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MQ2Grind

Release MQ2Grind (2 Viewers) 3.1.52471.11

Now that I think about it, how do you tell Grind to end at an earlier point? In GMM I think there are 26 stops....how would you get it to stop at 24 for example?
 
Now that I think about it, how do you tell Grind to end at an earlier point? In GMM I think there are 26 stops....how would you get it to stop at 24 for example?
That would be the safe mode option in the INI make sure its turned on and then you can list the location you wish to stop at in the line for that instance.
 
You can. The trick is if you run 2 different types of tanks. If you do, start up your first Grind sessions, then reconfigure, save the file, and reload on the 2nd tank; start it up on the second tank.
Heya Hytiek, just want to make sure I understand. Fire up the first group (SK Tank, so /grind resettank shd) and then /grind start for group 1. Then load up the second group (WAR Tank, so /grind resettank war) and then /grind resetting war) and then /grind start for group 2?

Where in there do I save the file?

Thanks again for this!
 
Heya Hytiek, just want to make sure I understand. Fire up the first group (SK Tank, so /grind resettank shd) and then /grind start for group 1. Then load up the second group (WAR Tank, so /grind resettank war) and then /grind resetting war) and then /grind start for group 2?

Where in there do I save the file?

Thanks again for this!

Hi Orbitz

Get group 1 ready then following these steps:
  • /grind resettank shd
  • /grind reload
  • /grind start
Once that group is up and running (I'd wait until they are in the instance, then do the same for group 2:
  • /grind resettank war
  • /grind reload
  • /grind start
I hope this helps. By the way, if you haven't used Next, may I share with you how easy it would be:

1626460761272.png

Single clicking either of those would change all of the settings for you. =)
 
My bard does not have that issue.

Here is my Bard section of the Grind ini
INI:
[Bard]
Start=/mac kissassist assist ${Group.MainTank}
Pause=/multiline ; /mqp on; /timed 10 /twist off
Resume=/mqp off
End=/endmacro
 
That did the trick thx for the assist! the /mqp (on/off) was not set up. This is what I had...

[Bard]
Start=/mac kissassist assist ${Group.MainTank}
Pause=/multiline ; /mqp ; /timed 10 /twist off
Resume=/mqp
End=/endmacro

-Nickabrick
 
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Hi Hytiek. This is a wonderful resource and I have been enjoying the Grind so far.

I have not as yet been able to make my Warrior pull correctly however and it is causing some difficulties in the more difficult (for me) missions.

I am using MuleAssist on all 6 toons and have the warrior set as Main Assist. I set up the Grind ini to pull with my bow and arrow set up. Normally what happens is, the Warrior will target the nearest enemy and instead of firing an arrow and waiting for the mob to come to her, she will target and immediately begin running to the mob oftentimes firing arrows on the way. The bad part is that often she is running into 3,4,5 or even 6 mobs and the Warrior is toast. (Followed by the rest of the group as they are in Chase mode.) What I would like to do, if possible, is have her fire the arrow, wait for however many mobs come, (hopefully only as many as 3 as I can handle that many at once in RA when it is a controlled pull.) and then tank them near where I fired the arrow from.

Is this possible or am I expecting too much? I attached my pull section in my ini for reference. (Sorry, I don't know how to embed the Ini into the message so I sent it as a .txt file.)

At this point I am not even sure if the problem lies with the Grind settings or perhaps a MuleAssist. setting. AFAIK MQ2Next doesn't work with MuleAssist so, I was hoping for a quick double check on my settings and perhaps a suggestion or two on how to get the Warrior to quit doing suicide runs into the mobs.

Thanks in advance and please excuse the long post.
 

Attachments

Hi Hytiek. This is a wonderful resource and I have been enjoying the Grind so far.

I have not as yet been able to make my Warrior pull correctly however and it is causing some difficulties in the more difficult (for me) missions.

I am using MuleAssist on all 6 toons and have the warrior set as Main Assist. I set up the Grind ini to pull with my bow and arrow set up. Normally what happens is, the Warrior will target the nearest enemy and instead of firing an arrow and waiting for the mob to come to her, she will target and immediately begin running to the mob oftentimes firing arrows on the way. The bad part is that often she is running into 3,4,5 or even 6 mobs and the Warrior is toast. (Followed by the rest of the group as they are in Chase mode.) What I would like to do, if possible, is have her fire the arrow, wait for however many mobs come, (hopefully only as many as 3 as I can handle that many at once in RA when it is a controlled pull.) and then tank them near where I fired the arrow from.

Is this possible or am I expecting too much? I attached my pull section in my ini for reference. (Sorry, I don't know how to embed the Ini into the message so I sent it as a .txt file.)

At this point I am not even sure if the problem lies with the Grind settings or perhaps a MuleAssist. setting. AFAIK MQ2Next doesn't work with MuleAssist so, I was hoping for a quick double check on my settings and perhaps a suggestion or two on how to get the Warrior to quit doing suicide runs into the mobs.

