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MQ2Mage

Plugin - MQ2Mage (1 Viewer) 3.1.52471.11

regarding your combat summon - I would ensure the option is toggled on - if you die we wait 3 seconds to ensure no bullshittery (cause eq can do weird shit with spell book and updating buffs and things) and then we won't do anything else until we do the combatsummon.

so either a: you had nothing on your xtarget or b: didn't have combatsummonpet turned on - or you're on byos (and not custom)
Sorry - but no to all those - I had combatpetsummonon -was not using byos and as can be seen She was on target- what I suspect is happening is in the log I posted - in that the plugin was focused on killing Shei and so does nothing else but as soon as she dies the pet is cast
 
Sorry - but no to all those - I had combatpetsummonon -was not using byos and as can be seen She was on target- what I suspect is happening is in the log I posted - in that the plugin was focused on killing Shei and so does nothing else but as soon as she dies the pet is cast

Which event are you talking about? You said you were doing Aten, but posted the screenshot with Shei.

Just tested my mage, and she re-summoned in combat. Did your Mage have enough mana after dying? I couldn't tell when your character died from the screenshot but your character used Gather then summoned.
 
Sorry - but no to all those - I had combatpetsummonon -was not using byos and as can be seen She was on target- what I suspect is happening is in the log I posted - in that the plugin was focused on killing Shei and so does nothing else but as soon as she dies the pet is cast
assumptions hinder being able to help you - because no, that isn't how it functions

does that mean what you say is happening isnt? no it doesn't
but it does mean now i have to spend extra timing telling you what is real and what isn't real.

"focused on killing shei"

also, i deleted your image since you posted your toon names in it - really bad idea.

but do a /mag DebugCombatSummonPet on and share me the output

also - are you tanking on your mage for shei?
 
Hey with regards to the update to delete LS Weapon packs. I have "Delete Trash" selected but my Phantom Weapon Packs still remain in my inventory and are not auto-deleting.

Any thoughts on what might be preventing this for me?
 
Hey with regards to the update to delete LS Weapon packs. I have "Delete Trash" selected but my Phantom Weapon Packs still remain in my inventory and are not auto-deleting.

Any thoughts on what might be preventing this for me?
dunno

can you confirm the pack is ID "159962" and named "Phantom Weapon Pack"
 
this sounds like a question that is frequently asked... If only someone thought to make an FAQ section for plugins to help ....
 
For some reason MQ2Mage wants to chain cast Dazzling Modulation Shard. Before loading I checked my inventory to make sure I don't have any summoned items. It also tries casting Origin as well for some reason but interrupts the cast. Any ideas?
 
For some reason MQ2Mage wants to chain cast Dazzling Modulation Shard. Before loading I checked my inventory to make sure I don't have any summoned items. It also tries casting Origin as well for some reason but interrupts the cast. Any ideas?
If you ever see your toons randomly cast Origin and then interrupt it, you most likely have a stuck spell gem and that's MQ's standard way to fix it. IIRC to unstick your spell gems you have to cast (but not necessarily finish casting) an aa with a nonzero cast time.
 
For some reason MQ2Mage wants to chain cast Dazzling Modulation Shard. Before loading I checked my inventory to make sure I don't have any summoned items. It also tries casting Origin as well for some reason but interrupts the cast. Any ideas?
No. We don't cast origin.

You're running rgmercs or kissassist or something else
 
If you ever see your toons randomly cast Origin and then interrupt it, you most likely have a stuck spell gem and that's MQ's standard way to fix it. IIRC to unstick your spell gems you have to cast (but not necessarily finish casting) an aa with a nonzero cast time.
No, that is not something mq2mage does.
 
For some reason MQ2Mage wants to chain cast Dazzling Modulation Shard. Before loading I checked my inventory to make sure I don't have any summoned items. It also tries casting Origin as well for some reason but interrupts the cast. Any ideas?
MQ2Mage doesn't cast origin at all. Please be sure you're not running another automation like Kissassist.
 
