I have a complete stoppage in Guild Lobby zoning out to PoK. I apparently can locate OBJ_TRAND_ENTRY but cannot navigate to it nor click it. Even if I stand on the door/wall to PoK, it won't enable the click.
The navmesh render looks clean.
Also a few spots in PoK like Steamfont Mountains click, but PoTranquility / Nexus work fine. It's like I am missing an ability to click some of these items. They aren't considered " scripted doors" to my knowledge, because toggling that on or off does not change anything.
Any thoughts?

For example, I cannot navigate to either of these. There are more, but this is an example.
MQ2Nav will highlight the door from anywhere in the zone. But, It won't try to navigate to it, even if I were standing right next to it.
Is there maybe a NQ2Nav setting that I screwed up somewhere along the way?
Oh, I see there's a logfile:
I 2020-07-25 15:19:44.329699 [MQ2Nav] gSuccessfully loaded mesh for mpoknowledgex (C:\agent\_work\2\s\MQ2Nav\plugin\NavMeshLoader.cpp:80)
I 2020-07-25 15:20:02.285815 [MQ2Nav] Navigating to door: OBJ_PORT_GUKTA (C:\agent\_work\2\s\MQ2Nav\plugin\MQ2Navigation.cpp:1399)
E 2020-07-25 15:20:02.285880 [MQ2Nav] Could not locate destination on navmesh: (767.75, 1223.00, -156.75) (C:\agent\_work\2\s\MQ2Nav\plugin\NavigationPath.cpp:356)
I 2020-07-25 15:20:02.887554 [MQ2Nav] Navigating to door: POKAAPORT500 (C:\agent\_work\2\s\MQ2Nav\plugin\MQ2Navigation.cpp:1399)
E 2020-07-25 15:20:02.887622 [MQ2Nav] Could not locate destination on navmesh: (-460.39, -76.48, -155.25) (C:\agent\_work\2\s\MQ2Nav\plugin\NavigationPath.cpp:356)
I 2020-07-25 15:20:37.280120 [MQ2Nav] Navigating to door: POKAAPORT500 (C:\agent\_work\2\s\MQ2Nav\plugin\MQ2Navigation.cpp:1399)
E 2020-07-25 15:20:37.280194 [MQ2Nav] Could not locate destination on navmesh: (-460.39, -76.48, -155.25) (C:\agent\_work\2\s\MQ2Nav\plugin\NavigationPath.cpp:356)
(the c:\agent\ path doesn't exist)