Hello,
Am currently experiencing a bug (most likely on my end) in the "Don't Fear the Destroyer" the UF level 85 task, at location between 25 and 26 my characters are running back and forth about once every 3 runs. The issue I am seeing is that it tries to run to the location with 2 targets, the targets get cleared and you see the error of not able to /face the nearest target. It continues if I manually target one of the enemies at the location. Here is the screenshot of where it happens. Where my group is located goes to the BB mark, then it clears the target for some reason, then returns back to where my group is displayed in the map. Unless I manually target one of the 2 mobs in the BB location it repeats going back and forth.
The debug mode keeps repeating this command.
The MQ2grind.ini is not touched except the pulling method is set to /attack instead of /range. My current group setup is WAR/CLR/DRU/ENC/MAG/RNG. All using CWTN. The MQ2grind config is something liket his:
Only running one
Lua script which is the medding in during the grind. Found in this very discussion thread. And I do not think its interfiering in any way.
I can remedy them if I am paying attention when the issue occurs. And the weird thing is it does not happen always, about 50%-60% of the time which is strange and I believe from my observation as I stated, the pull length could be a bit too far and it loses its target to attack while moving? Which can be manually fixed if I target the mob again. I see it happen on other location as well specifically location 27 but it does correct itself and continue, but on this specific location it does not unless intervined by myself. I did try to change it to /range to pull from range but it made no change. It tries to move to the location, loses its target (even when they are in front of the 2 mobs) and returns. The issue could be that all the mobs are not aggressive in this instance when grinding.
Hope I explained the issue with enough detail.
Thanks!
EDIT: Seems like someone has posted similar issues that I am having. As mentioned above, for me it only happens between location 25 and 26 (according to the MQ log), which does not get resolved on its own. It does fix itself on other areas like between 27 and 28. Other places I did not see any issue.
EDIT2: Today I have returned to check all the settings to see if any of these made any difference. The issue is that I do not know which setting I changed did the trick.
1. My tank had a camp radius of 45, reason I had this is due to the tank stopping the mobs she pulled on some areas(dungeons specifically) which prevented line of sight of my other characters. I set this back to 60.
2. On the Grind UI setting, I have set the pull distance from 35 to 50, one of the options given by the
Lua.
3. Same on the Grind UI, I have set my tank default setting to MQ2War + MQ2Eskay +MQ2Paladin, instead of just selecting MQ2War
4. Finally again on Grind UI, I have set the LTDistPullCmd and clicked the default setting of CWTN, as well as the GTDistPullCmd and selected to AllCWTNTanks.
So far on the 4th loop and it have not got stuck. I do not know if these changes work on other plugins like KA, MuleAssist, or RGMercs. But hopefully it helps for those who had similar issues. I may make Edit3 should it get stuck again on the same place. but at the current moment its looking good.