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MQ2Ranger

Plugin - MQ2Ranger 3.1.52471.11

Any plan to change Arbor Stalker's Enrichment for Fernstalker's Enrichment at level 125? Or have it stop trying to cast Arbor Stalker's if you have Fernstalker's
 
Any plan to change Arbor Stalker's Enrichment for Fernstalker's Enrichment at level 125? Or have it stop trying to cast Arbor Stalker's if you have Fernstalker's
yep thanks, total oversight. appreciate it
 
Could we get some Ranger AAs added to the watch for a cast when ready list?
Silent Strikes - AA ID 1109 Refresh 9:00 Ability timer(s) 15
Outrider's Accuracy - AA ID 3804 Refresh 5:00 Ability timer(s) 7
Imbued Ferocity - AA ID 2235 Refresh 8:00 Ability timer(s) 45
 
Could we get some Ranger AAs added to the watch for a cast when ready list?
Silent Strikes - AA ID 1109 Refresh 9:00 Ability timer(s) 15
Outrider's Accuracy - AA ID 3804 Refresh 5:00 Ability timer(s) 7
Imbued Ferocity - AA ID 2235 Refresh 8:00 Ability timer(s) 45
we already use all of these precisely when we intend to
 
@Jercules
Jercules said:
i am running MQ2Ranger but all my ranger does is stand around spam casting Shout of the Arbor Stalker on my Shadow Knight any thoughts?

Sorry to hear you're having trouble, Welcome to redguides btw, I saw you sign up the other day!

if you didn't look at the sticky which would give you some directions, you should get used to checking there - there is a bunch of information, much of it is a "i don't know what this means right now, but i'll remember it is here for when i do need it"

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< :)

every class has a faq tab, as well as the general information in the sticky that is available

the reason i point that out is manyfold

- it shows you "how to ask for help" as in "these are the steps i checked, this is the information you need to help me" etc.
- - without it, either we have to have a bunch of time-delayed back and forth or i have to make a lot of assumptions
- - - many times my assumptions are right, but sometimes i'm really wrong, and then we're not communicating well, which sucks for both of us.
- shoutcombo likely is conflicting with another eq buff - specifically likely due to the atk portion of it.
- - shoutcombo has a toggle for this very reason. turn it off and it won't use shoutcombo
- the faq - both general and the ranger faq mentioned about if you're having a buff chain cast, which is usually due to a stacking issue between eq->mq, if you're missing something and we think it stacks we cast it.
- - part of the "how to ask for help" would be "what red eq stacking error message are you getting", which would then tell you which spell you could block if you wanted to do that, in this case, just turn off shoutcombo, or stop using whatever other buff is conflicting (like pally brell etc)

please keep class specific questions in the class specific discussion thread. cwtn and myself, despite making the plugins, don't always have *all* the answers, sometimes misread/misunderstand the questions, and more often than not the information is already available to you.

if everyone PM'd instead of posting in the community, there would a: be no need for a community, and b: no one else benefits from the question/answers.
 
just a small observation on a minor spell issue that honestly im not sure if its game side or plug in side . but ive noticed several times where the <Spell Line: Called Shots - Timer:5> and <Focuses arrow ###- Timer:7> are putting each other on cooldown , or casting one will trigger the cooldown of the other. as they are both different timers they shouldnt be doing that ya? is it just the plug trying to cast both on timer or is the game just spagett like always? honestly just wondering. (( spells used during my testing <Announced Shots Rk.iii , Focused Arrow swarm RK. ii ))
 
just a small observation on a minor spell issue that honestly im not sure if its game side or plug in side . but ive noticed several times where the <Spell Line: Called Shots - Timer:5> and <Focuses arrow ###- Timer:7> are putting each other on cooldown , or casting one will trigger the cooldown of the other. as they are both different timers they shouldnt be doing that ya? is it just the plug trying to cast both on timer or is the game just spagett like always? honestly just wondering. (( spells used during my testing <Announced Shots Rk.iii , Focused Arrow swarm RK. ii ))
Well the plugin can't put a different spell timer on cool down.

