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MQ2Monk

Plugin - MQ2Monk (1 Viewer) 3.1.52471.11

I have a quick question , how do I reload that new very nice little Mq2monkv01.10 window, I closed it and I cant find it.
 
I have a quick question , how do I reload that new very nice little Mq2monkv01.10 window, I closed it and I cant find it.
howdy Mono,

you do a /monk show

for future reference you can always check the Commands tab of the resource

1588207093098.png
 
I got an error when I used /monk show. Says it's missing the monk xml file. /cler show works great on my cleric tho! Any thoughts?
 
I got an error when I used /monk show. Says it's missing the monk xml file. /cler show works great on my cleric tho! Any thoughts?
well - there were several updates to the windows, so if you have ther berzerkerwnd.xml in your everquest default or custom ui folder you will want to delete them so mq2 can load it from the mq2 ui folder.

outside of that you likely need to do a /reload to reload your ui
 
Hi. Just bought this and Mq2war and have had mq2ber for a while.

All are working ok EXCEPT that both war and monk versions ignore my settings for camp radius. I see the red circle for camp radius (assuming that's what that's for) and I see a blue circle which I think is pull radius but it never changes. Typing in a number rather than a cursor drag thing would be great. Esp for those of us on laptops where that bar is a couple millimeters long only.

Another question I have: Is there or will there be a chain pulling option? Basically set a mob health percent, say 30% and pull when mob is at 30% Would be awesome.
 
Hi. Just bought this and Mq2war and have had mq2ber for a while.

All are working ok EXCEPT that both war and monk versions ignore my settings for camp radius. I see the red circle for camp radius (assuming that's what that's for) and I see a blue circle which I think is pull radius but it never changes. Typing in a number rather than a cursor drag thing would be great. Esp for those of us on laptops where that bar is a couple millimeters long only.

Another question I have: Is there or will there be a chain pulling option? Basically set a mob health percent, say 30% and pull when mob is at 30% Would be awesome.
you can type in a number with /monk radius #
There is no chain pulling
 
Hi. Just bought this and Mq2war and have had mq2ber for a while.

All are working ok EXCEPT that both war and monk versions ignore my settings for camp radius. I see the red circle for camp radius (assuming that's what that's for) and I see a blue circle which I think is pull radius but it never changes. Typing in a number rather than a cursor drag thing would be great. Esp for those of us on laptops where that bar is a couple millimeters long only.

Another question I have: Is there or will there be a chain pulling option? Basically set a mob health percent, say 30% and pull when mob is at 30% Would be awesome.
My monk pulls so fast it almost feels like chain pulling, except that the monk is always there for deepus. KissAssist is "safer" for pulling, but MQ2Monk is so insanely fast that the KA toons sometimes don't make it back to camp by the time another mob is inbound. Depending on my pull range of mobs, it can sometimes cause problems as the tank is not close to camp enough to engage. I normally fix it by having the Monk on PullerTank mode and the tank on Assist mode to the monk. Odd, but that's my fix for using both methods of automation while I practice my pilates.
 
Having an issue with my monk on the Puller-Assist mode. He wont go more than a few steps...then auto returns to campfire. And ...sometimes he will take a very long route to the campfire hauling back a lot of mobs.

I can set to Manual ....and he will will not run, but then I have to set him to assist to get him to engage. Any ideas about how I fix that ?
 
Having an issue with my monk on the Puller-Assist mode. He wont go more than a few steps...then auto returns to campfire. And ...sometimes he will take a very long route to the campfire hauling back a lot of mobs.

I can set to Manual ....and he will will not run, but then I have to set him to assist to get him to engage. Any ideas about how I fix that ?
Whats your:
ZRadius=
Radius=
GroupWatch=

Have you looked at the plugin output window? What does it say?
1588698978730.png
 
Z Rad is 25
Pull Radius 1087
Group watch is set to healer

the plugin out put window is filled with dps stuff....as I have just been running him on manual.
 
Z Rad is 25
Pull Radius 1087
Group watch is set to healer

the plugin out put window is filled with dps stuff....as I have just been running him on manual.
Z radius is the vertical pull radius, 25 is very small, and 1000 regular pull radius. U are likely running to the closest mob that is also within 25 vertical distance. Put that value to something like 100 and i suspect u will pull normal
 
Two things I've noticed since using this.

First is when pulling my monk often has aggro on the mob but still runs 100 feet or whatever to the mob for whatever reason and then runs to camp. The running up to mob to get bashed around and extra pull time is getting them killed on longer pulls in TOV due to restless ice and getting beat on for no reason.

Second thing is after rezz they don't sit to med on their own and if I don't catch it they will wait many moons before pulling again due to standing around.
 
In what mode is it that you are in when you die?

The pull routine shouldn't run all the way to the destination to pull a target. If they get aggro mid pull they should stop and turn around.
 
Pull assist. My war is ma and is using mq2war set as tank. Monk keeps running out to the mob. I am also running mq2feedme, and dannet for the restless ice cure from CLR running IHC. Zero tunes running ka. All running IHC or mq2.
 
While pulling he runs out to the mob even though he already has aggro. Right into melee range. For no good reason that I can tell as the mob has aggro and is running toward him when he does it.Then he gets beat a few times, turns around and runs back to camp. Too much time to get restless ice and die before getting back into heal range.
 
It seems kind of random. Happens on wolves in EW. I'll try and find a pattern.
 
