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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Grind

Release MQ2Grind 3.1.52471.11

Of the TOV and COV tasks, which one would you say has the least number of large pulls? Singles and doubles are fine, but when it's 3-4 sometimes i start to lose my tank on a bad damage spike

TOV: Kael entrance is brutal but if you can survive the wolf pack, it's pretty awesome.
TOV: GD/Restless assault is my favorite. You need proper gear and crowd control and not use selos.
COV: if you can't handle TOV you can't handle COV.
 
I am currently interested in this but have a couple of couple questions.

1. Is there a reason it only available through Paypal and not Stripe? I am assuming Hytiek is not setup for it like the CWTN plugins are.

2. My tank 114 SK has always been light on AC. He has been able to pull 4 mobs (1 named-3 non named) and survived @ the small fort in Frontier Mtns. (regular zone) into 20-30% range.

3. I have 114 SK, 112 Sham, 110 Mage, 110 Wiz, 110 Bard, 110 Ranger for my team. By reading other posts, best to AAXP on higher levels til other catch up. Would there still be a issue with group comp at same levels for higher level runs?

4. I am not sure how yet to set up auto-accept rez in INI file. If say the whole group were to die, would the group go back in to pick up where it left off at their deaths or start a new one or just end?

5. Is there a better group comp for just running lower toons, say a 3-4 man group to run 1-3 alts through any of them to level them up?
 
Hi All! I'm loving this plugin so far. It's running flawlessly. Question regarding best progression approach:

Group is currently 115, with a 113 shaman, and handling Relentless Assault runs with ease. Getting about 130 kills per hour. However, the exp per kill is starting to drop off big time. Right now, I am getting .133% a kill on the 113 shaman (with a 50% pot on) and .07% a kill (with no pots) on the 115's. What's the next best spot for xp/kill after RA?
 
Hi All! I'm loving this plugin so far. It's running flawlessly. Question regarding best progression approach:

Group is currently 115, with a 113 shaman, and handling Relentless Assault runs with ease. Getting about 130 kills per hour. However, the exp per kill is starting to drop off big time. Right now, I am getting .133% a kill on the 113 shaman (with a 50% pot on) and .07% a kill (with no pots) on the 115's. What's the next best spot for xp/kill after RA?
Shei is better XP, however, you pointed out a couple things. A, RA is easy for your group, B you doing it fast. I dont know if Shei, even with the better XP would be ore XP per hour/worth the possible deaths.
 
130 dark blue per hour is pretty good , and sure beast CRing because you bit off more than you can chew
 
130 dark blue per hour is pretty good , and sure beast CRing because you bit off more than you can chew
Yea, you're probably right! Once the shaman hits 115 (and assuming the group is fully kitted with 115 group gear), do you advise just staying in RA for the 115-120 push? Running SK/SHM/BRD/BST/BER/BER
 
Yea, you're probably right! Once the shaman hits 115 (and assuming the group is fully kitted with 115 group gear), do you advise just staying in RA for the 115-120 push? Running SK/SHM/BRD/BST/BER/BER
once you are 115, and you have your AAs 75/80% maxed for 115, then I would go and do the merc/partisans for ToL, great xp and then you get mount as well. 4 missions and you get xp and the familiar.
THEN go grind out the rest of your xps, shei grind is nice
 
once you are 115, and you have your AAs 75/80% maxed for 115, then I would go and do the merc/partisans for ToL, great xp and then you get mount as well. 4 missions and you get xp and the familiar.
THEN go grind out the rest of your xps, shei grind is nice
Sounds like a good plan. Thanks!

once you are 115, and you have your AAs 75/80% maxed for 115, then I would go and do the merc/partisans for ToL, great xp and then you get mount as well. 4 missions and you get xp and the familiar.
THEN go grind out the rest of your xps, shei grind is nice
Does your entire group get credit for Partisan quests or does each player need to collect/loot/pickup any relevant quest items?
 
Hyteik maybe look at into the temple b for 75-94 flipping? Doing it manually now seems pretty good exp till u can do the 95 flips.

Using mq2paladin clears the whole instance quick lol
 
Sounds like a good plan. Thanks!


Does your entire group get credit for Partisan quests or does each player need to collect/loot/pickup any relevant quest items?
Depends on the zone and part quest. Some are group and some are solo. Check eqresource.com under the ToL info and each zone has each mer/part listed.
 