Thanks in advance and please excuse the long post.

In checking your INI - it appears correct to what you depicted. Only under the circumstance of the Target being < 100 units away, would the attack on begin. If your toon is running in while the target is > 100 units, it must be how MuleAssist is configured.

On a side note, please share your [Warrior] section as the tank uses both the Tank section and the Class section they relate to for Pause/Resume and End.
 
In checking your INI - it appears correct to what you depicted. Only under the circumstance of the Target being < 100 units away, would the attack on begin. If your toon is running in while the target is > 100 units, it must be how MuleAssist is configured.

On a side note, please share your [Warrior] section as the tank uses both the Tank section and the Class section they relate to for Pause/Resume and End.

Thanks a ton for checking it out. I'll keep plugging away with my Mule Assist settings and hopefully hit onto something. I've attached the Warrior section as requested. I prefer to start Mule on all 6 characters before activating /grind so, I only have the individual class sections configured to pause and unpause Mule.
 

Attachments

Changing the range from 100 to 60 is what really helped my group make grind highly reliable. It is a phenomenal mac, to begin with, and Next really brings it to life with instant changes being easily seen. Great stuff.
 
Changing the range from 100 to 60 is what really helped my group make grind highly reliable. It is a phenomenol mac to begin with and Next really brings it to life with instant changes being easily seen. Great stuff.

I'm glad to hear you are enjoying it! The whole purpose to the INI was to make it work better for your wants!
 
hytiek updated MQ2Grind with a new update entry:

Updated some Quality of Life and fixed a few defects

09/03/2021
---
Enhancements
- Updated ROG default setting for Pause with MQ2Rogue (/multiline ; /rog usehidesneak off; /rog pause on; /timed 20 /makemevisible)
- Added multiple key words to open the ImGui user interface (/grind ui, /grind gui, /grind show)

Resolved defects
- Fixed ImGui / MQOverlay related defect while collapsing the Grind interface
- Fixed an issue where dropping the task automatically wouldn't actually do it's job rarely

Caveats (known issues)
- /multiline issue with...

Read the rest of this update entry...
 
Hello I have not played in a couple months and I also reset my computer so I reloaded everything and forgot to save my files. Inotice now that after every kill in the GD mission there is a pause. I read through and found where you added the delayatloc feature. Below is my Ini and its set to zero but still delay before it goes to next location.
[General]
SafeMode=0
lastTBLGMMLoc=0
lastTBLCoWLoc=0
lastToVRALoc=25
lastToVIALoc=0
lastCoVTCLoc=0
lastCoVToVLoc=0
lastCoVSTLoc=0
DelayAtStaging=10
DelayAfterRez=30
navDistance=20
groupGap=50
ExitMode=taskquit
WaitForLoot=0
DelayAtLoc=0
 
@hytiek is there a way we can address the horrible EQ programmering that allow group members to be dropped in different pick zones? It kills the grind.
 
@hytiek is there a way we can address the horrible EQ programmering that allow group members to be dropped in different pick zones? It kills the grind.

I've catered for this as long as you wait for it. Takes about 30 seconds to kick in. You will need autogroup enabled and working too

Here's the code ... it's horrible.

1631133218736.png

As you can see, does require MQ2AutoAccept though. (in FAQ) =)
 
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Hello I have not played in a couple months and I also reset my computer so I reloaded everything and forgot to save my files. Inotice now that after every kill in the GD mission there is a pause. I read through and found where you added the delayatloc feature. Below is my Ini and its set to zero but still delay before it goes to next location.
[General]
SafeMode=0
lastTBLGMMLoc=0
lastTBLCoWLoc=0
lastToVRALoc=25
lastToVIALoc=0
lastCoVTCLoc=0
lastCoVToVLoc=0
lastCoVSTLoc=0
DelayAtStaging=10
DelayAfterRez=30
navDistance=20
groupGap=50
ExitMode=taskquit
WaitForLoot=0
DelayAtLoc=0

Add pulseSkip=10 under general. Save, close, reload config. Should fix you up
 
hytiek updated MQ2Grind with a new update entry:

MQNext updates: New feature and a few bug fixes

09/22/2021
---
Enhancements (MQNext build only)
- Added DelayTaskGet which will delay going into a task, (read FAQ)

Resolved defects (MQNext build only)
- Fixed (#68): PAL pause on - due to other cwtn plugins loaded
- Fixed (#46): Add use of /yes (well sort of for when MQ2AutoAccept isn't loaded)

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav...

Read the rest of this update entry...
 
Any way to get a 1 or 2 week trial before dropping 50$ on this? I don't use Dannet and would hate to waste money on something I wont use because I cant make it work.

Thanks
(Currently running 5 CTWN plugins and bard on KA)
 
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I’d say this plug-in is great for maxing out. AAs. Definitely worth it. Hytiec is very responsive to helping you with kinks.
 