Hi Sic and CWTN,

I realize that this post was recenlty closed. followed your directions and everything and not sure why my mage conticues to cast his mount and it auto dismounts it. Below are pix for your review if you can take a look and see if im doing something wrong. Thanks

1704874311203.png

1704874353740.png
1704874394891.png


1704874543932.png

i do not have this mount or anything on blocked buffs. Thanks in advance
 
Hi Sic and CWTN,

I realize that this post was recenlty closed. followed your directions and everything and not sure why my mage conticues to cast his mount and it auto dismounts it. Below are pix for your review if you can take a look and see if im doing something wrong. Thanks

View attachment 55830

View attachment 55831
View attachment 55832


View attachment 55833

i do not have this mount or anything on blocked buffs. Thanks in advance
ks.

well. what is preventing it?

do you have red eq error test? you didn't say.

you said dismounts it - you have autodismount turned off... so that isn't us dismounting you.

your plugin output doesn't say that it is mq2mage dismounting you.
here you can see mq2eskay saying that it is dismounting when it does it.
[MQ2EsKay]:: AutoDismount is now: Off
[MQ2EsKay]:: Using Item: Radiant Hawk Harness
[MQ2EsKay]:: AutoDismount is now: On
[MQ2EsKay]:: Auto Dismounting!
 
ks.

well. what is preventing it?

do you have red eq error test? you didn't say.

you said dismounts it - you have autodismount turned off... so that isn't us dismounting you.

your plugin output doesn't say that it is mq2mage dismounting you.
here you can see mq2eskay saying that it is dismounting when it does it.
it says its casting the mount but there is nothing on the window that shows its dismounting. if this helps, my druid is doing the same thing on this particular mount. all others on radiant mount it works well. its just having this behavior on this particular mount and the plugin on mage or druild is not displaying dismounting

thanks
 
it says its casting the mount but there is nothing on the window that shows its dismounting. if this helps, my druid is doing the same thing on this particular mount. all others on radiant mount it works well. its just having this behavior on this particular mount and the plugin on mage or druild is not displaying dismounting

thanks
sounds like the mount isn't giving you the spell it says it does then.
if you pause everything (or unload) and manually cast teh mount does it give you a buff?
if not, eqbug - you should report it to eq
 
any other mount works finr, its just this mount where my mage and druid is replicating the same issues but others are not. thx again Sic
 
that didn't answer my question. but ok. good luck!
i thought i answereed your question? what im saying is that i have the druid and my mage with this same mount and both of them are just repeating casting it. all my others characters has the new mount and it doesnt do that. i posted pictures. if i missed what you are asking i apologize. what am i missing? the plugin is not saying its dismounting, it just reporting its casting it. something is causing it to dismount without it being reporting dismount
 
i thought i answereed your question? what im saying is that i have the druid and my mage with this same mount and both of them are just repeating casting it. all my others characters has the new mount and it doesnt do that. i posted pictures. if i missed what you are asking i apologize. what am i missing? the plugin is not saying its dismounting, it just reporting its casting it. something is causing it to dismount without it being reporting dismount
don't worry about it.

I did ask you a question that you didn't answer, you can scroll back a smidge and see that.

but my suggestion at this time would be "don't use that mount"
 
Is there a new way to save the location of the UI? For some reason on one of my mage's her window won't save, I moved it to the spot I wanted and closed it then used /mag show but it is not saving. Did not see this covered in the UI video so I don't know if this is just a bug or what.

She also won't save to mode 8 as default, always reverting to mode 4, sometimes even just from un-pausing or zoning. I just want her to follow me and not be set to a camp on load-in.
 
MacroQuest overlay position/information is stored in the MacroQuest_Overlay.ini in your config folder. This is something that MacroQuest does automatically for all of the overlay placement/positions (this is all things imgui - like the new cwtn ui window, or any of the other overlays that you find now like boxhud, buttonmaster, portalsetter window, or guildclicky, etc.)

what appears to be happening for some folks, is an issue creating entries for all of your toons when they all enter the game at the same time. when that happens - for some folks - there ends up being a "file locking" issue, where the file is busy being written to by something else, so it can't be written to by the other toons coming in.

Using ISBoxer to launch, which launches toons 1 by 1 appears to help avoid this because each toon entering the game is staggered.

if you have an old hard drive or do file scanning (like AV), or file syncing, this can exacerbate this issue - but unfortunately not something that we can do about that either. :'(

Another thing that has been happening to folks who use ISBoxer with window tiling - is when you swap which tile has focused, it does something where the other tile gets resized which causes imgui to mess with the position of the window you just had as if you moved it - unfortunately this is ISBoxer doing that, and not something that MQ can do anything about.


re: mode - yes if you zone it changes from a pulling mode to the respective non-pulling mode, it tells you in the output window. you should 1000% not instantly start pulling the moment you log in - if you wanted to do that you could use a .cfg
 
dunno

can you confirm the pack is ID "159962" and named "Phantom Weapon Pack"
For some reason this just seems to have rectified itself.

