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MQ2Nav

Release MQ2Nav Release Thread (1 Viewer)

Question, I’m using VV on Frostreaver and certain areas when on chase with rgmercs my guys get stuck running into a wall are they utilizing the mesh for guk on chase mode? Or is there certain areas it’s just best to use auto follow? I downloaded the mesh files 3 days ago if this isn’t the place for this please point me in the right direction
 
Question, I’m using VV on Frostreaver and certain areas when on chase with rgmercs my guys get stuck running into a wall are they utilizing the mesh for guk on chase mode? Or is there certain areas it’s just best to use auto follow? I downloaded the mesh files 3 days ago if this isn’t the place for this please point me in the right direction
Meshes/geometry in some dungeons can be a nightmare, especially older ones like that. There are times where afollow and stick may serve you better, but I wouldn't leave it on per se.
 
Meshes/geometry in some dungeons can be a nightmare, especially older ones like that. There are times where afollow and stick may serve you better, but I wouldn't leave it on per se.
Okay thanks a lot :) super green to all this watching sics old you tube videos and just reading forums to learn ty much
 
Hey y'all,

I'm having an issue in SolA with one of the doors/levers (playing on Frostreaver)...there's a lever that collapses a drawbridge right in front of it, and it seems that MQ2Nav is auto-clicking the lever and collapsing the bridge before moving over it. I can un-check the open doors automatically toggle and it'll stop, but there's a million doors in there that I have to open manually then (the horror).

I think I found some temporary fixes, but they seem to reset after some time. Is there any way to just permanently ignore a "door" or remove it from the database entirely? I tried deleting it from the nav files, but it seems to auto-repopulate. Let me know if anyone has any insight, thanks.
 
Does Nav have a way to know if you got summoned? My KA character goes inactive sometimes for a minute or so. I found a way to fix it by using LEM to tell the character to nav to a loc every 10 seconds. The moving makes him active again. Works well but would prefer to not have to.
 
Does Nav have a way to know if you got summoned? My KA character goes inactive sometimes for a minute or so. I found a way to fix it by using LEM to tell the character to nav to a loc every 10 seconds. The moving makes him active again. Works well but would prefer to not have to.
Well. Nav doesn't care if you get summoned or not.

You sound like you want an event. Which LEM can handle lol. Lua event manager.

Just set an even for when you get the summoned message
 
Tried it when summoned but it didn't seem to help. It must be something else causing it to wait, or something in KA. But the LEM is working, I set it to run to camp spot whenever stuff on xtarget and that works. And I have a 10s delay so it doesnt spam.
 
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I have an area which is set to avoid but the character runs inside it sometimes. Any way to make him obey the nav rules more?
so everything is based on weights as it navigates around.

what i do is create a really high "hella avoid" custom weight and give it like 9999 value instead of 5

here's an old image i've shared from ToE with "hella-avoid" and a prefer area just as a safety measure. I hope eventually meshgen will have a "don't go in, but you are able to get out of" area type

1791157427518.png
 
Release MQ2Nav Release Thread

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