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well, you still didn't say what automation.basicly grinding mobs throw that dot snare in tov sk still needs work and auto pull sometimes gets him killed when im playing on shmy
useing mq2 mage

there is theuseing mq2 mage
/mag coth command./mag coth ${Group.MainTank} if your group maintank is greater than xyz distance away, and below xyz health/bct magename //mag coth ${Group.MainTank}how would i use /mag coth (name) in eqbc form from sk or shmy useing mq2next sorry not good at writing script etc
We definitely do several auto inventory checks.Mq2mag still works amazing! I had a snag earlier today though. When my mage summons a mod rod he wont automatically place it in inventory. He’ll just hold it forever and he wont cast or assist or anything . Is there a fix for this or am I missing something? I don’t get the standard message I get with the other chars that say holding something on cursor for 15 seconds then auto inventorying yaddayadda. Is there something I don’t have selected?
If I've left my guys online for a few days, I get a similar issue but with the pet weapons. My mage will open the pack but never put the bag or weapons in inventory. As well as never giving weapons out. If I reboot...all is good.It doesn’t do it all the time but I’ve just alt tabbed back to my mage to see it does it on occasion . It hasn’t done it since I last reported so maybe just a fluke ? Thanks for your response
You do not need a top level inventory slot. It will drop everything it summons into your inventory bags. There's literally nothing you have to do.Hi all.
Big disclaimer. With 27 pages it is a bit overwhelming to play catch-up.
With that said, I saw earlier on that CoH was not going to be a feature but in the commands tab I see that you can use the aa version via sending the slash command. Fair enough. My questions is with respect to pet armor. In a previous thread somewhere near the first half of this discussion, Sic mentioned that the plug-in did not summon anything or delete anything. I believe he was responding to someone who was running the plug-in and a macro at the same time and things were going FUBAR.
Sorry I digress. Back to my question. in addition to weapons, does the plug-in summon any other pet items, such as armor. The reason I specifically ask about armor is because I know if you use Kissassist you need to keep inventory slot 1 open for the summoned bag of armor which goes poof after handing the pieces to the pet.
Again sorry to ramble. I just get burned out around page 15 when trying to play catch up with all the CWTN plug-ins.
Be well. Happy Gaming.

Make sure to always check the faq stuff firstThanks @Many_Whelps. My head was starting to swim trying to sort out changes and additions from a year or so ago. There are 27 pages in this thread, not unlike some of the other CWTN Plug-in threads, so when fatigue sets in, I am afraid I might have missed the answer somewhere around page 22.![]()

nope, it isn't going to do that, it is going to be attacking what you/your ma is attacking, if it isn't we assume it is doing wrong thingsquestion about sending mage pets to atk diffrent targets on extended target say i want my sk to use eqbc to send mage 1s pet to atk slot 3 mage 2 pet to slot 2 etc mage crowd controll basicly lol
Well, the toons will summon the pet weapons. Since we don't use aggro weapons, nor do we delete the aggro weapons or the bags that get summoned, it's reasonable to suspect your inventory may be filled with items that we have no intention of using. I'm fairly anti delete stuff for you in that you're expected to be there anyway, so pausing the plugin and deleting the summoned bags and the aggro weapons to make space shouldn't be too hard to accomplish.If I've left my guys online for a few days, I get a similar issue but with the pet weapons. My mage will open the pack but never put the bag or weapons in inventory. As well as never giving weapons out. If I reboot...all is good.
Hi Chat,Well, the toons will summon the pet weapons. Since we don't use aggro weapons, nor do we delete the aggro weapons or the bags that get summoned, it's reasonable to suspect your inventory may be filled with items that we have no intention of using. I'm fairly anti delete stuff for you in that you're expected to be there anyway, so pausing the plugin and deleting the summoned bags and the aggro weapons to make space shouldn't be too hard to accomplish.
Aside from that, there isn't much information to go by for me to make any recommendations or for me to try and troubleshoot since I'm not able to reproduce it, and I can't see an issue with the way it's currently coded.
Thanks for feedback. Once I see this I’ll reboot. Kinda figured this was the case anyway.If I've left my guys online for a few days, I get a similar issue but with the pet weapons. My mage will open the pack but never put the bag or weapons in inventory. As well as never giving weapons out. If I reboot...all is good.
MQ2Mage
- Added XTargetBuffing
Please make sure to check the FAQ.Hi Guys, I got some issue with the plugin. The plugin is loaded and the mage none-stop wants to give weapons to the pet, even if it has already. I temporary fixed that by disabling UsePetWeapons. When I manually target a PC/NPC it automatic removes that target.
Tried to reload the plugin, but did not work. Something else I can try?
What pet specifically - spell, class, level? We would only give it if it wasn't holding a weapon.Hi Sic, Ive readed the faq, but it is not a charmed pet. It tried to give the the mage summoned pet.
What pet specifically - spell, class, level? We would only give it if it wasn't holding a weapon.
There are some things to handle super low lvl stuff, or even druid summoned pet (low lvl) who only has 1 arm
If the pet is bugged try dismissing the pet and resummoning.
You would really only want one mage doing weapons tbh.Sic,
Just curious. Does mq2mage also try to hand weapons to animals and animations? I was wondering if they are trying to hand things to my beastlord’s tiger and enchanter’s flying swords. Sometimes I am finding Summoned weapons in the mages’ bags. I guess the other thing could be both mages are summoning and one is beating the other to the handoff. Maybe I should turnoff hand weapons on one mage.
Be well. Happy summoning.
do you have group coth memorized? cause it works as expectedIs Group CoTH bugged? I cannot seem for the life of me able to use it. Does it need to be a BYoB?
/dex magename /mag gcoth name or /mag gcoth ${Group.MainTank} does nothing. Am I doing it wrong?