Seems we're not talking about the same thing.

You said you die and don't sit to med. I asked what mode you were in when you die. You said puller assist. Then you said he runs out to the mob, which led me to believe you meant that when you die you are rezzed and instead of medding you run out to a mob.

You appear to be talking about running up to a mob when you are pulling. I'm not.

The issue of running up to mobs even after you have aggro will be looked into, now I'm trying to figure out details of the not resting issue. If both are happening in conjunction with each other then I'm probably going to need a discussion on discord or something as there's a lot of content to cover and seeing what happens would be needed for me to be able to understand what it's doing.
 
Two problems, completely different. Pulling he runs to mob when they toss him back.

After rez he doesn't sit on his own to med.
 
Just wondering how this works with an INI file. Can you add this to your kissassist .ini file and if so how would you set this up? new to plugins and how they work in an .ini file
 
This only happens if he is on Manual, Chase Assist, or some other mode dependent on others. On Assist or any Puller mode, he should be sitting when listed for endurance regen starting.
He should and does unless he was just rezzed. Then he stands there.
 
Seems we're not talking about the same thing.

You said you die and don't sit to med. I asked what mode you were in when you die. You said puller assist. Then you said he runs out to the mob, which led me to believe you meant that when you die you are rezzed and instead of medding you run out to a mob.

You appear to be talking about running up to a mob when you are pulling. I'm not.

The issue of running up to mobs even after you have aggro will be looked into, now I'm trying to figure out details of the not resting issue. If both are happening in conjunction with each other then I'm probably going to need a discussion on discord or something as there's a lot of content to cover and seeing what happens would be needed for me to be able to understand what it's doing.
Been watching it closer. Wolves are causing the run out to mob during pull nonsense. It happens whenever they make him fly up into the air. I don't know what spell or whatever they cast to cause that. Happening in EW. Don't know if Kael wolves do it too.
 
Just wondering how this works with an INI file. Can you add this to your kissassist .ini file and if so how would you set this up? new to plugins and how they work in an .ini file
Check your release folder for a file called mq2monk_charactername.ini
File is easy to view and understand
 
Just wondering how this works with an INI file. Can you add this to your kissassist .ini file and if so how would you set this up? new to plugins and how they work in an .ini file
no, the ini file for the cwtn plugins just store your settings
 
Been watching it closer. Wolves are causing the run out to mob during pull nonsense. It happens whenever they make him fly up into the air. I don't know what spell or whatever they cast to cause that. Happening in EW. Don't know if Kael wolves do it too.
the pull routine has logic that if you get any messages that say something like you can't see your target, or you can't hit them from here before you return to camp, you will run up to them and pop em in the mouth. this is because of the eq situation where the game tells you that you have line of sight on a mob, when you really dont - otherwise you would just stand there and chain try and pull the mob without actually being able to.
 
not sure if this has been mentioned and i might be repeating but swift tails still not working just wanted to make sure devs are aware
 
not sure if this has been mentioned and i might be repeating but swift tails still not working just wanted to make sure devs are aware
hrm it triggers the absolute second i cross my endurance threshold i set.

is it possible the character you are not seeing it trigger on doesn't have mq2kissbuffs running? you would need that running as we want to double check they don't have it, and that the ability can stack on them

1589381004821.png

Went to double check what was built in the last time it was built and the mq2monk file was from 4/12/2019, checking in the other stuff pushed, it *should* have been, but for some reason i only see the updates to the variables file in the changeset.

Other stuff we pushed to "master" in the same time frame show they went through and got built, but looks like for some reason monk didn't

@Redbot fyi - some issues with last build where it didn't pull updates i guess?

1589381394237.png
 
Last edited:
We discussed this before, that SwiftTails does not trigger. KissBufffs is running, that's not the issue.
April 26th.
I guess you missed the rest of the post where i edited to show that the changes i submitted didn't get built? We're still not sure exactly how/why that happened, but any of the changes for monk that were done between that 4/12 build and the current were never correctly received/built. so the updates that were done between the 12th and now will be built next update since we've caught it.

(we wouldn't have noticed this issue had you not brought it up again, so thank you for that)
 
Thanks again for the update. I am super excited to see how long I can quickly chain pull with the monk. You guys programmed it to where the monk is already off pulling before the mob's corpse has hit the ground. It's amazing. My tank sometimes doesn't even make it back to the proper camp spot if the pull is close enough, so I've figured out some fun ways to get around that, despite having a low 25 campradius.

I should probably play with MQ2Cleric more since I mained a cleric for so long.
 
Is there a way to put a minimum time for your monk to stay feigned? Sometimes mine gets aggro and the millisecond he stays feigned does nothing to loose aggro so he goes into this strange looking exercise routine.
 
Is there a way to put a minimum time for your monk to stay feigned? Sometimes mine gets aggro and the millisecond he stays feigned does nothing to loose aggro so he goes into this strange looking exercise routine.
no, just at health value to stand back - but i'll look into and see if we can do something
 
no, just at health value to stand back - but i'll look into and see if we can do something
Awesome. Thanks!

He still doesn't sit and med after a rez. Happens 100% of the time so should be easy to duplicate. Level is 115 and I'm hunting in tov. If I have him sit too soon after rez he casts aura and then stays standing. So just making him sit doesn't work. Have to wait and time it which is what makes it a bother.
 
Plugin - MQ2Monk

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