Any way to get a 1 or 2 week trial before dropping 50$ on this? I don't use Dannet and would hate to waste money on something I wont use because I cant make it work.

Thanks
(Currently running 5 CTWN plugins and bard on KA)
Zerk, you can try it out for free on the Test server.
 
hytiek updated MQ2Grind with a new update entry:

3 issues resolved: 1 x crash, 1 x spam, 1 x oopsie (MQNext build only)

10/04/2021 (available with build 258)
---
Resolved defects (MQNext build only)
- Fixed a plugin crash when group count decreases mid-session (#71)
- Reduced debug spam (#72)
- Fixed the lack of memory update when adjusting SafeMode mid-session (#56)

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by...

Read the rest of this update entry...
 
I may have missed it somehere in the thread but my warrior isn't summoning arrows with Grind. How can i make or change ini to have him summon arrows for range?
 
I may have missed it somehere in the thread but my warrior isn't summoning arrows with Grind. How can i make or change ini to have him summon arrows for range?

Grind won't do that for him, if you are running MQ2War you'd set up a downtime clicky, else if you are running something else, that something else could summon for you, or you could write a MQ2React to do it. Grind is navigating you through instances and flipping them, while relying on other controllers such as MQ2War or KA for instance.
 
Had to modify the end line for rogue with CWTN - would stay in Hide/Sneak and not be able to enter a ToV instance after the first one
Changed it to

/multiline ; /rog usehidesneak off ; /rog mode 0
 
This is my Rogue section:

[Rogue]
Start=/multiline ; /rog usehidesneak on; /rog switchwithma on; /rog mode vorpal; /rog assistat 99
Pause=/multiline ; /rog usehidesneak off; /rog pause on; /timed 20 /makemevisible
Resume=/multiline ; /rog usehidesneak on; /rog pause off
End=/rog mode 0
 
Is there something up with pathing in GMM mission? Seems to get stuck a lot near the bottom of the ramp on those obstructions? and seem to die a lot near the end. make it all the way close to the end and that one dead end it lets my shaman or cleric die for some reason. yes using mq2war set as it always has been
Thanks, T
 
Is there something up with pathing in GMM mission? Seems to get stuck a lot near the bottom of the ramp on those obstructions? and seem to die a lot near the end. make it all the way close to the end and that one dead end it lets my shaman or cleric die for some reason. yes using mq2war set as it always has been
Thanks, T
I've been getting stuck in there as well and lately been getting stuck in restless assault for some reason in spots idk why either pretty sure my meshes are up to date.
 
Trying to figure out an issue I'm having. I'm getting the following when I try to load the plugin on MQNext:

The procedure entry point ppAdvancedLootWnd could not be located in the dynamic link library

I'm probably doing something real dumb, but I figured I'd reach out. I appreciate your time!
 
Trying to figure out an issue I'm having. I'm getting the following when I try to load the plugin on MQNext:

The procedure entry point ppAdvancedLootWnd could not be located in the dynamic link library

I'm probably doing something real dumb, but I figured I'd reach out. I appreciate your time!
this means that you downloaded the mq2 version and are trying to run it on next. unfortunately they are completely different from a compiled point of view

as with all the paid-for "next" plugins, they take a little while to sync that you purchased a license, it goes 6 times a day every 4 hours
 
this means that you downloaded the mq2 version and are trying to run it on next.

as with all the paid-for "next" plugins, they take a little while to sync that you purchased a license, it goes 6 times a day every 4 hours

Well that would explain that hah, thanks Sic
 
Thought it was worth a post, Using MQ2Grind today on Restless Assault, SK dropped a campfire at 11/35. I am not using the campfire option. I think it may be from DoCampfire=True in my MQ2EsKay_*.ini. I haven't noticed this to be an issue with GMM.
 
Thought it was worth a post, Using MQ2Grind today on Restless Assault, SK dropped a campfire at 11/35. I am not using the campfire option. I think it may be from DoCampfire=True in my MQ2EsKay_*.ini. I haven't noticed this to be an issue with GMM.
yes, if you have your mq2eskay set to drop a campfire. then you will drop a campfire /shd docampfire off it is off by default
 
So I've ran across something strange. In GMM, I can do a ton of runs, only a few runs.. there is no rhyme or reason, but it's happened like 6 times today. It gets to location of 7/26, and then the SK tank just takes off running in circles.. by the time he actually stops we end up getting 8 to 12 mobs. Then Grind decides it doesn't know what to do anymore, and after they are all dead, he continues to run in circles. Of course I /grind end. I've unloaded it completely and reloaded it, I've checked for updates, and this continues to happen. Just Happened again about 5 minutes ago. I've been at the computer when it happens, I've been folding laundry when it happens.. etc. When it first started happening, I thought it was because I tabbed to another char. This time I hadn't touched it in about an hour. I looked over at the screen and he was just running. It always seems to happen at 7/26. Any thoughts?
 
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