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    Frostreaver
MQ2War

Plugin - MQ2War 3.1.52471.11

More strange behavior.
When I have everyone set up and hit "PullerTank" on war she instantly pulls a mob.
Doesn't cast any aura, doesn't summon any arrows just instantly pulls the nearest mob.

KISS does the same thing. It's frustrating on my SK because he should buff up first.

No doubt about it, MQ@War kicks ass.
 
I don't see that as strange behavior. If you aren't ready to pull yet you should not go into puller mode. You should instead go into tank mode to allow time for buffing. Other than that, the brief moment after pulling a mob is when those things happen.
 
Dumb question, but where do I set up what he pulls with? I want to use bow but he runs out and physically aggroes mobs and runs back.
If you have the quiver from HoT, use it to make an addclicky to summons arrow for you
 
While we are on the subject of pulling with MQWAR, with the summoned arrows quiver which I use, will MQWar automatically add the 100 arrows into the ammo slot if I have summoned arrow in my bags? Just started using it in Puller mode instead of Tank mode.
 
While we are on the subject of pulling with MQWAR, with the summoned arrows quiver which I use, will MQWar automatically add the 100 arrows into the ammo slot if I have summoned arrow in my bags? Just started using it in Puller mode instead of Tank mode.
no, because at least as of now - the pull mode is assuming what you want to use to pull you already have equipped and ready to go
I use summoned arrows with the clicky summon feature
 
I set mine to 101 on the count. Keeps me stocked np. Just be sure your ammo slot doesn't have anything in it, or it has the ethreal arrows in it already.
 
Strange but my Warrior and Monks are not auto accepting the group clerics rezzes, i have to manually click rez accept for both the divine rez and the 96. Would this be due to the presence of another group right next to them ?
 
Strange but my Warrior and Monks are not auto accepting the group clerics rezzes, i have to manually click rez accept for both the divine rez and the 96. Would this be due to the presence of another group right next to them ?
the cwtn plugins don't do anything with your mq2rez settings - i'd try and reload the mq2rez plugin if it is acting weird
 
I personally have a this cure structure running in my raid and it helped us to conquer many modern raids.

With this kind of structure, you don't need to actually target anything to gain the debuff information ( plus even you targetting some pc/npc you still can't get the song buff information anyway)

1st to build DanNet Observer from healer and update it every pulse:

Sub DeclareFlags /if (!${Defined[tovdot1]}) /declare tovdot1 int outer 0 /if (!${Defined[tovdot2]}) /declare tovdot2 int outer 0 /if (!${Defined[tovdot3]}) /declare tovdot3 int outer 0 /if (!${Defined[tovdot4]}) /declare tovdot4 int outer 0 /if (!${Defined[tovdot5]}) /declare tovdot5 int outer 0 /if (!${Defined[grptovdot]}) /declare grptovdot int outer 0 /return Sub HealerObserve /call DeclareFlags /declare i int local 1 /for i 1 to 5 /if (${DanNet.Peers.Find[${Group.Member[${i}].CleanName}]}) { /if (!${DanNet[${Group.Member[${i}].CleanName}].Observe.Find[Restless Ice]}) /dobserve ${Group.Member[${i}].CleanName} -q "Me.Song[Restless Ice].ID" -o tovdot${i} } /varset tovdot${i} ${DanNet[${Group.Member[${i}].CleanName}].O["Me.Song[Restless Ice].ID"]} /next i /if (${tovdot1}||${tovdot2}||${tovdot3}||${tovdot4}||${tovdot5}) { /if (${grptovdot}!=1) /varset grptovdot 1 } else { /if (${grptovdot}!=0) /varset grptovdot 0 } /return

2nd Step, in your healer's loop, add something like this,
/call HealerObserve

3rd Step, now is time to cure,
/if (${grptovdot}||${Me.Song[Restless Ice].ID}) /call Cure
To not interrupt your main heal line too often, you prolly will need to add this at the end of your heal logic by using “else /if”
else /if (${grptovdot}||${Me.Song[Restless Ice].ID}) { /call Cure }

Enjoy.
the cwtn plugins don't do anything with your mq2rez settings - i'd try and reload the mq2rez plugin if it is acting weird
I had to set up MQ2Autoaccept to fix this i didnt know what was causeing it but autoaccept being setup fixed that for me
 
request/suggestion: when in pullertank mode, if using a DPS merc can the warrior either set to passive while pulling or set to call assist at the assist%? love the puller tank mode except when the melee dps merc goes out and gets wacked lol.
 
It's not a trouble @Sic hehe don't worry about that, you are already, both of you, doing and making plugins than most of us use and , for my part, i don't even know how to make one.
All i know about plugins is how to load and unload them. :P
 
Last patch I added a check for revival sickness and resurrection sickness. But I also added buff stack checking logic to my "IHaveBuff("Name of buff")" logic. In order to avoid chain casting on the caster classes. However, In the pull routine when I check IHaveBuff for the two rez sickness I believe it's saying that it doesn't stack with some buff that is on you. So it's saying you have the buff, IE: Returning true so you don't cast. Which means that it was failing the check. That's the only thing I can think of that changed in the pull routine. So hopefully it's the solution.
 
