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MQ2Grind

Release MQ2Grind 3.1.52471.11

So I am wondering how you would recommend dealing with this. I am currently grinding Sleepers Tomb, and I had a near wipe. I rez everyone and did a /grind pause so I give them time to recover before going further. The plugin decided to restart on their own once the characters were rezzed and I nearly wiped again. I then paused again and gave time to recover, re-summon pets, buff, etc. Is there a way to change how the plugin reacts in these situations. I would assume it at least checks for resurrection sickness to end before resuming.


1670090260685.png
 
/grind end
No harm, no foul for starting over. You will have a full compliment of buffs/pets and no rez sickness
 
I didn't know grind would restart where it was. Good to know, thanks Oldman
 
Does anyone get stuck repeatedly in the GMM mission? I get stuck alot on the terrain. On the pillars. In the little tent houses. Terribly annoying. What happens is the healer gets stuck and then I end up dying without a healer. I've tried levitate and shrinking. All seem to have issues. Do I have a bad mesh?
 
So I am wondering how you would recommend dealing with this. I am currently grinding Sleepers Tomb, and I had a near wipe. I rez everyone and did a /grind pause so I give them time to recover before going further. The plugin decided to restart on their own once the characters were rezzed and I nearly wiped again. I then paused again and gave time to recover, re-summon pets, buff, etc. Is there a way to change how the plugin reacts in these situations. I would assume it at least checks for resurrection sickness to end before resuming.


View attachment 43804
You could try more delay after rez setting?
 
Used this add-on with success in Great Divide, unfortunately the XP granted there was very low for the group, so I have been trying the Shei mission. I think some revision is necessary to pick safer places to camp/fight/pull to as opposed to walking down the center of hallways and fighting among the ebb and flow of roaming respawn. Unlike GD, Shei has roaming shades with a quick respawn, this zone needs a unique strategy. Any chance of an adjustment here?
 
Used this add-on with success in Great Divide, unfortunately the XP granted there was very low for the group, so I have been trying the Shei mission. I think some revision is necessary to pick safer places to camp/fight/pull to as opposed to walking down the center of hallways and fighting among the ebb and flow of roaming respawn. Unlike GD, Shei has roaming shades with a quick respawn, this zone needs a unique strategy. Any chance of an adjustment here?

Moving from RA to Shei, mind if I ask what level the group is, do you have ENC|BRD? Are the toons in CoV T3 gear at least?
 
Moving from RA to Shei, mind if I ask what level the group is, do you have ENC|BRD? Are the toons in CoV T3 gear at least?
Certainly, 3x 120s Tank/Healer with bard, +1 level 116 dpser, and mercs. 120s are in full ToL T2 gear (waning), with ToL T3 non-visibles. The 115 has most of the ToL T1 (waxing). Sure a stronger group should be able to muscle down the middle of the hall like they own place, but a group needing to "grind" XP should be able to do get by with a slightly more careful plan. .
 
Certainly, 3x 120s Tank/Healer with bard, +1 level 116 dpser, and mercs. 120s are in full ToL T2 gear (waning), with ToL T3 non-visibles. The 115 has most of the ToL T1 (waxing). Sure a stronger group should be able to muscle down the middle of the hall like they own place, but a group needing to "grind" XP should be able to do get by with a slightly more careful plan. .
Thanks for providing this insight.

On your Tank what's your AoE setting (depending on util?)
On your Bard, are you running AoE mezzing and with what mob count ? I assume you have all spells.

Shei environment is tricky due to the roaming mobs specifically, bad timing can create an unwanted number of mobs and demands a great ENC or BRD.
 
Tank
UseAOE=false
AOECount=2

Bard
MezSpell=Slumber of the Diabo
MezAESpell=Wave of Sleep|3

Shei environment's roaming mobs are tricky but Grind is marching group right down the middle of a wide busy hallway. Setting up camp in a safe spot and pulling is a reasonable way to mitigate risk.
 
Tank
UseAOE=false
AOECount=2

Bard
MezSpell=Slumber of the Diabo
MezAESpell=Wave of Sleep|3

Shei environment's roaming mobs are tricky but Grind is marching group right down the middle of a wide busy hallway. Setting up camp in a safe spot and pulling is a reasonable way to mitigate risk.

I assume you are using CWTN plugin for Tank and KA for Bard?

I'd reconfigure the Wave of Sleep to 2 instead of 3 and see how you do with that update.
 