11/27/2021
MQ2Mage
-- Added functionality for AA and spell Coth
--- /mag coth bob
--- this will use the AA if you have it, or the spell if you don't have the AA and the spell is memorized
-- /mag gcoth bob
--- this will use the memorized spell "Call of the heroes"
-> NOTE <-
- You will still need to byos, or utilize something like turning off useSkinDS (makes your gem 9 empty) to memorize Coth if you want to use the memorized spell version (we skip the regular coth spell if you have the AA, but this would apply for the group coth, or pre-AA coth, for example).
-- at least at this time, we're not memorizing it for you.
Ahh, was not memorized with BYoS. My bad! Sorry, and thanks!do you have group coth memorized? cause it works as expected
View attachment 40774
INI:11/27/2021 MQ2Mage -- Added functionality for AA and spell Coth --- /mag coth bob --- this will use the AA if you have it, or the spell if you don't have the AA and the spell is memorized -- /mag gcoth bob --- this will use the memorized spell "Call of the heroes" -> NOTE <- - You will still need to byos, or utilize something like turning off useSkinDS (makes your gem 9 empty) to memorize Coth if you want to use the memorized spell version (we skip the regular coth spell if you have the AA, but this would apply for the group coth, or pre-AA coth, for example). -- at least at this time, we're not memorizing it for you.
you're more asking general mage questions rather than mq2mage questions,Hi All,
I just did my first shot at Zlandicar, and failed at 12% or so... I feel like my mage is the issue, that is why I am posting here. I have cwtn plugins for Rogue, Mage, War and Cleric, and in this fight I had a glyph ready on warrior, rogue and mage and checked the UseGlyph box before the fight. Still, the mage seems to underperform massively.
Gear wise rogue and mage both have full faded snowbound. My mage has an enhanced minion xxvii in one slot, and enhanced minion xviii in the other. I hope they don't interfere. Otherwise mage and rogue have similar gear, but the damage output is just massively different.
All characters are lvl 116, max AA. All spells / tomes up until 115.
Any idea what I could improve?
Using two EM items will not mess anything up. You will get the benefit of the higher one. What popped out to me is that you're using a 100-105ish EMXVIII, is the rest of your non visibles on par with that?Hi All,
I just did my first shot at Zlandicar, and failed at 12% or so... I feel like my mage is the issue, that is why I am posting here. I have cwtn plugins for Rogue, Mage, War and Cleric, and in this fight I had a glyph ready on warrior, rogue and mage and checked the UseGlyph box before the fight. Still, the mage seems to underperform massively.
Gear wise rogue and mage both have full faded snowbound. My mage has an enhanced minion xxvii in one slot, and enhanced minion xviii in the other. I hope they don't interfere. Otherwise mage and rogue have similar gear, but the damage output is just massively different.
All characters are lvl 116, max AA. All spells / tomes up until 115.
Any idea what I could improve?
unfortunately focus AAs aren't purely linear, they have "steps" so you can end up getting *ZERO* focus benefit, which is dumb imo, but that is how they designed itCurrently the gear is from Eastern Wastes / Great Divide plus Snowbound, so mostly rec. 110. Just ears I only have one good item. I only started farming Western Wastes last week ago.
I also just noticed that I have all AA except the focus AA, I totally missed that tab....
Go into Cobalt Scar and farm Octave - https://cov.eqresource.com/octavesforzando.phpCurrently the gear is from Eastern Wastes / Great Divide plus Snowbound, so mostly rec. 110. Just ears I only have one good item. I only started farming Western Wastes last week ago.
I also just noticed that I have all AA except the focus AA, I totally missed that tab....
