Hey y'all,
I'm having an issue in SolA with one of the doors/levers (playing on Frostreaver)...there's a lever that collapses a drawbridge right in front of it, and it seems that MQ2Nav is auto-clicking the lever and collapsing the bridge before moving over it. I can un-check the open doors automatically toggle and it'll stop, but there's a million doors in there that I have to open manually then (the horror).
I think I found some temporary fixes, but they seem to reset after some time. Is there any way to just permanently ignore a "door" or remove it from the database entirely? I tried deleting it from the nav files, but it seems to auto-repopulate. Let me know if anyone has any insight, thanks.