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MQ2Monk

Plugin - MQ2Monk 3.1.52471.11

Love the plugin, use it daily at this point. Working on my trade skills and only need it to pull to specific mobs within the radius in the lowbie zones for mats. So far I've just been going around and manually targeting mobs I don't need and ignoring but this laborious and it would seem the ignore list has a limit. Anyway to tell the plugin to only pull a list of mobs? That would be a great addition.

Thanks!
howdy paxx,

nah, you can ignore mobs - but if you wanted something to do what you're asking, you'd pair it with something like pocketfarm.mac or something you can specify specific mobs to farm
 
howdy paxx,

nah, you can ignore mobs - but if you wanted something to do what you're asking, you'd pair it with something like pocketfarm.mac or something you can specify specific mobs to farm

Thanks - is there a max of ignore list? If so removing the cap would alone solve my issue. Copying and pasting a list of mobs from allakhazam into a pipe delimited list within the ini doesn't seem load the entire list into the plugin. I understand why, the loop could become massive but if there is a cap I can pick and choose what I want to ignore within the radius.

Thanks again for the great work!
 
Thanks - is there a max of ignore list? If so removing the cap would alone solve my issue. Copying and pasting a list of mobs from allakhazam into a pipe delimited list within the ini doesn't seem load the entire list into the plugin. I understand why, the loop could become massive but if there is a cap I can pick and choose what I want to ignore within the radius.

Thanks again for the great work!
there is a limit - it is a rather large limit - its not a "we will only allow xyz amount" but more of a "there is a character limit on things" limit - and if you are reaching the limit you're definitely trying to do something it wasn't designed to do - like in this case.

since you're trying to do some specialized farming of specific things, you should pair mq2monk with a tool designed to do that.

so exactly as i said, you will want to use something like pocketfarm that is designed with that idea in mind
 
there is a limit - it is a rather large limit - its not a "we will only allow xyz amount" but more of a "there is a character limit on things" limit - and if you are reaching the limit you're definitely trying to do something it wasn't designed to do - like in this case.

since you're trying to do some specialized farming of specific things, you should pair mq2monk with a tool designed to do that.

so exactly as i said, you will want to use something like pocketfarm that is designed with that idea in mind

Got it, thanks again.
 
The limit is because instead of giving each thing to ignore it's own entry in the INI, we try to put them all in one INI entry. Which means that there is a maximum of 2048 characters that can be on the list, including the pipes.
spawn names max at 64 characters, so we'll assume 65 for each spawn to include the pipe. So that means at a minimum you can add 31 spawns to the list. But you'd be hard pressed to find 31 mobs with exactly 64 character long name. In fact, you'd be hard pressed to find 1 or 2 tbh.

With that said, it's more likely to find spawns with 20 characters and under in their name which means you'd be able to add 100+ spawns to the list in theory. If you're in a position that you need to ignore around 100 spawns by name then it's highly recommended you find alternate ways to exclude them, or as Sic suggested, use the right tool for the job.

The plugins use alert list 1 to ignore things based on spawnsearch. Which means you can rule out entire races if that fits the bill.
Here's the information on alerts.

and here is the information on options for Spawn searching.

You can add things to alert 1, to ignore them. The alerts are temporary. Pretty sure they clear when you zone, but at a minimum reset when you close the game and come back.

But again, right tool for the right job. You can use a rake to clear out snow, but you'd be better served with a snow blower. Tools like pocketfarm.mac, MQ2Farmtest etc all have their place and their designed purpose. The plugins are meant to engage with content and work as a group to defeat the content. If you're fighting things that are not a challenge, or you're simply plowing through them without hardly a moment between kills, then they are definitely not optimized for that sort of combat. Simply doing away with a pull ability can increase your kill count by over double or triple for example. Since you're not going to them, hitting them with an ability, waiting for them to arrive etc. You just run up and slap them in the mouth and it's usually 1 or 2 hits to kill them, then you turn to the next one.
 
Thanks - is there a max of ignore list? If so removing the cap would alone solve my issue. Copying and pasting a list of mobs from allakhazam into a pipe delimited list within the ini doesn't seem load the entire list into the plugin. I understand why, the loop could become massive but if there is a cap I can pick and choose what I want to ignore within the radius.

Thanks again for the great work!
If the mobs you're farming are just gray con mobs that are a pushover for you, just use pocketfarm and disable the cwtn plugin while you're farming.
 
The limit is because instead of giving each thing to ignore it's own entry in the INI, we try to put them all in one INI entry. Which means that there is a maximum of 2048 characters that can be on the list, including the pipes.
spawn names max at 64 characters, so we'll assume 65 for each spawn to include the pipe. So that means at a minimum you can add 31 spawns to the list. But you'd be hard pressed to find 31 mobs with exactly 64 character long name. In fact, you'd be hard pressed to find 1 or 2 tbh.

