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MQ2Melee

Release MQ2Melee (1 Viewer)

Hi Sippi,

When you're in game on your toon, first ensure the plugin is loaded /plugin MQ2Melee, then type /melee save.
You'll find the file in the ..\MacroQuest\Release\Config folder. The name will be in the pattern of <server>_<toon_name>.ini.

This file will contain configuration information for several plugins.
Super fast response. Thank you for that. What is before that \MacroQuest folder? I simply can't find it on my computer. I even did a search on my C: drive for that folder and it didn't come up. Could it be named something else? Sorry for the noob questions!
 
Super fast response. Thank you for that. What is before that \MacroQuest folder? I simply can't find it on my computer. I even did a search on my C: drive for that folder and it didn't come up. Could it be named something else? Sorry for the noob questions!
right click on your mq icon -> Open Folder -> Config

1677868192398.png
 
Super fast response. Thank you for that. What is before that \MacroQuest folder? I simply can't find it on my computer. I even did a search on my C: drive for that folder and it didn't come up. Could it be named something else? Sorry for the noob questions!
In this context, ..\Macroquest\ means "we don't know where you've got Macroquest installed, so go to wherever the Macroquest folder lives on your particular hard drive, then go into the Macroquest folder".
 
All of it is now worked out. Appreciate the help. Each day I feel like I'm learning something new on RedGuides. You guys are amazing! Thanks again!
 
Me again. =). I made multiple changes to my .ini file and it worked out extremely well. Thanks again for you help from above. Now I have a new group leveling up and this warrior is going to be tanking for them. Is there a way to revert back my .ini file so that it will be the way it was before I changed everything? I can't remember all of the things that I had changed.
 
Me again. =). I made multiple changes to my .ini file and it worked out extremely well. Thanks again for you help from above. Now I have a new group leveling up and this warrior is going to be tanking for them. Is there a way to revert back my .ini file so that it will be the way it was before I changed everything? I can't remember all of the things that I had changed.
Probably, but you can also just rename your existing file while you’re out of the game…then log in and /melee save
 
Round kick, Tiger Claw, Eagle Strike don't work on my BST. I did Setting /melee tigerclaw=1, /melee save and /melee load, but did not work.
When I set /melee kick=1 , my Iksar started kicking, so the plugin seems to be working.
 
Round kick, Tiger Claw, Eagle Strike don't work on my BST. I did Setting /melee tigerclaw=1, /melee save and /melee load, but did not work.
When I set /melee kick=1 , my Iksar started kicking, so the plugin seems to be working.
Do you have the names correct?
 
Round kick, Tiger Claw, Eagle Strike don't work on my BST. I did Setting /melee tigerclaw=1, /melee save and /melee load, but did not work.
When I set /melee kick=1 , my Iksar started kicking, so the plugin seems to be working.
Autoskill works for FK and ES, you even need to bother with those in melee.
 
Im probably being stupid but do BST get Round Kick Tiger Claw etc, though they were just MNK abilites?
I play EMU only so maybe live is different now -)
 
Im probably being stupid but do BST get Round Kick Tiger Claw etc, though they were just MNK abilites?
I play EMU only so maybe live is different now -)
BST get Round Kick at level 65, I think Tiger Claw at the same level (but don't totally remember).
 
Hey there,

I am playing on a custom server with custom classes and on some of the characters mq2melee will turn off auto attack straight away. Is this because mq2melee is mapped to look at specific EQ classes or does it just look at the available skills? I have disabled and reset most things to no avail. If someone could shed some light on if it is at all possible that would be great.

Cheers
 
You'll want to check your settings and make sure they're setup correctly.

With that said, custom classes can cause some issues with various tools depending on what EQ says they are. But I'd start with making sure your settings are correct.
 
Hey there,

I am playing on a custom server with custom classes and on some of the characters mq2melee will turn off auto attack straight away. Is this because mq2melee is mapped to look at specific EQ classes or does it just look at the available skills? I have disabled and reset most things to no avail. If someone could shed some light on if it is at all possible that would be great.

Cheers
There are a lot of class specific actions in Mq2melee.... If the server has custom classes you may want to write macros or LUAs to get exactly what you need.
 
There are a lot of class specific actions in Mq2melee.... If the server has custom classes you may want to write macros or LUAs to get exactly what you need.
Can i just add the custom classes to the mq2melee plugin?
 
You'll want to check your settings and make sure they're setup correctly.

With that said, custom classes can cause some issues with various tools depending on what EQ says they are. But I'd start with making sure your settings are correct.
Yeah they are all correct I have figured out a fix, i basically just need to write melee=1 in the char ini file and add anything that is now relevant to the particular class. Petassist does not seem to work at the moment but that is fine
 
Hi All. I have a question about editing MQ2Melee. specfically, I would like to disable the disarm attempts. 90%+ is just annoying, but some mobs actually hit harder without a weapon, and would prefer to avoid this..

Thanks
 
/melee disarm=false

  • /melee save
    Changes to mq2melee options via the /melee command in-game, are not automatically saved. You must tell mq2melee to save, if you want any changed options to persist the next time you load EQ/MQ2. The save command will save all current options to the INI file. Any downshit, holyshit, or various *if options will not be affected.
 
Hi All. I have a question about editing MQ2Melee. specfically, I would like to disable the disarm attempts. 90%+ is just annoying, but some mobs actually hit harder without a weapon, and would prefer to avoid this..

