- Buyer
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Not sure if this question will make sense, but I'm going to give it a try lol. So, if there are say, three mobs in camp, is there a way to get MQGrind to issue a separate issue call when the tank switches to the second mob?

Not sure if this question will make sense, but I'm going to give it a try lol. So, if there are say, three mobs in camp, is there a way to get MQGrind to issue a separate issue call when the tank switches to the second mob?
So, let's say I'm using something other than the usual things to make MQ do the assist calls on the boxes. However, this doesn't do automatic assist calls in a similar way to CWTN but rather does it "manually" from the driver every time. I added the /assist command into the LTDistPullCmd, to get the assist on the first mob, however MQ2Grind doesn't send out an assist call for each individual mob, only the first one, if that makes sense.
It works from lvl 85 to 125 instance, very very well.. its made 10000000000 AA's by now i bet, quick and efficiently.. out of the wayBeen AFK for a few years, will this work at level 125 for AA XP? or would it be too slow?

It works from lvl 85 to 125 instance, very very well.. its made 10000000000 AA's by now i bet, quick and efficiently.. out of the way![]()
Pretty sure I’ve done 100,000,000 myself….. too many groups.
It should it's the same routine regardless of instancewhy does my toon sit after getting the tasks in laurion inn (doesn't happen anywhere else...)?
EQ can error out and "think" you have a task (and its normally only 1 char). If it keeps happening, you might need to re-log that team and see if it clears.Any idea why MQ2grind would be telling me when I don't have a task currently?View attachment 58008
Hope it helped and WB man, hope life is good now!Thanks buddy.
hiccup in the matrix
dunno what is going on the grind left one toon in the mission and my requester kept trying to request this over and over
also strange red lettering going across my screen seems x target out of range may have gated don't know if that is with this as well

also strange red lettering going across my screen seems x target out of range may have gated don't know if that is with this as well
I had this yesterday, nothing todo with grind has I don’t have it. But I have no idea what it is from though.
yeah already fixedWhile that's not related to MQ2Grind, I do know what its from and let them know.
I'm certain that after the next build of RG you'll no longer see that![]()
i cant seem to clear the message "found a blocking task".
3/03/2024
--
Added
- Introduced a new variable `SafetyExitMinutes` which will exit an instance if you've not progressed through the instance in # minutes (config in the UI)
- Introduced a safety check to avoid the forever-ask-for-quest scenario
Updated
- Updated PULL routine to ensure a valid navigation path exists
- Updated the default option buttons to include `RGMercs (Lua)` auto-configuration
- Updated wording on lock out messaging to be more accurate
Fixes
- Fixed ToV Icebound Avatar...

Please enable grind debug. It will tell you what's wrong. Once you see the issue see if you can resolve it if you cannot, let be know what the error states please.Having a strange issue on progression server with the grounds mission - mashing pumpkins. I have restarted EQ and my PC. Redguides launcher patched to latest release. In the grind UI window, I can click run to quest giver and it works fine. Clicking start, however, produces nothing. In Debug variables I see bGrindCanStart - False.
I have been running this grind all week with no issues, so not sure what I am doing wrong. Is there more info I can provide to help troubleshoot?
I am set to MA/MT on my tank (SK) and attempting to start from that char.
View attachment 58303


some conflicting information?
MQ window debug shows failed, but grind ui window shows true.
View attachment 58308
View attachment 58309
clicking the start button in grind ui or typing in /grind start doesn't give me any additional error messages to go off of.
I have the NPC Barkley targetted and can manually request the mission from him. Running away and clicking the run to group quest giver button in grind UI does work fine and runs my group back there. Anything else I can test?
Also, this is 3 characters and 3 mercs if that affects anything.
View attachment 58310
/grind end gives me this as expected
View attachment 58311
but /grind start does nothing
Also super easy to fix to just manually request the task then cancel. Start-up is no issue after.That commonly happens when you've camped a toon that was in a previously shared task with your driver; without ending it on them.
some conflicting information?
MQ window debug shows failed, but grind ui window shows true.
View attachment 58308
View attachment 58309
clicking the start button in grind ui or typing in /grind start doesn't give me any additional error messages to go off of.
I have the NPC Barkley targetted and can manually request the mission from him. Running away and clicking the run to group quest giver button in grind UI does work fine and runs my group back there. Anything else I can test?
Also, this is 3 characters and 3 mercs if that affects anything.
View attachment 58310
/grind end gives me this as expected
View attachment 58311
but /grind start does nothing
Huge oops, I'm sorry. It's fixed now.
Thank you @Elrem for raising the problem.
Thank you @greyn for testing the fix.
Thanks a lot @a_moss_snake for making me break it testing that feature you wanted!
What is a SANITYCHECK Step 1 scCounter++[1] mean?
That is what I get in the debug messages over and over again. it won't let me start a grind.
Also I have had several issues with toons stalling out and just standing there when they should be going to the next location. All day yesterday I kept having to intervene and manually move my toons before they resumed navigating themselves again. This happens constantly, maybe 1-2 times a clear (20 mins normally to clear).