With that said, it's more likely to find spawns with 20 characters and under in their name which means you'd be able to add 100+ spawns to the list in theory. If you're in a position that you need to ignore around 100 spawns by name then it's highly recommended you find alternate ways to exclude them, or as Sic suggested, use the right tool for the job.

The plugins use alert list 1 to ignore things based on spawnsearch. Which means you can rule out entire races if that fits the bill.
Here's the information on alerts.

and here is the information on options for Spawn searching.

You can add things to alert 1, to ignore them. The alerts are temporary. Pretty sure they clear when you zone, but at a minimum reset when you close the game and come back.

But again, right tool for the right job. You can use a rake to clear out snow, but you'd be better served with a snow blower. Tools like pocketfarm.mac, MQ2Farmtest etc all have their place and their designed purpose. The plugins are meant to engage with content and work as a group to defeat the content. If you're fighting things that are not a challenge, or you're simply plowing through them without hardly a moment between kills, then they are definitely not optimized for that sort of combat. Simply doing away with a pull ability can increase your kill count by over double or triple for example. Since you're not going to them, hitting them with an ability, waiting for them to arrive etc. You just run up and slap them in the mouth and it's usually 1 or 2 hits to kill them, then you turn to the next one.

Yes, thanks. I agree if there is a tool for the job it should be used. Still new to red guides, learning the ropes, and didn't know such a macro existed. I've switched and am a happy camper now.

That said, perhaps it's situational , but a box to pull only specific mobs could be usual and since the logic is already established to ignore and in the plugin already, it may be just a simple UI change.

Either way I am content with the plugin and again that you all for your hard work!
 
Is there a way to make monk click my epic 1.0? Or if not, what other programs can I run in tandem to do so?
Hello Bing,

Please make sure to check out the FAQ and the Getting Started with CWTN Plugins


Q. Epic 1.0/1.5/2.0?
A. We automatically use your 1.5/2.0 - If you want to add your 1.0 hold it and /mnk addclicky offensive or /mnk addclicky burn depending on when you want to use your 1.0
 
Hey all, for a monk on TLP, is there a way to get it to pull with Distant Strike AA or with summoned shissar fangs? I have the aa and have fangs in both the ammo slot and range slot but the monk still wants to pull with Throw Stone.
 
Hey all, for a monk on TLP, is there a way to get it to pull with Distant Strike AA or with summoned shissar fangs? I have the aa and have fangs in both the ammo slot and range slot but the monk still wants to pull with Throw Stone.
if you don't have "disablepullability" turned on - then you check if you have distant strike, then if no distant strike if you have vigorous shuriken, and then lastly throw stone (which requires no distant strike and no vigorous shuriken.

so i'm not sure how that is possible, as we would only use throw stone to pull if you didn't have distant strike

if you do turn on disablepullability, it will use your ranged item
 
Disblepullability was not on and yes I have Distant Strike but it was still using Throw Stone....I just bought Distant Strike...do I need to reload the mq2monk? I also tried turning off disablepullability and that did use the fangs. Thanks for that!
 
Disblepullability was not on and yes I have Distant Strike but it was still using Throw Stone....I just bought Distant Strike...do I need to reload the mq2monk? I also tried turning off disablepullability and that did use the fangs. Thanks for that!
yeah it only checks when the plugin is loaded or reloaded
 
Hi so I just purchased a subscription for this plugin and I use MQNext, it does not show up in the plugins for MQNext and gives an entry point error for the manual download. Does this not support MQNext?
 
Hi so I just purchased a subscription for this plugin and I use MQNext, it does not show up in the plugins for MQNext and gives an entry point error for the manual download. Does this not support MQNext?

Mr.Wetworks,

The next licenses sync every 4 hours, 6 times a day.

you can't just slap the mq2 version of a plugin into next, you have to wait until the server syncs your license (0-4 hours from purchase) and use the launcher to download and place the file.


edit: it has already gone through. hit the VV launcher and let it download
1635494091328.png
 
for a future release, it woudl be nice to not have that kick off due to the hour+ reuse time, it'd be cool if it was a toggle that was used during burn or not.
 
for a future release, it woudl be nice to not have that kick off due to the hour+ reuse time, it'd be cool if it was a toggle that was used during burn or not.
We have no plans on making that change at this time. it is part of the tier'd burn routine. if you don't want to burn you can turn off burn usage so you can manage your burns. Eventually this AA becomes a 15m reuse - but as with all of the burns and AAs and abilities etc, unfortunately not everything is going to be a toggle.
 