Wierd thing is now he is spawning earth pet when I have always had and still have water pet selected.


Going to maybe remove and re-install to see if it fixes. Just been acting wierd out of the blue including not assisting.
 
For some reason this just seems to have rectified itself.

Wierd thing is now he is spawning earth pet when I have always had and still have water pet selected.


Going to maybe remove and re-install to see if it fixes. Just been acting wierd out of the blue including not assisting.
there's no such thing as "remove and re-install" that isn't a thing. none of this is installed software.

what is your pet selection in your window? can you show me it casting earth pet but having water pet selected?
 
what appears to be happening for some folks...
Gotcha. I was able to get all the windows properly loaded in the saved locations by staggering my load-ins.
re: mode - yes if you zone it changes from a pulling mode to the respective non-pulling mode, it tells you in the output window. you should 1000% not instantly start pulling the moment you log in - if you wanted to do that you could use a .cfg
Yeah, you're right. I wouldn't normally want to automatically load into a pulling mode. I will just use mode 2 as the default to prevent naving back to zone-ins if I forget to pause while traveling.
 
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No. We don't cast origin.

You're running rgmercs or kissassist or something else
Thanks for the reply Sic. I wasn't running either of those at the time. I don't have anything to set to auto load when I fire up MQ2 either.
 
Thanks for the reply Sic. I wasn't running either of those at the time. I don't have anything to set to auto load when I fire up MQ2 either.
well, you were running something - or maybe manually pressing a hotkey that was telling your toon(s) to cast it. cwtn class plugins do not cast origin for any reason at all
 
Hello, prior to posting this question I did unsuccessfully search for this topic. Apologies if I failed in my search.

Here goes: I run 3 mages. Will this work between the three similar to how my berzerkers run? Will they compete on mage pets or have y'all tested conflict or anything for multiple single class?
Thanks so much, last time I played I don't believe this was released yet so this should be a fun addition. Best!
 
Hello, prior to posting this question I did unsuccessfully search for this topic. Apologies if I failed in my search.

Here goes: I run 3 mages. Will this work between the three similar to how my berzerkers run? Will they compete on mage pets or have y'all tested conflict or anything for multiple single class?
Thanks so much, last time I played I don't believe this was released yet so this should be a fun addition. Best!
I don't know what that means "compete on mage pets"

lots of folks run 3 mages just fine

personally i think 3 of any class (outside of a raid) is a mistake, you'd be better off 2mag 1bst, or 2mag, 1 nec, or 1 mag, 1nec, 1bst etc
 
Ok I tested a couple times today and have been unable to reproduce. I saw the priority target message in mq2mage output so I know he's at least trying. Maybe I just saw a hiccup with slow targeting or am overestimating pet snap aggro or something. Thanks for the help and plugins!

Back with this one, sorry. I'm still not sure what's going on, but I'm now wondering if it has something to with if mez fails or gets broken on the adds? Sorry I'm not much help, but here's a screenshot of the plugin output. You can see it says it's prioritizing, but then jumps straight on the add. The add was top in the xtarget list if that might matter.

1705087854966.png


edit to add: ok new datapoint! I just watched it happen again with 3 non-named mobs. They got pulled, top two in xtarget got mezzed by enc/bard and the third started rolling through my group while the MA/MT mage was targeting the first guy and waiting for him to be unmezzed. Hopefully that helps narrow things down.
 
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Wrong forum
Please allow us to pick which spell is used to break mezzes. The Mage is currently unusable as a pet tank in a group with an Enchanter (and presumably Bard).

The spell that's currently being used to break mezzes is a summoned pet spell, which cannot break mezzes, since pets aren't allowed to.

Please either allow us to select the spell we want or switch it to another of your choosing that does damage and actually breaks the mez. A low damage/low mana spell would probably be sufficient.

I REALLY want my Mage to pet to tank but large pulls just turn into a session of watching the Enchanter mez and re-mez all the mobs.