So I am wondering how you would recommend dealing with this. I am currently grinding Sleepers Tomb, and I had a near wipe. I rez everyone and did a /grind pause so I give them time to recover before going further. The plugin decided to restart on their own once the characters were rezzed and I nearly wiped again. I then paused again and gave time to recover, re-summon pets, buff, etc. Is there a way to change how the plugin reacts in these situations. I would assume it at least checks for resurrection sickness to end before resuming.


View attachment 43804
Setup a react on your main toon that looks for specific things, ie: Mana. Here is an example:

Code:
servername:
ShadowKnightName: 
    GrindP: enabled
    GrindR: disabled

reacts:
GrindP: 
    action: >-
      /multiline ; /shd mode 4; /grind pause; /react enable GrindR; /dex
      ClericName /clr mode 1; /react disable GrindP
    condition: >-
      ${Group.Member[ClericName].PctMana} < 20 && ${Grind.Active}
  GrindR: 
    action: >-
      /multiline ; /shd mode 7; /grind resume; /react enable GrindP; /dex
      ClericName /clr mode 2; /stand; /react disable GrindR
    condition: >-
      ${Group.Member[ClericName].PctMana} > 95 && ${Grind.Paused}

What this does is look for Cleric mana, and if low, pause the grind, sets SHD to Tank Mode, Cleric to assist so they sit down, med to 95, then resumes and sets the modes back to Sic/Chase as appropriate. I had all of my toons in there for checks. You can also use Dannet groups, /cwtn aliases, etc. In fact, I will change mine to use the alias.

Hope that helps!
 
This is why we can't have nice things. As soon as it's posted here either 700 toons are there doing it or it gets nerfed before alot of us even get the chance to touch it.
 
Hytiek, I think this may be good to add to your grind.. would definitely help out a lot.


Not sure how hard or how much time.. but would this be something you may consider ???
So that I'm clear on your ask:

1) Are you asking me to consider this, to farm unbelievably amounts of AA's based on a mistake that EQ did and mention that they are going to fix
or
2) Are you asking me to consider this, for the faction purpose?
 
So that I'm clear on your ask:

1) Are you asking me to consider this, to farm unbelievably amounts of AA's based on a mistake that EQ did and mention that they are going to fix
or
2) Are you asking me to consider this, for the faction purpose?
Faction Purpose, but before they nerf it. 🤣 😂
 
No I don't code.. for a living.. I'm sure if I sat for a few to learn the language I could.. but if a person has done the they could probably do it like Mad Scientist said.. in 10 minutes.

every comment (burdsjm) isn't an opportunity for you to down someone to make yourself feel good.....
I was actually having a HaHa for everyone..
 
No I don't code.. for a living.. I'm sure if I sat for a few to learn the language I could.. but if a person has done the they could probably do it like Mad Scientist said.. in 10 minutes.

every comment (burdsjm) isn't an opportunity for you to down someone to make yourself feel good.....
I was actually having a HaHa for everyone..
I don't think you understand Burds intent. It wasn't directed to you.
 
Mq2Grind worked great on second run once I utilized the tool and designated the group members. Third run had a couple of hiccups and more than likely are user errors.
1. Do you need to designate grp members prior to starting MQ2grind in the /grind showjuilgui prior to each session
2. Should MT class be the one who starts /grind start
 
No I don't code.. for a living.. I'm sure if I sat for a few to learn the language I could.. but if a person has done the they could probably do it like Mad Scientist said.. in 10 minutes.

every comment (burdsjm) isn't an opportunity for you to down someone to make yourself feel good.....
I was actually having a HaHa for everyone..
I only get off at making fun of Hyteik. I’ve seeked therapy but they don’t think I should stop.
 
Mq2Grind worked great on second run once I utilized the tool and designated the group members. Third run had a couple of hiccups and more than likely are user errors.
1. Do you need to designate grp members prior to starting MQ2grind in the /grind showjuilgui prior to each session
2. Should MT class be the one who starts /grind start

Hey there

some answers for you:

1: The group should be formed prior to running MQ2Grind. If you want to swap out toons, best to exit current grind and then start a new one.
2: Currently, yes.
 
I love this plugin and I have used it in several different instances. Starting this week with the Shei Vinitras instance, it stays in the instance and never gets past step 18. It still runs and works but when the timer runs out the group is transported out and then everything stops. Before the last patch it was flipping correctly, and I wanted to make sure that I was really having the issue before posting.
 
First and foremost, this plugin is fantastic. Been using it for almost a year now and plan to re-up when it comes time.

2 quick questions though:

1. Are there plans to put any of the NOS missions in the plugin?
2. I run mostly casters and was curious if there was a way to have everyone sit down automatically when not in combat or cool down. I tend to run oom fairly frequently and it'd be great if when the occasional death happened everyone grabbed a quick power break.