@mb4xy3 I went through all the AAs to see how many other ones have such a drastic difference in reuse, and that is the only one which such a staggering difference. so I can understand why you would want to be able to hold off on that, and 1 additional option is fine.
I'm going to add an option for this 1 AA only because of the drastically long reuse like you mentioned, it continues to be a longgg reuse for quite some time. (in some of the earlier plugins we did we only put the "current-ish" reuse in our notes and not the span of use across the different ranks.

so thank you for bringing this up, should allow some additional flexibility, without breaking any of our tier'd logic or other behavior that relies on other stuffs.
 
@mb4xy3 I went through all the AAs to see how many other ones have such a drastic difference in reuse, and that is the only one which such a staggering difference. so I can understand why you would want to be able to hold off on that, and 1 additional option is fine.
I'm going to add an option for this 1 AA only because of the drastically long reuse like you mentioned, it continues to be a longgg reuse for quite some time. (in some of the earlier plugins we did we only put the "current-ish" reuse in our notes and not the span of use across the different ranks.

so thank you for bringing this up, should allow some additional flexibility, without breaking any of our tier'd logic or other behavior that relies on other stuffs.

Awesome, thank you! It will be nice to do burns without using this AA, so we can save it for when the big boys come and we really need the burnnn
 
ive got a issue with my monk running mq2monk and marked puller assist. he will assist tank or if mob in camp but will not pull, any ideas?
 
ive got a issue with my monk running mq2monk and marked puller assist. he will assist tank or if mob in camp but will not pull, any ideas?
howdy shawn,

did you adjust your pull settings to appropriate values? most often radius / zradius or an issue with your mesh

you can use the mq2monk FAQ info to debug pull and it will tell you

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /monk debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.
 
howdy shawn,

did you adjust your pull settings to appropriate values? most often radius / zradius or an issue with your mesh

you can use the mq2monk FAQ info to debug pull and it will tell you

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /monk debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.
that fixed it, THANKS so much, figured it would be something simple doh
 
Hi , i ahve just renewed my MQ2Monk subscription but it doesn't seem to work anymore
 
Hi @hibb

It takes anywhere from 0 to 4 hours for it to sync next licenses for the plugins. As of now when I check the license is active for both Legacy and Next versions of Macroquest
 
Hi Sic, how are you? I am sure you have gotten this question before, but I am returning back to Everquest and multi-boxing. I am dying to use your plugins, however none of my character are assisting my main tank.

I have autogroup where I am defining my main assist and main tank. Is there a writeup anywhere for a complete newbie to get started pls? Thanks so much!
 
Hi Sic, how are you? I am sure you have gotten this question before, but I am returning back to Everquest and multi-boxing. I am dying to use your plugins, however none of my character are assisting my main tank.

I have autogroup where I am defining my main assist and main tank. Is there a writeup anywhere for a complete newbie to get started pls? Thanks so much!
Welcome back avolon,

they assist your group assigned MA when mobs are inside their campradius (if in a camp mode) and the mob's health is at or below their health threshold)

there is a giant stickied "getting started" post that might be what you're looking for, check it out

 
Welcome back avolon,

they assist your group assigned MA when mobs are inside their campradius (if in a camp mode) and the mob's health is at or below their health threshold)

there is a giant stickied "getting started" post that might be what you're looking for, check it out

Thanks so much!! I think that's what I needed. I will review the material and try to get everything working. Thanks again for replying back. I love watching your informative, funny and hella cool plugins/macros in action!!
 
Hi @Sic , Thanks for the link again. So I am missing the whole camp on and camp off hotkeys. However, none of my melee chars like monk is auto assisting when the tank pulls the mob in the camp. Would you by chance know why that's happening? Rest of my chars like shaman/enchanter load with mq2shaman and mq2enchanter is working fine, but not mq2monk. Any ideas?
 
Hi @Sic , Thanks for the link again. So I am missing the whole camp on and camp off hotkeys. However, none of my melee chars like monk is auto assisting when the tank pulls the mob in the camp. Would you by chance know why that's happening? Rest of my chars like shaman/enchanter load with mq2shaman and mq2enchanter is working fine, but not mq2monk. Any ideas?
you probably don't have meshes, in which case your toons would tell you that they're getting kicked to manual mode.

make sure you have meshes
 
you probably don't have meshes, in which case your toons would tell you that they're getting kicked to manual mode.

make sure you have meshes
That was it. I just had to move away from the place I had set camp and I also updated my mesh. So in order for me to control two groups I will have to go into raid mode and use those raid hot keys to set camp. After that both of my groups should assist my main tank right? Thanks again!!
 
Plugin - MQ2Monk

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