Thanks so much for the continued hard work on this plugin, saved me tons of time leveling alts and catching up with AA's. I hope the baby girl is happy and healthy!
I've been grinding in the "Mean Streets" instance with my almost 100% group geared group/tank. I didn't see anything in the FAQ or the ini, but I'm curious if it's possible for me to adjust some of the waypoints. My group (SK/BL/BRD/SHM/BER/MAG) is very much on the cusp of being able to run this without incident and only self-buffs, but there are a few waypoints that put the tank (Group geared SK) into a less than desirable position for a pack of 3, and when cleric/druid buffs fade, these 3 pack groups have a small chance of wacking my tank. This generally happens because the tank runs to a pack of 3, there is a delay (~1 second) after the mobs engage and MQ2Eskay takes over, and the tank will have his back turn to 2 of the 3 mobs for ~2-3 seconds before AE mez goes off. I think this could be 100% mitigated if the MQ2Grind waypoint was a bit further off from some of these packs of mobs so it pulls the mobs, increasing the likelihood of all 3 of them staying in front of my tank (increasing melee mitigation) and giving a little bit more time for the bard to get that AE mez off.
I know replacing 1 of my DPS with a Cleric merc would probably solve this as well (going to test that soon once one of my DPS max out AA's), but I think I could help greatly improve survivability with just 1 healer

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I'd like to be able to play around with waypoint location, but if this isn't currently an option, I can document some of the more problematic waypoints for you and give feedback as well.
Thanks again!