Anyway, please consider making this change. Thanks
 
It's not that it's the thing we want to break mez with, it just happens that's the first thing in the dps rotation that it wants to fire.
/mag usemelee
will as you might imagine, use melee.
If you don't want to use the pet spell, you can BYOS/BYOS custom and replace it with something else.

Finally, please make sure you post in the correct location, which would be the MQ2Mage discussion thread.
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.
 
It's not that it's the thing we want to break mez with, it just happens that's the first thing in the dps rotation that it wants to fire.
/mag usemelee
will as you might imagine, use melee.
If you don't want to use the pet spell, you can BYOS/BYOS custom and replace it with something else.

Finally, please make sure you post in the correct location, which would be the MQ2Mage discussion thread.
Thanks for the ideas. I stopped using /mag usemelee after I got whopped and killed on a few large pulls. I'd still rather be ranged and let my pet tank take the hits.

I don't want to rework the entire spell lineup for a situation that's very specific, like this. Everything else works well and I really don't want things to change much.

Also, even KA acknowledges this is an issue and has a line for "PetBreakMezSpell=".

I'm not the only one affected by this. Wouldn't you want to provide a solution to this for everyone? ...or should we all do BYOS and forget that these plugins are supposed to simplify things?

Anyway, I really do like the MQ2Mage plugin, I just wish there was an easier solution to what (in my mind) should have already been considered for a Pet Tanking class. Does it work this way for all Pet Tank classes?

I thought of one other possibility. There's already a setting in the .ini for pulling. Perhaps this setting can be used to select which spell is used when the next attack target is select and it's mezzed.

Please consider making this change. It would really simplify things and make the MQ2Mage plugin even more powerful.

A caster tank SHOULD be able to consistently break mezzes without doing melee and risk staining our robes. Ugghh. :rolleyes:

Thanks again for considering this.
 
Thanks for the ideas. I stopped using /mag usemelee after I got whopped and killed on a few large pulls. I'd still rather be ranged and let my pet tank take the hits.

I don't want to rework the entire spell lineup for a situation that's very specific, like this. Everything else works well and I really don't want things to change much.

Also, even KA acknowledges this is an issue and has a line for "PetBreakMezSpell=".

I'm not the only one affected by this. Wouldn't you want to provide a solution to this for everyone? ...or should we all do BYOS and forget that these plugins are supposed to simplify things?

Anyway, I really do like MQ2Mage plugin, I just wish there was an easier solution to what (in my mind) should have already been considered for a Pet Tanking class. Does it work this way for all Pet Tank classes?

Please consider making this change. It would really simplify things and make the MQ2Mage plugin even more powerful. A caster tank SHOULD be able to consistently break mezzes without doing melee.

Thanks.
unfortunately, it is something we know about - but not something we have a solution for at this time. When we do, we'll fix/update it. There are a lot of consideration that are important - imagine your mage just breaking with giga-mega-crit of doom for 999,69,420 damage and summoned and dead - at least melee is less damage.

does this mean "we hate you samagram and anyone who pet tanks"? no, we know this is a pain point for folks who are trying to pet tank - at the end of the day the focus is for group automation, and some focus is spent on some of the basics (that doesn't mean we won't fix it, it just means it isn't at the top of the list at this particular second)

OurNoteToOurselves said:
// pets can not break mez, so we should come up with a way to handle that

your "i guess you just want me to throw everything away" seems silly. stop it. no one wants that, and no one suggested that

yes, it is the same way for all the classes that would use a pet and not have melee turned on (mag/nec/enc)
 
:rolleyes:
unfortunately, it is something we know about - but not something we have a solution for at this time. When we do, we'll fix/update it.


your "i guess you just want me to throw everything away" seems silly. stop it.

yes, it is the same way for all the classes that would use a pet and not have melee turned on (mag/nec/enc)
I know it seems silly, but it's kind of a deal breaker. I can't tank with my Mage currently and I REALLY want to.

I even set up some AddClickies with the PullItem switch hoping they might get used when a new fight begins.

Clicky8=Molten Komatiite Orb|PullItem|On
Clicky9=Summoned: Voidfrost Paradox|PullItem|On

Maybe create an AddClicky switch for BreakMez?

Anyway, thanks for your response.
 
Plugin - MQ2Mage

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