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MQ2Relocate

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Would it be possible to have a relocateg (relocate group command) that would detect EQBC or dannet etc then issue the appropriate command? I do see we can use teh /bcga //relocate fewer things I have to type or put in a hotbutton the happier I am :)
 
Would it be possible to have a relocateg (relocate group command) that would detect EQBC or dannet etc then issue the appropriate command? I do see we can use teh /bcga //relocate fewer things I have to type or put in a hotbutton the happier I am :)
you could create yourself an alias to do that if you didn't want to make a hotkey - but no, I don't plan on adding eqbc or dannet at least at this time
 
Hellfyre is spot in - this is crafted so you can use dannet or eqbc or whatever to have multiple toons do it. since I use eqbc i do something like /bcga //relocate pok
I just noticed this plugin and immediately thought it would be a nice group evac (I don't run a druid or wizard) to "/bcaa //relocate pok" since the drunkard's stein is almost instantaneous and has a relatively quick cooldown.
 
This is a great plugin, how about adding:

Gyrospire Relocation Device (reward from a pretty easy quest)

This item is instant cast and able to be used in combat, great for a oh crap on a melee or non evacer.

It does have one caveat, if you are facing north you will be ported to the top of Gryrospire Zeka, if you are facing south you will port to the top of Gryospire Beza. The landing area is a safe spot.
 
/relocate pok appears to not find "The Fabled Binden Concerrentia".
Just tells me that I have none ready (but it is ready). Maybe just a typo?
The Fabled Binden Concerrentia is what it is looking for

are you sure you're not invis? and you have the quintessence of knowledge required for it to cast?
 
The Fabled Binden Concerrentia is what it is looking for

are you sure you're not invis? and you have the quintessence of knowledge required for it to cast?
ah - you have been too fast :-)
Yeah - it is the quintessence that is the problem.
Would be cool if it told that.
 
While moving an /relocate then it gives a misleading message. e.g item not ready yet.

Could a test please be added to it
if Me.Moving {
if !BRD /echo please stop moving
}
 
While moving an /relocate then it gives a misleading message. e.g item not ready yet.

Could a test please be added to it
if Me.Moving {
if !BRD /echo please stop moving
}
well if you're moving the item isn't ready to be cast, that's why it says its not ready =p

but maybe
 
Seems super awesome but I was wondering if there was a way to get the Evac to use the Di'zok Escape Staff?
 
Actually its the Skyshrine Crystal..... The Skyshrine Dragon Brazier is the permanent statue of a dragon for your guild hall that teleports you to Cobalt Scar.
 
Is there a TLO? It would be neat if I could check if the pok ports are available programatically. Otherwise I would use /travelto. Mainly for running-around-handing-in-things macro usage.
 
Is there a TLO? It would be neat if I could check if the pok ports are available programatically. Otherwise I would use /travelto. Mainly for running-around-handing-in-things macro usage.
no tlos
 
Two more clickie ideas for you.
  • Signet of the Crystal Circle - Shard's Landing (Reward for "Crystal Circle Builder" achievement)
    • 2 hour recast, 10 second cast
    • Was pretty simple to get, got my whole team it while doing Rain of Fear stuff
  • Ring of Jaggedpine - Jaggedpine Forest (Rewarded after completing "Epic Request")
    • 1 hour recast, 6 second cast
    • Did not even realize this was a reward, accidentally clicked the druid ring or something and got this.
    • "Also an additional reward for the "Epic Request" quests : once you complete the quest in Felwithe, go back to Jaggedpine and click the druid ring stones again. It will appear on your cursor. "
Also maybe look into Bulwark of Many Portals that was discussed not sure what became of it not listed on overview page. Having a mage in my group I keep these on my characters for Evac fast reasons being as it is instant gate. I would understand not wanting to include because it is summoned though. Thanks for this awesome plugin Sic.
 
Hope you don't mind, Sic. I found clicky ports you don't have so here are some more ideas. I cannot find these reading and CTRL+F.