ChatWithThisName updated MQ2War with a new update entry:

Update, Fixes, and misc things.

1/21/2020
Add DoCampfire option to automatically create campfires for you (without ever bringing up the window).
Add CampfireDistance option to set the Max distance from your current camp a campfire can be in the same zone.
Correct issue with seemingly random decision made by the puller to go on strike. The character was apparently
upset they had a buff that didn't stack with rez sickness.

1/18/2020
Group Shrink clickies will now shrink pets.
SwitchWithMA will...

Read the rest of this update entry...
 
Is this plugin capable of quickly picking up adds if I pull them into camp with my puller if the war is already on a mob?
He will start using his AA abilities for threat if the mobs around him meet the aoecount ( you don't need to have aoe turned on, however)
you can check your war count by /war aoecount
 
I did not see the aas, war sheouls, blast of anger, ageless emnity, knee kick and gut punch calculated strike. sorry if i left any out
 
Wars is used if you are not in a tank mode (offensive burn) (I don't see a real reason not to use it during regular burn also, the AA doesn't share a timer with anything etc, and gives us some nice dmg boost without a downside --- I'll squeeze this into reg burns)

The Strike line is also only used in non-tank mode since it is timer 9 and triggers the aggravate line timer
Blast of anger is used anytime you are in combat since it is a fast reuse - impossible that you didn't see it (unless you have seeing aa usage turned off, same with knee strike and gut punch --- /war reportaa

1579863349939.png

Ageless is used if someone else has aggro
 
does this have a master loot section like kiss will loot/destroy
cwtn plugins just do the class related stuff - they don't do anything related with loot - you will want to look at mq2autoloot.

As far as stopping it - you can /war mode 0 (Manual mode) if you do not want it to start doing things automatically, or unload the plugin if you want to turn it off completely
 
@Sic ok I see it. so much spam, generally I play my war these fire at odd times to my way of thinking. if your team is set up right no one should take agro so bad that you would use phantom, blast, and ageless in the same fight on any trash even on prolonged fights taunt and the other agros should hold easily. I use those at the start as a "biggie" agro then maintain it with the other real quick reuse abilities. granted a sk can pong agro but taunt outruns all those nasty instagro spells.
 
@Sic ok I see it. so much spam, generally I play my war these fire at odd times to my way of thinking. if your team is set up right no one should take agro so bad that you would use phantom, blast, and ageless in the same fight on any trash even on prolonged fights taunt and the other agros should hold easily. I use those at the start as a "biggie" agro then maintain it with the other real quick reuse abilities. granted a sk can pong agro but taunt outruns all those nasty instagro spells.
that's fine. MQ2war is going to use the abilities.

blast of anger is a 1m recast - might as well use it.

Ageless is saved for if our target does not have us targetted (meaning we don't have aggro)

Phantom you can toggle off if you don't want to use it - I found it very useful in TBL to soak up early hits for big pulls and such (tov doesn't hurt as much as tbl, but still useful).

some people don't even like using the baseline taunt ability if you already have aggro - I'm personally of the opinion that you have the button, you might as well press it (assuming you're not robbing yourself of something later etc - plus for barbed tongue line you get some dmg from it anyhow).
 
is anyone have problems with Mq2war not pulling? i set war to puller and he just sits down.
 
is anyone have problems with Mq2war not pulling? i set war to puller and he just sits down.
are you on live or test? there was an issue that has been patched for live (a couple days ago - you might need to repatch), but i don't think it was pushed to test server yet
 
@ ZETAS = No sir. War has been Pulling away nicely all day yesterday , on a couple of them.

Open your in game map, (make sure you are in puller mode}, and look at your outside circle that is blue. This is 101 and forgive me, but if there are no mobs inside that blue circle he wont pull until there are. Type /war radius and change the number higher to enlarge the pull from circle. Next, if you are pulling an up on hills or down in valleys, and there are mobs inside your blue circle but he still isnt pulling, change your /war zradius to a higher value. (I found the default to be much to low imo). If this doesnt work, go to the launcher and hit the plugins button and manually hit update mq2war..

If none of that works than go to settings and type C:\mq2\release in the Macroquest2 directory. Then go to the Very Vanilla button and open that up. Hit the reinstall button. Then use the Launch MQ2 button from here on out as its possible your directory got changed somehow.
 
I am still having this issue as well on test server. Reinstalled plugin, reinstalled mq2, verified pull radius is good, etc. It was pulling fine all day yesterday but now he just sits there.
 
I clicked off Wulthan's focusing and that appeared to work. Not sure why that buff caused the conflict.
 
@surfdog21 i tried what you said and still nothing but i clicked off Kromif focus like @boeufmaster said and it pulls fine lol no idea
 
You can target the mob and do a /war ignore to add it to the list of ignored mobs
This works great in some zones where they have certain mobs...like Froo Froo the rabbit in East Wastes, that I am sure they put in to f with MQ2 users...it is targetable but you cant attack it...so your puller will literally follow it all around the zone aggroing mobs .....
 
Plugin - MQ2War

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