nah, the plugin doesn't, it is just getting groundspawns.
if you wanted to make a macro to handle combat and turn off "ground active" if you decide to fight you can do that - but otherwise, it is going to go and get the shinies.
like have for kiss, you could just make a dps entry like:
(untested)
INI:
dps1=command:/ground active off|99|once|cond1
cond1=${GroundSpawns.Active}
and then some method/means of turning it back on.
if you are SoSing (which i strongly recommend) there shouldn't be many places that you need to combat mobs.