Frontier Mountains
Stratos
Steppes
Akanon
Steamfont
I had put a ridiculously extensive list together of random clickies - but it is very unlikely folks walk around with many of them on their person there are a ton from heritage crates that go to really random spots. I'll take a look and see if any of these make sense to add.

stratos is obviously there /relocate air, for example

the lamp is literally why relocate exists
 
I had put a ridiculously extensive list together of random clickies - but it is very unlikely folks walk around with many of them on their person there are a ton from heritage crates that go to really random spots. I'll take a look and see if any of these make sense to add.

stratos is obviously there /relocate air, for example

the lamp is literally why relocate exists
Ahh, of course! I searched stratos, zephyr, etc when I was reading and CTRL+F.
 
Yeah your right Sic it is a ridiculous list of these things so I understand not doing to many. I switched to relocate because of the lamp, zueria slide and pok multible port options. directly linking to items took up to many socials. Love you for this tool. Those alone make this a great plugin.
 
Hey Sic. Any chance to get the "Teleport to Guild Hall Anchor" AA (alt ID # 839) to the "/relocate teleport" command, or possible another command just for that one?
 
Hey Sic. Any chance to get the "Teleport to Guild Hall Anchor" AA (alt ID # 839) to the "/relocate teleport" command, or possible another command just for that one?
yeah I can get that added, likely won't be immediately, however.
 
This is awesome and reminds me of how little I know about Everquest since taking a multi-year hiatus. No more individually clicking fellowship insignias for me!
 
Sic. I thought when you used the /relocate command it would automatically make all other accounts logged in do the relocate item at the same time.. now its only casting on the driver account and not the others? did I frak something up? help please!
 
Sic. I thought when you used the /relocate command it would automatically make all other accounts logged in do the relocate item at the same time.. now its only casting on the driver account and not the others? did I frak something up? help please!
if you want everyone to do it, you have to tell everyone to do it. It would be an absolute nightmare if every time you wanted 1 toon to relocate it told everyone to do it even when you didn't want it to

for example using eqbc:
/bcaa //relocate pok
 
if you want everyone to do it, you have to tell everyone to do it. It would be an absolute nightmare if every time you wanted 1 toon to relocate it told everyone to do it even when you didn't want it to

for example using eqbc:
/bcaa //relocate pok
ok.. I frakked up and didnt have the //relocate syntax correct I was using /bcaa /relocate item
Thank you good sir!
 
So I have a hotkey on my group as an "evac" sort of thing, since I don't run with a wiz/druid.
/bcga //relocate pok (and other lines can include relocate to bind point with gate for classes which have gate, anchors, etc).

When we're done with an event I'll just /bcaa //relocate anchor - to send everyone back to my guild hall.
 
I was trying this out today. Looks like it doesn't use a standard Gate Potion? Is there a way to add it? Double checked my melee and they all have "Gate Potion" in their bags, but when I issue the command "/bcaa //relocate gate" I get the message: "I don't seem to have the ability to gate, nor do you have a gate potion!"
 
I was trying this out today. Looks like it doesn't use a standard Gate Potion? Is there a way to add it? Double checked my melee and they all have "Gate Potion" in their bags, but when I issue the command "/bcaa //relocate gate" I get the message: "I don't seem to have the ability to gate, nor do you have a gate potion!"
what is "standard gate potion"

we definitely use philter of major translocations for the gate portion. we do not, however, use the expensive 1 charge emergency gate potion
 
I must be missing something obvious. Don’t Philter of Major Translocation and Gate Potion both cast 1 charge of Gate? By “standard gate potion” I just meant a Gate Potion.
 
I must be missing something obvious. Don’t Philter of Major Translocation and Gate Potion both cast 1 charge of Gate? By “standard gate potion” I just meant a Gate Potion.
well that is why i asked.
i wouldn't have asked if i knew what you were asking.
that is how "asking for clarification works"

I was asking if you were asking about the vial of swirling smoke or any other very expensive, 1 use and/or lore gate potions.

I didn't know there was a just "gate potion"

Progression server recipe. Replaced by Philter of Major Translocation on live.

which means it doesn't =p but probably should, i'll look into it
 
Release MQ2Relocate

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