I've been doing Restless Assault with good success, but I did notice one thing to be aware of. I have clicked on med to full mana before quitting to make sure the shammy and chanter are full strength for the next run. The issue that happened to me once or twice is when everyone is paused at the end medding, if the enchanter had a charmed wurm it wears off and wrecks everyone while they're paused. So needless to say, i have turned off charm going forward :cool:
 
Hi, I have been getting the following error in my MQ window when running grind. It causes my tank to stand there and do nothing during a pull. It just happened that this happened at zone it but it occurs randomly. Any suggestions?
 

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Hi, I have been getting the following error in my MQ window when running grind. It causes my tank to stand there and do nothing during a pull. It just happened that this happened at zone it but it occurs randomly. Any suggestions?
do you have something trying to do a /ma I would check your settings and entries in your grind ui
 
do you have something trying to do a /ma I would check your settings and entries in your grind ui
I checked the entries. I am using the CTWN/MQ2 class plugins on my shd/shm/rog/ber/bst and I've used KissAssist and RGMercs on my bard. The tank configs are the standard with the only docommands are in the LTD and GTD pull sections, nothing there referencing 'ma' at all. The pauses and set class mode 7 are used at the start of the grind. I have my shd set to MT and MA

I checked the class configs and its the standard where switchwithma is set to on, as the only 'ma' reference.

[Tank]
Start=/squelch /multiline ; /docommand /${Me.Class.ShortName.Lower} pause on; /docommand /${Me.Class.ShortName.Lower} mode 7
[Tank]
LTDistPullCmd=/squelch /multiline ; /nav target log=off; /timed 5 /attack on; /timed 10 /docommand /${Me.Class.ShortName.Lower} resetcamp
[Tank]
GTDistPullCmd=/squelch /docommand ${If[${Select[${Me.Class.ShortName},PAL,SHD]} > 0,/multiline ; /cast 9; /face; /timed 20 /nav target log=off; /timed 25 /attack on,/multiline ; /range; /face; /timed 20 /nav target log=off; /timed 25 /attack on]}


[Beastlord]
Start=/multiline ; /bst mode chase; /bst switchwithma on; /bst assistat 97
 
Hey all, wondering I know MQ2Grind has a setting to med group to full mana at end of the grind. I also know MQ2Eskay has the feature to 'watch the clerics mana' I have both of these set at the moment. It does pause at the end of the instance to let the group med, however it does not wait when my cleric is below my set mana on Eskay. Does the behavior exist or do i need to learn how to do this through some other method like a pull command?

Thanks!
 
Hey all, wondering I know MQ2Grind has a setting to med group to full mana at end of the grind. I also know MQ2Eskay has the feature to 'watch the clerics mana' I have both of these set at the moment. It does pause at the end of the instance to let the group med, however it does not wait when my cleric is below my set mana on Eskay. Does the behavior exist or do i need to learn how to do this through some other method like a pull command?

Thanks!
If the cwtn plugins aren't doing the pulling, then the cwtn plugins pulling settings are not doing anything.

Meaning, that since grind is doing the pulling, the cwtn pulling settings don't do anything, including group watch.
 
This sounds fucking amazing and the video looked great, I am on the fence though with the price definitely gonna think about it.
 
This sounds fucking amazing and the video looked great, I am on the fence though with the price definitely gonna think about it.
to me its a no brainer... the amount of use i've gotten out of Grind is far beyond the price. Remember time is money....
 
This sounds fucking amazing and the video looked great, I am on the fence though with the price definitely gonna think about it.
What Greg said. If your crew is not totally undergeared at 95 - (that's a rough start), grind is absolutely amazing. Grind responsible, of course :-D
 
My out of group and different-computered Zerker is getting spammed with this during the other group's grind session. Can a check be added to only send it to the in-group zerkers?
1685466614758.png
 
Because my addictive personality is winning at the moment I'm about ten minutes from pulling the trigger on this. However I have a concern. My group is currently 115 war, shm, and bard. I have two level 100s with a beast and a druid. The kennel 100s are heroics with very little gear upgrade from granted. Solid but not the greatest.

The warrior, shaman and bard are subbed and have their auto level aa's.

The 110s are in snowbound gear fairly solid. I would like to get the level 100's to level 110 as quickly as possible.

Will this group make up work do you think or too melee heavy?

Running mq2shaman, mq2bst and mq2war for 110s. Rgmercs for the bard and kissassist for the druid.