Try manually, paused -

let me see if our spells are in the right groups or not

we have "Announced Shots" in our "called shots" Timer 7 group
we have "Focused Arrow Swarm" in our "Focused Arrows" Timer 5 group
 
right, but as I'm watching the spells fly, as well as the parse, they are forcing one another on cooldown at the same time . not what's going its like on occasion they come back off cooldown at the same time and try and to trigger at the same time to keep the flow... ill keep watching it and see if its just the game being buggy or what. ^_^
 
right, but as I'm watching the spells fly, as well as the parse, they are forcing one another on cooldown at the same time . not what's going its like on occasion they come back off cooldown at the same time and try and to trigger at the same time to keep the flow... ill keep watching it and see if its just the game being buggy or what. ^_^
at least here on a live server they don't trigger the incorrect spell timer

1748563876951.png

Just casting Announced
1748563942040.png

Just casting focused
1748563969087.png

Casting both - you can see their timers are staggered
No amount of mixing could i get them to reset one another
1748564046197.png
 
ok , then its on my end. may be a lag issue, idk lol ill see if i cant catch it on recording.

Edit: i figured it out, its just a visual bug on my end it seems , happens when storm comes off Cooldown between 2-4 seconds before announced shots. the normal timer remains but it red's them out fully like they were just used. though question, does the prioritize the announced shot line spell over the focused arrow spells if they come off cooldown? like , every third cast of focused arrow will come off CD 1 second or so before a second announced shot is ready. just guessing the plug wont hold off that one ish second to prioritize announced shot to maximize output?
 
you should turn on usestick and let your stick3 selecti

Quick question. not sure if I missed it anywhere in the thread, but my Ranger sometimes just runs full boar in at the mob and melees rather then ranging. Will sit back and range for a while, then just randomly runs in...pretty irritating lol

View attachment 68068

Ive been trying to find the answer to this also.

If Im running a full group myself, then I am very happy with the functionality of Stick 3. If I feel someone is being intrusive and watching me then I just move along. If I've added a person from my guild to the group I would like to be able to have the option, through configuration, to have my rangers sit in the back and fire arrows and cast spells without running into battle. I've tried Vorpal mode, I make sure I have disarm unchecked, turn off use stick. But some times he runs into battle and starts using melee. Its easy enough to control the area we are fighting so that the range isnt and issue. It would just be nice to have a fully stationary option, granted only for appearances sake.
 
Ive been trying to find the answer to this also.

If Im running a full group myself, then I am very happy with the functionality of Stick 3. If I feel someone is being intrusive and watching me then I just move along. If I've added a person from my guild to the group I would like to be able to have the option, through configuration, to have my rangers sit in the back and fire arrows and cast spells without running into battle. I've tried Vorpal mode, I make sure I have disarm unchecked, turn off use stick. But some times he runs into battle and starts using melee. Its easy enough to control the area we are fighting so that the range isnt and issue. It would just be nice to have a fully stationary option, granted only for appearances sake.
Q: I Want to Range, but i'm moving up into melee range or I want to move behind?
A: Make sure you check out the vid > here < that explains to change your stickhow. Also ensure > UseRanged < is turned on.

some suggested edits to your stickhow might be "snaproll rear 35 moveback uw" or "!front 35 moveback uw"

the conversation with saultydawg (iirc) ended up being a difference in expection of how stickhow actually works where one of the suggested edits to it mentioned in the FAQ might be more appropriate --- sticks are obviously with usestick

disarm doesn't have anything to do with it

if you have usemelee turned on, it is gonna usemelee - you want UseRanged
 
if you have usemelee turned on, it is gonna usemelee - you want UseRanged
Usemelee? I must be blind. I can not find this option in /rng help or any where

1749653607026.png

I turned off Use disarm incase that was making him run forward.
I did watch the video several time to make sure I wasnt missing anything. I dont want him to stick at all, Im trying to get him to just sit still and fire arrows. and not move around.
 
