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for hp buff you'll want to manually memorize it in slot 6 to get it to cast - then unmemorize it afterwardsIt's also seem to be stuck in an infinite loop trying to buff Divine guardian if the tank is buffed with a similar line from another healer such as a shaman. Sometime it'll be stuck trying to cast that spell throughout the battle and sometime it'll reset and start casting normals heals again when a new fight until it tries to buff the tank with Divine guardian again.
it should it has a check if they can slam or if they can bash and bash is ready - then they bash otherwise if kick is ready to kickhmm just noticed my warrior doesnt use kick while dual wielding.
If I switch to Sword/Shield he uses bash.
Would be a cool thingie if we could get kick to work on demand because of the "Stunning Kick" aa.
lol dorf - hrmIm a dorf :-)
And I swear it doesnt use kick while dual wielding![]()
yeah this appears to be an mq2map crash issue, i've had this happen tooI'm finding a pretty consistent problem where if you are in pull mode 5 and switch to mode 4 after running in pull mode for a few hours I crash on the Warrior. No error messages the EQ windows just goes away.
Hrm - CWTN plugins don't do anything with eqbc at all - so should be no change there --- mq2melee only gets unloaded on the character running one of the cwtn class plugins (it doesn't unload it for other characters).Decided to purchase MQ2War after using MQ2Berzerker. Installed the .dll in the main as I did with the Zerker. Now, multiple changes. MQ2Melee does not load with other characters. EQBCS is loading where previously it did not. MQ2Berzerker loads, MQ2War does not.
What should I do?
sorry gave you the wrong link --- the redguides launcher will automatically download and install the .dll you shouldn't need to do anythign with itVideo is blocked.
Should I delete the .dll from the area?
when you open your redguides launcher and go to your Plugins Tab on the lefthand side --- do you see MQ2War in this list? --- if you do and it prompts you to Update or Install --- hit that buttonI reinstalled VV. It shows the zerker plugin working, but not warrior and no mq2melee. I tested it out and sure enough, not working as it did previously.
Should I delete the entire directory and start over? Is there anything else to try?

Apologies for not being clear. I have both the BerZerker and War plugins. I got the message in the bottom left of the launcher screen that all plugins successfully loaded. To be certain, I hit update all. They successfully updated. I loaded a completely new warrior from another server, Cazic in this instance. It is a level 58 warrior. MQ2Melee no longer loads (MQ2 does) and MQ2War does not load. MQ2BerZerker does load, although MQ2Melee does not.when you open your redguides launcher and go to your Plugins Tab on the lefthand side --- do you see MQ2War in this list? --- if you do and it prompts you to Update or Install --- hit that button
View attachment 19596
that's why I'm trying to track down why mq2war isn't loading firstApologies for not being clear. I have both the BerZerker and War plugins. I got the message in the bottom left of the launcher screen that all plugins successfully loaded. To be certain, I hit update all. They successfully updated. I loaded a completely new warrior from another server, Cazic in this instance. It is a level 58 warrior. MQ2Melee no longer loads (MQ2 does) and MQ2War does not load. MQ2BerZerker does load, although MQ2Melee does not.
In one sense, that is unfortunate. I liked that my melee characters would move to engage and then stay engaged against push once I hit auto attack. When I played my monk, and I do not have the MQ2Monk plugin, the Monk would move into position once I hit the auto attack button if it was close enough, and then move behind the mob which was engaged with the Warrior tank. Now that I have MQ2War, none of my melee characters will do that.that's why I'm trying to track down why mq2war isn't loading first
as far as mq2melee goes - CWTNclass plugins automatically unload mq2melee
it does a /mapfilter castradius 0 and a /maploc remove i believeWhat is the map change that happens between those two modes?
/maploc remove is the one that causes the crash. It doesn't happen every time. I've not had a chance to look into the crash.Shift + Windows Key + Sthe only time i've experienced this is if my character ended up going off mesh due to a knockback --- can you do a /nav ui and click render mesh and see if you are off mesh if/when it happens? (spitballin here)Hi Sic, I've tested with 50 and 60 camp radius, sadly not making a difference.
Have also tried with assist on at 98.
=(
yeah definitely on mesh lol --- is this screenshot with the war campradius still at 10? because he's at 13 fighting here - I wonder if its a 3d distance thing since the mob is floating"the arisen admiral tylix" on the mesh. Warrior Didnt attack entire fight. The zerkers (love mq2berzerker!) killed the named after this ScreenShot.
.. changed zradius from 100 to 300, 500, 3000 during the fight, and the WAR didnt turn attack on.
View attachment 19618


/war ignore command while targeting the mob you want to ignore.bool ValidTarget(DWORD dID) {
if (PSPAWNINFO pSpawn = (PSPAWNINFO)GetSpawnByID(dID)) {
if (GetSpawnType(pSpawn) == NPC || GetSpawnType(pSpawn) == NPCPET || GetSpawnType(pSpawn) == OBJECT || GetSpawnType(pSpawn) == PET) {
return true;
}
if (bDebugging) WriteOut("\ap%s -> Failing ValidTarget check, body type is: %i", pSpawn->Name, (int)GetSpawnType(pSpawn));
}
return false;
}
@Mikey02 use the/war ignorecommand while targeting the mob you want to ignore.
I'm not able to reproduce this sit/stand issue on my warrior.
@scoops420 I'll take another look at floating mobs. I've personally not had an issue with them at this time.
As of currently I'm unable to reproduce the behavior mentioned. That isn't to say it isn't an issue, only that I cannot recreate it on my end. I will probably try a zone like Howling stones to see if I can recreate the issue.
