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its not super low - its something i've been thinking about for a while - I only just reworked our buff check so we could force a max lvl and i knew i would need to revisit again for the pet thing, but there are some design choices that will have to be thought out first.Thanks Sic for the reply, for sure this is one of those Low on priority list and more complicate to do for the small QoL improvement it might do. Will block buffs on any toons this is occuring for.
there's no way to prioritize X over Y and not something i'm going to change anytime soon. (with the exception that we currently do the MA first always, and then the player then the players pet, then next player, etc.)Its great you are thinking of these things Sic! Only reason i asked for it to be a toggle intestead of "Buff block" scenario is that, for all classes that have pets who can make Tank type pets, we have to do a buff block. This isn't a problem, just the minor issue of remember to do it when you aquire a new toon that has one of those classes. IE i blocked this on the SK pet, Shaman pet, Mage pet but forgot to do it on Enchanter pet. It was great to see my group dps jump by litterally 1 dps (could be due to RNG to be honest) when the enchanter pet had Avatar.
Regarding avatar, another option and not sure if its feasible or not, is keep everything the same, but can we have avatar only buff during aggro ( engagment in group with a mob) and more importantly the shaman priortise buffing PC over NPCs first. This way we know the group gets max DPS from avatar (and not burn emeralds unnecessary out of combat) and once PC's are buff , and healing routines are met, we then move to buff pets to give that additional DPS to the group if required. Hope that made sense ?
Also can i request Avatar be moved to be in combat only buff as it consumes an emerald every 6mins. This gets quite expensive when sitting in EC tunnels wanting to sell my stack of bone chips.
Thanks
this depends on what is getting you trouble.So I have been loving the plugin. I am curious what assist % setting folks have been using - I run into an issue where my shaman starts going ham before I get the pull back to camp and gets her in trouble sometimes. She keeps getting summoned out of the group in Fear Itself for instance. It is a me thing - not the plugin - so I have been trying to dial in the assist settings to prevent it from happening. Curious what you lot have been using. Thanks.
Yah currently doesnt respect campradius or assist with the intent to get that buff asap. Will look into respecting campradius at leastThanks Sic. And yes, I should have specified better. It is the blasts to get the twin cast. In areas where mobs summon they just pluck her out of the group and sometimes it all goes south from there.
So far I have been using an assist at 99 - campradius of 60 on all my dps while using a smaller camp radius for my tank to make sure that he gets all way back to the group rather than toeing the line.
Pre release. It is in your VV. /plugin mq2shaman loadGuys sorry to always be throwing out noob questions - is this still in development? Available to test or purchase early?
Quite impossible for a post from 2016 to be in any way related to this plugin since it wasn't even alpha tested until mid 2020
Post 452. Seven posts before yours addresses this. The download is for live.
Would be awesome if while beta testing plugins that users tried to keep up with the thread so we didn't have to repeat ourselves so much.
I saw a previous post with a similar issue, but I'll post anyway, was getting the spell mem cycle of death on a 69 shaman
View attachment 25777
mentioned two posts above.
Quite impossible for a post from 2016 to be in any way related to this plugin since it wasn't even alpha tested until mid 2020
Post 452. Seven posts before yours addresses this. The download is for live.
Would be awesome if while beta testing plugins that users tried to keep up with the thread so we didn't have to repeat ourselves so much.
I can't just "push an update" to the pre-release plugins like I could for released plugins, as mentioned earlier.
That is why i included the file previously.
Here it is again
/shm missing to get a list of missing spells. It doesn't output to a file, but it's easily accessed.Everquest has this built in functionality withIs there a way to get your missing spells dumped out of mq2shaman to a text file? Dusting off an old shaman and missing a lot of Rk. II spells from 97 through 110. I see them when I load the class plugin, just wondering if I can move it off to a text file.
Thanks,
-Taz
/outputfile missingspells i usually do it with something like /outputfile missingspells ZZZ-${Me.Name} and it puts a file in my everquest directory named ZZZ-WhateverYourToonNameIs which makes it easy to findthis means that you clicked the hide button, and then exited the game - for some reason some eq windows end up like this.Plugin has been working great amazing work.
I have a small problem my UI window seems to be stuck minimized i can not expand it to view settings.
Have reinstalled .ddl, deleted ini files that were created, reloaded ui skin, rebooted, restarted all apps and plugin still no dice.

please ensure you read the FAQ for the plugins and watch the video for any of them you use.hey guys, just loaded up this plugin and the warrior one as well....
ive read the previous posts and attempted to download and replace the .dll file on a new heroic char
he wants to spam Unity of the Spirits on his pet
is this still a known issue or might I be doing something wrong with the fix?
any buff you don't want you can block on the characters you don't want to receive them.My shaman is currently level 50. Is there a way to reduce all those fluff buffs he casts? He will spend 3 mana bars buffing the group and then do it all over again. Also is chain casting canni at low levels better than just regular medding.
as mentioned in the FAQ this is usually something to do with your background fps setting in your alt-o window - you really want this to be 60+Loving the plugin so far. Have noticed a weird issue that I cannot lock down the cause nor repeat, but after a while and guaranteed to happen (at least 1hr, trying to time it), the shammy will eventually get stuck with his spell book open, but not actively casting, swapping or memming any spells. At this point he ceases casting until the spell book is manually closed. Once closed, it goes back to normal function. From the logs this time it got hung on memming Talisman of the Enduring in slot 6. No errors in the output I can see. I wlll keep checking to see if it always occurs at a set time or a set spell and/or slot. Anything else I can enable to help me track this down?
