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MQ2Relocate

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I could clean up the reason why so it is more clear
Super low priority if you want to add it in.

Also: possibility of adding Harbinger's Staff (City of Bronze / Shard's Landing click) to the /relocate command? You have Brell's and other expansion-specific clicks. The Harbinger's Staff was part of the Rain of Fear add-in, and brings you right outside of Shard's Landing.
Again, super low priority. It's not hard to just open the key ring to use it.
 
Super low priority if you want to add it in.

Also: possibility of adding Harbinger's Staff (City of Bronze / Shard's Landing click) to the /relocate command? You have Brell's and other expansion-specific clicks. The Harbinger's Staff was part of the Rain of Fear add-in, and brings you right outside of Shard's Landing.
Again, super low priority. It's not hard to just open the key ring to use it.
we do harbinger's staff with a /relocate bronze
1687102712255.png
 
what specifically?

I guess i can add the personal item, i didn't because it didn't go anywhere special, and guild hall covers all hat - but makes sense to add it, so i will

Never hurts to have that handy on the fly while not in the guild hall...
 
Is there a command for Tunare's Lilly to port to Scarred Grove in SoR?
I haven't added yet. Probably won't until January because I'm curious if they're going to add another portal since travel really sucks and people hate it
 
what specifically?

I guess i can add the personal item, i didn't because it didn't go anywhere special, and guild hall covers all that - but makes sense to add it, so i will
They have made the personal clicky a modified item at some point to toggle between both zones, handy since you can claim an extra and have both on hand if that makes it worth an add.
 

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Sic updated MQ2Relocate with a new update entry:

01/20/2026

〰️Commits​


Overhaul / Cleanup / Additions (#1)

* Overhaul WIP

- reorganize plugin to be more maintainable by adding structs and data structures for easy additions
- simplified several redundant calls and ifstatements
- moved the command / usage help out of the main chunk of relocmd into its own function for easier maintenance
- remove many redundant globals

* Updates

- Const where possible
-...

Read the rest of this update entry...
 
I've noticed that the gate function wants to activate Bulwark of Many Portals for non-gating classes instead of Philter of Major Relocation. Is this by design?
 
I've noticed that the gate function wants to activate Bulwark of Many Portals for non-gating classes instead of Philter of Major Relocation. Is this by design?
yes, I've always had bulwark of many portals in there, but it should be *after* the philter and gate potions, so i'll check it out
 
I am having issues with just my bard, I issue the dannet command from my driver toon and all my toons relocate to the lobby. EXCEPT the bard. He just sits there and starts singing again.

From my bard MQ window I see this:
All my toons are using CWTN class plugins. I have 3 lines in my hotkey:
L1: /dex <bardname> /stopsong
L2: /pause 5
L3: /dgae /relocate lobby
All of my other toons use their Throne button. Most often I dont notice the bard is still sitting where I was meanwhile the rest of the group is in the GL.
I thuoght initially it was mq2bard issue but I am not certain.. any thoughts /ideas or suggestions would be greatly appreciated!

Below is what i see the MQ window on the bard..

1774455201876.png
 

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I am having issues with just my bard, I issue the dannet command from my driver toon and all my toons relocate to the lobby. EXCEPT the bard. He just sits there and starts singing again.

From my bard MQ window I see this:
All my toons are using CWTN class plugins. I have 3 lines in my hotkey:
L1: /dex <bardname> /stopsong
L2: /pause 5
L3: /dgae /relocate lobby
All of my other toons use their Throne button. Most often I dont notice the bard is still sitting where I was meanwhile the rest of the group is in the GL.
I thuoght initially it was mq2bard issue but I am not certain.. any thoughts /ideas or suggestions would be greatly appreciated!

Below is what i see the MQ window on the bard..

View attachment 76342
Yeah this is on my todo list. Unfortunately there currently is an eq bug with bard and aa while casting, adjusting this relocate issue can cause raw-eq probs.

you can bug it out just manually casting or hotkeys. it is pretty frustrating.

your best bet would be a hotkey that does something like

/multiline ; /cwtna pause on; /stopsong; /timed 30 /relocate lobby --- you need a stopsong - but then a pause before you try and use your AA relocate abilities
 
I wasn’t really sure where to post this, so hopefully this is the right place.


I’ve been dealing with this issue for quite a while, but I never bothered fixing it because I usually just have one of my wizards port everyone around.


The problem is with my bard. Whenever I use /relocate lobby or Origin, the cast starts normally, but then it immediately cancels before it finishes. It happens every time.


I’m assuming I have something configured somewhere that’s interrupting the cast, but I can’t figure out what it is. Has anyone run into this before or know what setting, plugin, or Lua script might be causing it? Any ideas on where I should start looking would be greatly appreciated
 
I wasn’t really sure where to post this, so hopefully this is the right place.


I’ve been dealing with this issue for quite a while, but I never bothered fixing it because I usually just have one of my wizards port everyone around.


The problem is with my bard. Whenever I use /relocate lobby or Origin, the cast starts normally, but then it immediately cancels before it finishes. It happens every time.


I’m assuming I have something configured somewhere that’s interrupting the cast, but I can’t figure out what it is. Has anyone run into this before or know what setting, plugin, or Lua script might be causing it? Any ideas on where I should start looking would be greatly appreciated
Yes. I've answered this a few times.

It is a relocate problem, but I don't currently have a solution for it as the root is really eq related, and (without using me at all) you can still lock up your spells/gems

You should pause your bard and stop singing to use relocate

.
 
Yes. I've answered this a few times.

It is a relocate problem, but I don't currently have a solution for it as the root is really eq related, and (without using me at all) you can still lock up your spells/gems

You should pause your bard and stop singing to use relocate

.
Okay that makes sense. I do notice that even if I turn off MQ2 twist and still try to relocate it still cancels and gives me the same issue but thank you for the feedback.
 
Okay that makes sense. I do notice that even if I turn off MQ2 twist and still try to relocate it still cancels and gives me the same issue but thank you for the feedback.
Mq2bard doesn't use mq2twist (if that is what you're using).

Would be nice not to play bard gems whackamole with eq one of these years.

I keep approaching it from different angles, but AAs still are problematic.

If you can, use *items* like anchor or pok or gate potion
 
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