Thanks
dont use mq2melee, its bad, and should die
 
I updated my build this morning to 2023-09-10 20:27:39. Afterwards, my melee attack key only attacks once when pressed and then turns off when mq2melee is loaded. Unloading mq2melee fixes the problem.

I have reproduced this 4 ways:

1 - melee attack button
2 - macro - /dgae /attack on (happens to every character in the group. They all attack once and stop. When I switch to their window, melee attack is turned off)
3 - another macro /melee on
4 - group macro /dgae /melee on

This all worked fine until I upgraded. I'm new to MQ and pretty lost here. Any and all help is appreciated.
 
mq2melee will turn attack off on casters i believe, or if you not targetetting npcs, you need to go through the setup and set up mq2melee to work for your toons.


can see some outdated information there, but should be enough to get oyu on the right track
 
My first words are dont use MQ2melee , it is old kinda garbage tool.

What automation suite are you using? kissassist, muleassist, rgmercs ?
 
I was just building macros by myself, learning the tooling. mq2melee was enabled by default.
 
both kiss and muleassist turn it on by default, i think now kiss have fixed that it dont stay on if you dont run kiss next time you log in
 
mq2melee isn't turned on by default in the rg build
I may have turned kissassist on and off during some tutorials and not realized it left it on. That's possible. That said, I didn't turn it on. It was on. When I turned it off, every macro worked again.
 
Wrong forum
I have been trying to figure out what is causing me to wake up mezed mobs that are close by. Figured out it was Fury of Claws doing it. But for the life of me I can not figure out what setting in my .ini melee section to turn off to stop it. I have turned them all off one by one but it continued still you that ability.

[MQ2Rez]
Accept=1
RezPct=96
SafeMode=0
VoiceNotify=0
ReleaseToBind=0
SilentMode=0
Delay=5100
Command Line=
[MQ2Melee]
asp=1
cstrike=1
dragonpunch=1
eaglestrike=1
enrage=1
facing=off
feigndeath=30
feralswipe=1
gorillasmash=0
infuriate=0
kick=1
melee=1
petassist=1
petengagehps=98
petmend=40
petrange=75
plugin=1
pothealover=20
rake=10
ravens=0
resume=75
roundkick=1
stickbreak=1
stickrange=0
tigerclaw=1
version=8.802


Thank you in advance for any help.
 
I am trying to get a Bard Epic to fire every time I hit Fierce Eye in Melee. This is what I have, but it's not working:
  • holyshit22=/if (${Me.Song[Fierce Eye VII].ID}) /useitem "Blade of Vesagran" Item
Has anyone has success with doing this, or see what my flaw is?
 
I am trying to get a Bard Epic to fire every time I hit Fierce Eye in Melee. This is what I have, but it's not working:
  • holyshit22=/if (${Me.Song[Fierce Eye VII].ID}) /useitem "Blade of Vesagran" Item
Has anyone has success with doing this, or see what my flaw is?
have the holyflag22 set?

also, you don't NEED to be that specific with buffs/songs, can just say ${Me.Song[Fierce Eye].ID}

You also don't need to put /useitem "item name" Item

"item" at the end is redundant and not how the in-game EQ command works. You already told it to use an item, no need to specify that it's an item. You're not using MQ2Cast.
 
have the holyflag22 set?

also, you don't NEED to be that specific with buffs/songs, can just say ${Me.Song[Fierce Eye].ID}

You also don't need to put /useitem "item name" Item

"item" at the end is redundant and not how the in-game EQ command works. You already told it to use an item, no need to specify that it's an item. You're not using MQ2Cast.

Thank you.

Yes, I have the following set, and modified the phrase to:

holyflag22=1
holyshit22=/if (${Me.Song[Fierce Eye].ID}) /Useitem "Blade of Vesagran"

MQ2Cast is loaded.

This is working, but it takes about 12s for the epic to fire once FE is up.
 
In the current state, it's unavoidable that holyshit or downshit doesn't work properly when changing class with Alternate Persona.

Will this be improved in the future?

Separating sections for each class or creating separate files (e.g., cazic_Bob_Shd.ini / cazic_Bob_Pal.ini).

Thank you to Dev of RG!
 
In the current state, it's unavoidable that holyshit or downshit doesn't work properly when changing class with Alternate Persona.

Will this be improved in the future?

Separating sections for each class or creating separate files (e.g., cazic_Bob_Shd.ini / cazic_Bob_Pal.ini).

Thank you to Dev of RG!
In my opinion, mq2melee is unmaintainable without drastic rewrites.

Updates over the years didn't take many important game distrinctions into account (AOE vs single, etc), and there would be large sweeping breaking changes - this is why I stopped updating it.

Mq2melee is often discouraged because while it may fit some legacy/emu type things, it doesn't fit as well in the current game/mq. LEMs/mq2react (I suggest LEM) is a much better fit for holyshit/downshit type functionality
 
In my opinion, mq2melee is unmaintainable without drastic rewrites.

Updates over the years didn't take many important game distrinctions into account (AOE vs single, etc), and there would be large sweeping breaking changes - this is why I stopped updating it.

Mq2melee is often discouraged because while it may fit some legacy/emu type things, it doesn't fit as well in the current game/mq. LEMs/mq2react (I suggest LEM) is a much better fit for holyshit/downshit type functionality
Thank you, Sic !

I'll give LEM a try.
 
Release MQ2Melee

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