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MQ2Nav Meshes

💾Software MQ2Nav Meshes 2019-11-13

Not sure whether I am doing something wrong (I did update my meshes and even deleted the old one) but the mesh for Boldven's Hideout (guildhallsng) isn't working for me. Is it just me?
 
Not sure whether I am doing something wrong (I did update my meshes and even deleted the old one) but the mesh for Boldven's Hideout (guildhallsng) isn't working for me. Is it just me?
Show the snippet of the error

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Show the snippet of the error

Take an easy screen snip:
  1. Shift+Windows Key+S
  2. Select the area you wish to copy
  3. Control+V to paste it into a forum message

Hard to do without toon names in the pic. Basically, what I get is text to say "Chase Assist mode requires a mesh for the zone you are in. Switching to Manual Mode".

I think there is something odd with zone names for this instance so it may be something fairly simple. Not sure, so thought I'd ask in case anyone else had an issue or had overcome it.
 
Hard to do without toon names in the pic. Basically, what I get is text to say "Chase Assist mode requires a mesh for the zone you are in. Switching to Manual Mode".

I think there is something odd with zone names for this instance so it may be something fairly simple. Not sure, so thought I'd ask in case anyone else had an issue or had overcome it.
Do a /nav reload and then share that error messages
 
OK - the first line was on zoning in. Ignore the MQ2Eskay line. The last line follows a /nav reload.

I think this means it's a bad mesh? I just redownloaded from wired420's site to make sure I had the latest. To be honest, it isn't the end of the world as it's a very small zone and easy to manage just using /follow and assist keys.

1745185728375.png
 
OK - the first line was on zoning in. Ignore the MQ2Eskay line. The last line follows a /nav reload.

I think this means it's a bad mesh? I just redownloaded from wired420's site to make sure I had the latest. To be honest, it isn't the end of the world as it's a very small zone and easy to manage just using /follow and assist keys.

View attachment 69446
You're using an incorrect mesh file.you need to delete the guilhjallsng_errand file and download the correct, updated mesh
 
Thanks. I can see the _errand file in the download. I've deleted it which will hopefully let it use the (also freshly downloaded) guildhallsng.navmesh (that looks like it is newer). I'll try it tomorrow.

EDIT: It's now "tomorrow" and I have it all working now - thanks for the help.
 
Last edited:
Fixes the Ground spawn area behind the posts in the JC table room.

This also blocks a door to the center from the north. Without it, Toons will just run into the door. The mission unlocks both doors after you kill the south mobs.
 

Attachments

Fixes the Ground spawn area behind the posts in the JC table room.

This also blocks a door to the center from the north. Without it, Toons will just run into the door. The mission unlocks both doors after you kill the south mobs.
You already know you can send to me and I'll update it. Posting here isn't how to do that
 
💾Software MQ2Nav Meshes

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