I'll run a DPS caster merc until I figure out the grind and what else I need. I suspect a mage or wizard or nec. Since I'm melee heavy.

I guess start at the lowest level ones to get the 100s some levels and move up from there.
Thanks!
 
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Because my addictive personality is winning at the moment I'm about ten minutes from pulling the trigger on this. However I have a concern. My group is currently 110 war, shm, and bard. I have two level 100s with a beast and a druid. The kennel 100s are heroics with very little gear upgrade from granted. Solid but not the greatest.

The warrior, shaman and bard are subbed and have their auto level aa's.

The 110s are in snowbound gear fairly solid. I would like to get the level 100's to level 110 as quickly as possible.

Will this group make up work do you think or too melee heavy?

Running mq2shaman, mq2bst and mq2war for 110s. Rgmercs for the bard and kissassist for the druid.

I'll run a DPS caster merc until I figure out the grind and what else I need. I suspect a mage or wizard or nec. Since I'm melee heavy.

I guess start at the lowest level ones to get the 100s some levels and move up from there.
Thanks!
I mostly have been grinding out Great Divide but recently did low level group through Goblins and Fools and Contract of War. My crew started off as group with a 4 95s (Pal/Shm/Rog/Ber) with a 110 bard and 116 Bst. I had decent gear and my pal was getting rocked in Goblins and I had my BST tanking for quite a while. I had many wipes but around the 103/105 range it started to become doable and the pally could tank but still had several wipes. There are 2 hard pulls where I would consistently get 4-5 mobs on one pull and 6+ on another pull. Mobs are like 103 if i remember correctly
Eventually I subbed out the pally for my 120sk and moved to Contract of War. My 110 shaman was having issues dying to I tried a 115 shaman and ended up just bringing in my 120 clr and i didn't have any issues after that. It seems like there are 2 pulls that cause issues: the first pull my healer would consistently get initial agro and die before my tank came online to do anything and there was another pull deeper in where my shaman would die. Having the healing power and plate of the cleric helped me pull through those.

My crew is now in Great Divide 120 SK/CLR and 110 Brd/Rog/Ber 116 Bst. At that point I had no issues and rarely wipe. I think Great Divide has the cleanest set of pulls with I think only one pull being 4 mobs. They can run all day while I work without a wipe.

Shei is pretty clean starting 118 with max aa for that level and i didn't have any issues when i was running that with my other crew.

Grind is great but will require more attention to clean up wipes with the lower level instances. Having two healers/rezs should help with the issues I was having. My original crew had a clr and nec so double rez really helped keep the automation going if my healer died.

my first crew was a 115 auto grant sk/clr/bst 113 autogrant mag/nec and 115 max TOV AA enchanter. until my crew had about 3kAA they would wipe every couple hours but they quickly where they got to the point where they could solo great divide all day. Now I set AA to 100% and my crew just levels after maxing the AA for their current level.

My sk is mostly TOL raid geared and could literally solo GD so for me the heals are for the group and at this point im thinking about subbing my shaman back in but i really love how powerful a cleric is in terms of pure healing as she can tank and heal well if needed; i think im going to do a test run to see my kills per hour with my shaman to see how big a difference it will really make. Having solid CC goes a long way to helping the automation run well. Make sure youre running instances where your bard mez is effective and you should be fine. Just keep an eye on stuff and you will get to the point where your crew can just run for hours with no issues. I have saved so much effort using grind while im working.

I am running MQ2class on all my toons but the bard i am running rgmercs

As for your other class it depends on what you want/like. I found wizard to be underwhelming and my mag would out damage them by quite a bit. My Mag almost always out damages my necro even on longer names fights but not my much (i was also running a pet heavy crew). Necro damage takes a while to ramp up but its great for named.
 
So purchased and fired up into GMM for first run. 111 warrior, 111 shaman, 110 bard, 109 bst and druid and a 120 beserker. With the exception of the shaman getting stuck on a bush and not being able to heal tank, it was pretty smooth.

About 17 AA per run and 8 to 9% a run for the 109s. Not too horrible.

I should have gotten this earlier.

It seems I like melee groups over range. But so far it works.
 