I should also put in here that I use the CWTN plugins for SHD/ENC/SHM/MAG.
Thanks!
 
Last edited:
First and foremost, this plugin is fantastic. Been using it for almost a year now and plan to re-up when it comes time.

2 quick questions though:

1. Are there plans to put any of the NOS missions in the plugin?
2. I run mostly casters and was curious if there was a way to have everyone sit down automatically when not in combat or cool down. I tend to run oom fairly frequently and it'd be great if when the occasional death happened everyone grabbed a quick power break.

I should also put in here that I use the CWTN plugins for SHD/ENC/SHM/MAG.
Thanks!
Scroll up to the react I posted.
 
Man thanks for the fast response! I'm not a coder (Sorry!) and I'm trying to pick this stuff up as I go. I looked at what you put up there, do I just copy/paste that into my MQ2grind ini under the SK part?

Here is what I did, is this right? And is it that easy to add this to other characters in that same ini to get them to sit when low on mana and so forth?

[Shadow Knight]
Start=/multiline ; /shd mode chase; /shd switchwithma on; /shd assistat 98
Pause=/shd pause on ;
GrindP:
action: >-
/multiline ; /shd mode 4; /grind pause; /react enable GrindP; /dex
ChanterName /enc mode 1; /react disable GrindP
condition: >-
${Group.Member[ChanterName].PctMana} < 20 && ${Grind.Active}
Resume=/shd pause off ;
GrindR:
action: >-
/multiline ; /shd mode 7; /grind resume; /react enable GrindP; /dex
ChanterName /enc mode 2; /stand; /react disable GrindR
condition: >-
${Group.Member[ChanterName].PctMana} > 95 && ${Grind.Paused}
End=/shd pause on
 
So I made a new group, lvl 100 on heroic gear, and decided to test it out with Goblins and Fools in FM. Yeah, bad idea. However, it made me look at the ini and I saw something; this bit here:

INI:
[Bard]
Start=/multiline ; /brd mode chase; /brd switchwithma on; /brd assistat 100
Pause=/multiline ; /brd pause on; /timed 10 /twist off
Resume=/brd pause off
End=/brd mode 0

Am I seeing this wrong or is it looking for some non-existent CWTN Bard configuration?
 
So I made a new group, lvl 100 on heroic gear, and decided to test it out with Goblins and Fools in FM. Yeah, bad idea. However, it made me look at the ini and I saw something; this bit here:

INI:
[Bard]
Start=/multiline ; /brd mode chase; /brd switchwithma on; /brd assistat 100
Pause=/multiline ; /brd pause on; /timed 10 /twist off
Resume=/brd pause off
End=/brd mode 0

Am I seeing this wrong or is it looking for some non-existent CWTN Bard configuration?
If you use the /grind UI it has all of the classes setup with the CWTN even if they don‘t exist.
 
So I made a new group, lvl 100 on heroic gear, and decided to test it out with Goblins and Fools in FM. Yeah, bad idea. However, it made me look at the ini and I saw something; this bit here:

INI:
[Bard]
Start=/multiline ; /brd mode chase; /brd switchwithma on; /brd assistat 100
Pause=/multiline ; /brd pause on; /timed 10 /twist off
Resume=/brd pause off
End=/brd mode 0

Am I seeing this wrong or is it looking for some non-existent CWTN Bard configuration?
grind has options for all sorts of automations and configurations - but yes. the answer to your question is a very obvious yes. as you know from clicking on "CWTN" for bard
 
Man thanks for the fast response! I'm not a coder (Sorry!) and I'm trying to pick this stuff up as I go. I looked at what you put up there, do I just copy/paste that into my MQ2grind ini under the SK part?

Here is what I did, is this right? And is it that easy to add this to other characters in that same ini to get them to sit when low on mana and so forth?

[Shadow Knight]
Start=/multiline ; /shd mode chase; /shd switchwithma on; /shd assistat 98
Pause=/shd pause on ;
GrindP:
action: >-
/multiline ; /shd mode 4; /grind pause; /react enable GrindP; /dex
ChanterName /enc mode 1; /react disable GrindP
condition: >-
${Group.Member[ChanterName].PctMana} < 20 && ${Grind.Active}
Resume=/shd pause off ;
GrindR:
action: >-
/multiline ; /shd mode 7; /grind resume; /react enable GrindP; /dex
ChanterName /enc mode 2; /stand; /react disable GrindR
condition: >-
${Group.Member[ChanterName].PctMana} > 95 && ${Grind.Paused}
End=/shd pause on
No, that is a "react" for mq2react, you can't put that in your grind config
 
Release MQ2Grind

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