Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

yep thanks, total oversight. appreciate itAny plan to change Arbor Stalker's Enrichment for Fernstalker's Enrichment at level 125? Or have it stop trying to cast Arbor Stalker's if you have Fernstalker's
- added missing "Fernstalker's Enrichment" from the Enrichment spell group
the lvl 37? we intentionally didn't put that in, but i can give that a thinkThank you for the Fernstalker update. Could we also get Nature's Precision added to the self buff list.
- no longer forces alliance in gem13 is usealliance is off
- added AtkBuffSelf for firefist/nature's precision
For sure! You're welcome dude, thanks for your feedbackAppreciate the update!
we already use all of these precisely when we intend toCould we get some Ranger AAs added to the watch for a cast when ready list?
Silent Strikes - AA ID 1109 Refresh 9:00 Ability timer(s) 15
Outrider's Accuracy - AA ID 3804 Refresh 5:00 Ability timer(s) 7
Imbued Ferocity - AA ID 2235 Refresh 8:00 Ability timer(s) 45
Jercules said:i am running MQ2Ranger but all my ranger does is stand around spam casting Shout of the Arbor Stalker on my Shadow Knight any thoughts?

- If UseRanged is off but we have 35 moveback uw for our stickselection, we'll turn on useranged and notify.
- updated faq
Well the plugin can't put a different spell timer on cool down.just a small observation on a minor spell issue that honestly im not sure if its game side or plug in side . but ive noticed several times where the <Spell Line: Called Shots - Timer:5> and <Focuses arrow ###- Timer:7> are putting each other on cooldown , or casting one will trigger the cooldown of the other. as they are both different timers they shouldnt be doing that ya? is it just the plug trying to cast both on timer or is the game just spagett like always? honestly just wondering. (( spells used during my testing <Announced Shots Rk.iii , Focused Arrow swarm RK. ii ))
at least here on a live server they don't trigger the incorrect spell timerright, but as I'm watching the spells fly, as well as the parse, they are forcing one another on cooldown at the same time . not what's going its like on occasion they come back off cooldown at the same time and try and to trigger at the same time to keep the flow... ill keep watching it and see if its just the game being buggy or what. ^_^




you should turn on usestick and let your stick3 selecti
Quick question. not sure if I missed it anywhere in the thread, but my Ranger sometimes just runs full boar in at the mob and melees rather then ranging. Will sit back and range for a while, then just randomly runs in...pretty irritating lol
View attachment 68068
Q: I Want to Range, but i'm moving up into melee range or I want to move behind?Ive been trying to find the answer to this also.
If Im running a full group myself, then I am very happy with the functionality of Stick 3. If I feel someone is being intrusive and watching me then I just move along. If I've added a person from my guild to the group I would like to be able to have the option, through configuration, to have my rangers sit in the back and fire arrows and cast spells without running into battle. I've tried Vorpal mode, I make sure I have disarm unchecked, turn off use stick. But some times he runs into battle and starts using melee. Its easy enough to control the area we are fighting so that the range isnt and issue. It would just be nice to have a fully stationary option, granted only for appearances sake.
Usemelee? I must be blind. I can not find this option in /rng help or any whereif you have usemelee turned on, it is gonna usemelee - you want UseRanged
derp yeah - useranged makes it not usemelee, you don't have a usemelee optionUsemelee? I must be blind. I can not find this option in /rng help or any where
View attachment 70015
I turned off Use disarm incase that was making him run forward.
I did watch the video several time to make sure I wasnt missing anything. I dont want him to stick at all, Im trying to get him to just sit still and fire arrows. and not move around.
View attachment 70014

nah if they're firing and they get the message they turn on melee attack, this isn't causing you to move.So the one time I saw it tonight while I was posting this, a pet stopped the mob outside the camp circle on the opposite side from the Ranger. So camp diameter 60 + 10(ish). So a total of 70 EQ banana measurements away, and this is what it reported. The ranger ran across the camp circle, exited the camp circle on the opposite side and started to melee the mob.
View attachment 70017
Normally not a big deal but I run 3 rangers at some times and to have them all randomly at different times, sometimes, run up and start to melee. I just kinda figured that there was a kick or some other thing built in that was making it want to get close.
Ok, thanks for the super fast replies. Love the plug in, its been fantastic, I've just always personally wanted that 1 functionality. To just have that really stationary group when I play with someone else, so Im not dancing all around the mob.nah if they're firing and they get the message they turn on melee attack, this isn't causing you to move.
it turns off autofire and then turns on your regular melee attack
i suspect this is a potential *result* of you moving but i think i know what causes it
100% makes sense - i'm rebuilding right now, and then give it a shot - there should only be 1 spot where this could happen, so i *believe* this should fix this weird scenarioOk, thanks for the super fast replies. Love the plug in, its been fantastic, I've just always personally wanted that 1 functionality. To just have that really stationary group when I play with someone else, so Im not dancing all around the mob.
- no longer nav to a mob if you have UseRanged turned on
i deleted your image with your toon names in it againHmm, it's more consistently running into melee now. LOL Im not sure that was the desired effect.
View attachment 70042
View attachment 70041
Its definitely still trying to melee with useranged on.
Yes, if the mob is closer than 30 from us, and we're trying to use ranged attack, we report "Too close for ranged combat, switching to Melee." this is very intentionalView attachment 70041
Its definitely still trying to melee with useranged on.
runs out to your puller? that doesn't make sense to meIf the puller is out pulling and gets hit and stunned. The ranger runs out to him.
Mob being tanked 120 units away, mob was never near ranger, ranger firing arrows, also spamming your target is out of range, get closer.Yes, if the mob is closer than 30 from us, and we're trying to use ranged attack, we report "Too close for ranged combat, switching to Melee." this is very intentional

what is in your mqranger windowMob being tanked 120 units away, mob was never near ranger, ranger firing arrows, also spamming your target is out of range, get closer.
View attachment 70044
- if you aren't sticking or useranged is on don't nav to the mob
- - even if you get "you can't see / cant hit from here"
Used it for hours last night. Not one single movement on the ranger. He sat there like a good boy and did all the ranger stuff without moving. Thank you Sic for working with me last night to get a fix in place and thank you Cwtn for posting the update and the work you invariably did behind the scenes.ChatWithThisName updated MQ2Ranger with a new update entry:
6/12/2025
Read the rest of this update entry...