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View attachment 49132

not sure what to do about this one
- The RG Launcher is unable to *delete* old files.
-- This means you will get an error box if you don't have a current plugin that matches the mq build
-- You should check the plugin tab of the launcher to ensure you have downloaded a current file if you still have a license, otherwise
-- your options are:
--- a: purchase a license
--- b: delete the old .dll in your plugin folder, and/or
--- c: change your macroquest.ini to MQ2PluginName=0 under [Plugins]
 
So purchased and fired up into GMM for first run.

I should have gotten this earlier.
Welcome aboard. I did GMM for a long time. If you don't want to pay as much attention it's a great way to slow burn all the way up to like 118ish before switching to GD. I've never done any of them but those two for xp purposes.
 
Welcome aboard. I did GMM for a long time. If you don't want to pay as much attention it's a great way to slow burn all the way up to like 118ish before switching to GD. I've never done any of them but those two for xp purposes.
Really? Interesting. I am currently in GD at 115 and was thinking it might be time to move to the next. Better to stay here?
 
Really? Interesting. I am currently in GD at 115 and was thinking it might be time to move to the next. Better to stay here?

You could try Shei, its slightly better XP - no good TS drops, from what I remember, though. And if you are unlucky at roamers and your tank/cc ain't good, you'll probably wipe.

I did CoW/GMM until 115ish, then GD until 118ish, then Shei/GD/MS.

CoW is also really easy mission to finish at the end of your grind session, so that might be a bonus.
 
You could try Shei, its slightly better XP - no good TS drops, from what I remember, though. And if you are unlucky at roamers and your tank/cc ain't good, you'll probably wipe.

I did CoW/GMM until 115ish, then GD until 118ish, then Shei/GD/MS.

CoW is also really easy mission to finish at the end of your grind session, so that might be a bonus.
I have been delaying getting flagged for COW. This might be a good reason to.
 
I have been delaying getting flagged for COW. This might be a good reason to.
The flagging is a bitch, remember to check with steps you get flagged as a group and which you need to do for all chars, so you don'T have to redo 6hrs like me .)

On the plus side as well: the old chase loot still drops in CoW, it is said...
 
The flagging is a bitch, remember to check with steps you get flagged as a group and which you need to do for all chars, so you don'T have to redo 6hrs like me .)

On the plus side as well: the old chase loot still drops in CoW, it is said...
It is quite possible that this is the reason I haven't chased it yet. Path of least resistance. But I suppose I should move it up the list.
 
It is quite possible that this is the reason I haven't chased it yet. Path of least resistance. But I suppose I should move it up the list.
I did the first couple quests for CoW and then gave up, too much of a pain when the goal is to level up and avoid that expansion all together. GD you can just walk right into and start, you'd probably make a level or two there by the time you're done futzing around trying to do all the CoW quests just to access that task.
 
This plugin is amazing. My 115 group of SK, CLR, BRD, ROG, BER, BST is averaging 131 AA's on 128 kills per hour without a hitch. CWTN on all save the Bard, who is running KA. All toons assigned AA plus 3k-10k, Waxing Crescent gear.

I highly recommend getting this; wish I had sooner, as it is much better than the camp I spent many an hour on in Eastern Wastes (Coldears/Cadcane).
 
I am having a problem that I have seen mentioned in the thread previously but unable to resolve with the previous answers.

I am getting /if (!$\{Window[SpellBookWnd].Open} &&!&{Me.Standing}) /key press SIT_STAND spammed in the mq2 window on all of my toons except the one who it is from. I have run /dnet localecho off and the issue persists. I logged out and back in after the setting change. Debug is off. I have unloaded and reloaded mq2grind as well.

I am considering just nuking the whole install and starting from scratch but want to see if there is another solution before I nuke it from orbit.
Thanks!
Your question is a Dannet question, the answer, I believe, is you want to turn off commandecho.
 
Did you adjust the setting I mentioned?
Yeah I had actually previously. I figured if localecho would fix it on some, why not commandecho too! No joy. But I don't think I restarted or relogged after so will attempt that next before I post on the dannet thread. Thanks for the direction. I mean worse case scenario I just rm the teh files and start again and slowly add until I figure out where I went sideways.
 
Weird issue, not sure if you have encountered it, or maybe I am missing something somewhere. Using this on my tanks, it runs flawlessly on SHD/WAR, but on the PAL only, it will sometimes not unpause after getting into the instance and starting the session. Maybe 1 in 3 or 4 this happens. Of course, since I am sitting there I unpause it manually.

GD instance.
 
Release MQ2Grind

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