thanks for the note toppers
*might* be something we already fixed - might be some fkery with eq/mq2 saying that something stacks etc as mentioned elsewhere in the thread.
also heroic shaman doesn't load some spells and such - i'm still doing the "low-mid" spell setup. probably won't be there if there's a build today, but will likely have something sunday/monday to ensure we *have* spells loaded at all times lol
yeah its been reported those 4 spells are returning back that the pet needs the buffs from them and they stack. This is an mq2 issue that cwtn and I don't have solution for.Found this in the thread:
I am level 85 and playing on a TLP and Unity is still spamming. Shaman is trying to cast on his pet. The pet already has the 4 Unity spells. I am not getting any error messages, he just chain casts it while out of combat. If you already aware of this please disregard or if you want more specific info from me let me know what to look for. Keep up the hard work, it's looking good.
its not going to be related with the spell itself - they're all sent through the same function - something is happening with mq2 somewhere - are you using mq2eqwire? do you have any unusual settings with eqwire? despite your in-game fps settings, do you have any external limits on your fps - like isboxer often defaults background instances to 30.I will set FPS to 60+, and was already in Assist and was getting xtargets. It just happened again between posts, and I had enough logs to get two looks at the event. I had been running with MemCureAll checked on, and in Assist mode while on a mount. Both times it hung on memming from Talisman of the Enduring to Blood of Tevik in slot 6. I have the spell and can manually load it into 6 and when I do that, it immediately closed and went on its merry way. I am now going to run with MemCureAll off to see if this pops up again.
Neither eqwire nor isboxer. I had manually had the toons all set to 30FPS while in background. I doubt its a hardware limit for 60+ (2080ti and AMD 3900xt with 32gigs) and I dont see anything in those logs that would suggest I am pegging out hardware side. Its a pretty generic RedGuides install, and in this instance its 7 toons all on this box running your plugins on an ENC, SHM, WAR, MNK, BER. KA12 for the bard and RGMerc for the RNG. Nothing worldy exotic. Since it would happen over time, my first thought was a small memory leak or loop but again nothing in the logs suggests that (plus it never crashes the app or the eq client). I am just going to keep an eye on it. I havent seen any of your other plugins do this ever. CLR, BST, ROG. all solid for 12+ hrs at a time. It really looks like it just cant find that one spell, and gets stuck at pg1 of the spell book.its not going to be related with the spell itself - they're all sent through the same function - something is happening with mq2 somewhere - are you using mq2eqwire? do you have any unusual settings with eqwire? despite your in-game fps settings, do you have any external limits on your fps - like isboxer often defaults background instances to 30.
i just re-read - so you weren't set to 60+ - yeah definitely want to do that - and definitely double check you have any other fps limitations or unusual settings that may stop work from being done in the background.
all those things are using the exact same library for those functions, its not just "the same looking code" it is actually "the same code". bst or eskay or cleric or shaman or enchanter are all calling that exact same function, and if we're not in manual mode and not byos - if 2 seconds after we no longer have a count for our mem spells, we stand upNeither eqwire nor isboxer. I had manually had the toons all set to 30FPS while in background. I doubt its a hardware limit for 60+ (2080ti and AMD 3900xt with 32gigs) and I dont see anything in those logs that would suggest I am pegging out hardware side. Its a pretty generic RedGuides install, and in this instance its 7 toons all on this box running your plugins on an ENC, SHM, WAR, MNK, BER. KA12 for the bard and RGMerc for the RNG. Nothing worldy exotic. Since it would happen over time, my first thought was a small memory leak or loop but again nothing in the logs suggests that (plus it never crashes the app or the eq client). I am just going to keep an eye on it. I havent seen any of your other plugins do this ever. CLR, BST, ROG. all solid for 12+ hrs at a time. It really looks like it just cant find that one spell, and gets stuck at pg1 of the spell book.
all those things are using the exact same library for those functions, its not just "the same looking code" it is actually "the same code". bst or eskay or cleric or shaman or enchanter are all calling that exact same function, and if we're not in manual mode and not byos - if 2 seconds after we no longer have a count for our mem spells, we stand up
You definitely have a beefy machine and shouldn't be having any issues by any stretch (obviously depending on if you're loading 100 toons =p)
if you're running a pure generic install, it could possibly be related with your eqclient.ini settings and the cpuaffinity - I recommend for each instance of eq to set that affinity to -1, that way its not locked to cores and whatnot.
like in your eqclient.ini change all instances of "CPUAFFINITY" to #=-1
with 6 instances of EQ for example, you have 6 cpu affinity entries - you will want to change all of these to "-1"
CPUAFFINITY0=-1
CPUAFFINITY1=-1
CPUAFFINITY2=-1
CPUAFFINITY3=-1
CPUAFFINITY4=-1
CPUAFFINITY5=-1
since you don't have mq2eqwire - maybe that is something worth looking into - you obviously don't *need* it for performance - but i still recommend it even with a beefy machine - helps get that cpu usage and such down.
I don't know if the in game fps stuff is instant or requires a zone or relog to take effect btw - might be worth experimenting with.
yes, it indexes at 0 and then goes up per concurrent instance of eqI almost never use manual mode, its either assist, vorpal or chase even for the ENC and healers. I checked my CPUAffinity and have 13 of them each following CPUAffinity(x)=x. I have set them all to -1 now. I take it it creates a CPUAffinity per client launched concurrently? 13 is the max number of clients I have ever had open at once (Damn you Staff of Forbidden Rites!)
