monk and the BER.
you can add your bp to a burn clicky. same with quiver set to summon them
 
My ideas

1) Aggro unmezzeds in camp that are attackin the healer etc
2) Not waste endurance on aggravate line if have 1000 aggro anyway
3) Only shoot 1 arrow when pulling (instead of like 3)
4) Use Huntsman's Quiver when outta arrows
5) Use Velious BP when like tanking a named
6) Use anguish BP too

1) We don't know what is mezzed and what isn't mezzed.
2) This spot left blank intentionally.
3) /autofire until aggro is gained. It doesn't count arrows.
4) /war addclicky summon 100
5) /war addclicky burn
6) /war addclicky burn
 
1) We don't know what is mezzed and what isn't mezzed.
2) This spot left blank intentionally.
3) /autofire until aggro is gained. It doesn't count arrows.
4) /war addclicky summon 100
5) /war addclicky burn
6) /war addclicky burn
Worked thank you. Plus /monk, /ber, /bst with the click on your cursor of course.
 
may I ask for a little bit of clarity on exactly how to use
4) /war addclicky summon 100? ive tried typing it in the mq2 box but does not seem to do anything
 
Heya guys, just noticed today on my warrior he's clicking off defenisve CA's for no reason on a named pull, I ended up popping the same namer one after the other (2 min between the pops) 1st namer used Ultimate Stand Disc, killed namer, next one popped, we pulled it straight away and when it started to use it's CA's it would then remove them instantly.

1589799721984.png

It didn't end well.

Any idea whats going wrong?
 
may I ask for a little bit of clarity on exactly how to use
4) /war addclicky summon 100? ive tried typing it in the mq2 box but does not seem to do anything

have
INI:
/war addclicky summon 100
in your window ready for you to press enter to confirm, then in your inventory make sure you have your Huntsman's Quiver on your mouse pointer, then press enter to execute your /war command

also set it to 101 not 100, makes a world of differance
 
Aloha Warriors, I am having issues with my warrior in puller tank mode. I want her to prioritize those closest to the camp. As it is, she seems to go after the one's that are farthest away which always causes a train. Any ideas? Mahalo!
 
Aloha Warriors, I am having issues with my warrior in puller tank mode. I want her to prioritize those closest to the camp. As it is, she seems to go after the one's that are farthest away which always causes a train. Any ideas? Mahalo!
Nevermind, it was my zradius, lol disregard, I wont delete incase others have the same problem. Was camping in GD so open area's with lots of terrain will need to have zradius increased just an fyi.
 
may I ask for a little bit of clarity on exactly how to use
4) /war addclicky summon 100? ive tried typing it in the mq2 box but does not seem to do anything
you hold the item that does the summoning, and type /war addclicky summon # I personally add something like 1 or 101, so it since it summons 100, but wouldn't resummon until you are below that amount (101 would make it summon twice, giving you 200, but not summon until you are back at 100, for example)
 
Heya guys, just noticed today on my warrior he's clicking off defenisve CA's for no reason on a named pull, I ended up popping the same namer one after the other (2 min between the pops) 1st namer used Ultimate Stand Disc, killed namer, next one popped, we pulled it straight away and when it started to use it's CA's it would then remove them instantly.

View attachment 21576

It didn't end well.

Any idea whats going wrong?
you might want to reload or something.

the only time it clicks off a disc is if your culminating stand line is up and ready - you have triggered burn - you have an active disc and that active disc is your regular defense (courageous/resolute etc) - then and only then will it click off resolute/courageous and pop culminating.
 
In reference to Vorpal's issue where he believes the plugin to be clicking something off. When the plugin clicks off an ability, it will say it clicking off an ability.

Perhaps you didn't have endurance to maintain the ability or some other such issue.
Code:
void StopDisc() {
    if (LastStopDiscTimer + 1000 > GetTickCount64())
        return;

    WriteOut("%s\ag----------------Stopping\ar:\ax [\at%lu\ax] \at%s", pluginmsg.c_str(), ActiveDiscID(), GetSpellByID(ActiveDiscID())->Name);
    EzCommand("/stopdisc");
    LastStopDiscTimer = GetTickCount64();
}

If there is no output, the plugin didn't stop the disc.

Additionally, the StopDisc() function is only used in one place as part of the defensive routine, and it's only to stop "Defense" line in favor of culminating stand.

"Courageous Defense", "Resolute Defense", "Stout Defense", "Steadfast Defense", "Stalwart Defense", "Staunch Defense", "Bracing Defense" here is the list of things it is looking to stop.
 
Heya guys, just noticed today on my warrior he's clicking off defenisve CA's for no reason on a named pull, I ended up popping the same namer one after the other (2 min between the pops) 1st namer used Ultimate Stand Disc, killed namer, next one popped, we pulled it straight away and when it started to use it's CA's it would then remove them instantly.

View attachment 21576

It didn't end well.

Any idea whats going wrong?

this isn't just these plugins I think this is mq related doing this with ihcmercs kiss and mule assist
 
Plugin - MQ2War

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