Usemelee? I must be blind. I can not find this option in /rng help or any where

View attachment 70015

I turned off Use disarm incase that was making him run forward.
I did watch the video several time to make sure I wasnt missing anything. I dont want him to stick at all, Im trying to get him to just sit still and fire arrows. and not move around.
View attachment 70014
derp yeah - useranged makes it not usemelee, you don't have a usemelee option

you have toon names visible in that image so i'm removing it
 
So the one time I saw it tonight while I was posting this, a pet stopped the mob outside the camp circle on the opposite side from the Ranger. So camp diameter 60 + 10(ish). So a total of 70 EQ banana measurements away, and this is what it reported. The ranger ran across the camp circle, exited the camp circle on the opposite side and started to melee the mob.
1749654743942.png

Normally not a big deal but I run 3 rangers at some times and to have them all randomly at different times, sometimes, run up and start to melee. I just kinda figured that there was a kick or some other thing built in that was making it want to get close.
 
So the one time I saw it tonight while I was posting this, a pet stopped the mob outside the camp circle on the opposite side from the Ranger. So camp diameter 60 + 10(ish). So a total of 70 EQ banana measurements away, and this is what it reported. The ranger ran across the camp circle, exited the camp circle on the opposite side and started to melee the mob.
View attachment 70017

Normally not a big deal but I run 3 rangers at some times and to have them all randomly at different times, sometimes, run up and start to melee. I just kinda figured that there was a kick or some other thing built in that was making it want to get close.
nah if they're firing and they get the message they turn on melee attack, this isn't causing you to move.

it turns off autofire and then turns on your regular melee attack

i suspect this is a potential *result* of you moving but i think i know what causes it
 
nah if they're firing and they get the message they turn on melee attack, this isn't causing you to move.

it turns off autofire and then turns on your regular melee attack

i suspect this is a potential *result* of you moving but i think i know what causes it
Ok, thanks for the super fast replies. Love the plug in, its been fantastic, I've just always personally wanted that 1 functionality. To just have that really stationary group when I play with someone else, so Im not dancing all around the mob.
 
Ok, thanks for the super fast replies. Love the plug in, its been fantastic, I've just always personally wanted that 1 functionality. To just have that really stationary group when I play with someone else, so Im not dancing all around the mob.
100% makes sense - i'm rebuilding right now, and then give it a shot - there should only be 1 spot where this could happen, so i *believe* this should fix this weird scenario
 
Hmm, it's more consistently running into melee now. LOL Im not sure that was the desired effect.


1749692176343.png
Its definitely still trying to melee with useranged on.
 

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Hmm, it's more consistently running into melee now. LOL Im not sure that was the desired effect.
View attachment 70042

View attachment 70041
Its definitely still trying to melee with useranged on.
i deleted your image with your toon names in it again

the only thing that was changed was when we would toggle off our ranged attack and now we're fighting but not in ranged so we move to the mob - now we don't move. it isn't possible that it is happening *more*.

but yeah let me see if there are other things causing movement that aren't specifically related to "should i navigate right now"
 
If the puller is out pulling and gets hit and stunned. The ranger runs out to him.
runs out to your puller? that doesn't make sense to me

unless if the puller (who is your MA) is stunned inside the campradius you have said to attack in and is at your assist value, and the MA is next to the mob, we're not going to start engaging anything
 
Yes, if the mob is closer than 30 from us, and we're trying to use ranged attack, we report "Too close for ranged combat, switching to Melee." this is very intentional
Mob being tanked 120 units away, mob was never near ranger, ranger firing arrows, also spamming your target is out of range, get closer.


1749694912379.png
 
Mob being tanked 120 units away, mob was never near ranger, ranger firing arrows, also spamming your target is out of range, get closer.


View attachment 70044
what is in your mqranger window

also just for clarity - since i don't know - you're not somewhere with weird pathing are you? your target box almost looks like you're at morweena

if so turn off UseSwimFix /rng useswimfix off
 
also - do a /rng debugnav on

and then > PM < me a snip of your mq2ranger window when the behavior occurs - it'll tell us exactly where the call to nav is coming from
 
1749696234650.png
Pink is the puller
green is the ranger thats running to the puller
red is the mob
Im in a ToV zone in a relatively flat area with some hills around but no real weird pathing

getting the stuff you asked for asap
 
Spent some time in PMs last night, think we were able to get to a situation to replicate. I did some updates and will rebuild a little later today

Tl;Dr - soon vorpal and useranged and no usestick will plop you in one place and not move you.
 
Plugin - MQ2Ranger

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