- Joined
- Oct 18, 2013
- RedCents
- 2,776¢
- Buyer
- #161
Which was awesome watching my bard float down to the ground under the bridge. What a stupid comment.Use lev![]()
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Which was awesome watching my bard float down to the ground under the bridge. What a stupid comment.Use lev![]()
Which was awesome watching my bard float down to the ground under the bridge. What a stupid comment.
It doesn't prevent your characters from strafing around in combat right off the bridge.Lev keeps you from sliding on the ice that was the point of the comment. Ill be nice and keep it at that.
View attachment 27723
Any idea what this means when trying to start a task (not the Aaryonar one)?
Hint: no one in the group is in a shared task.
Camped all characters and brought them back, and the error persists.
To get around it, I manually requested the new mission, and then started up Grind; Grind then kicked the task, and I had to /grind start a second time. Now it's all good. I'm unsure why Grind was still finding an old task that was kicked awhile ago. Is there a cache somewhere?
There wasn't a shared task though, which is why it was strange. Maybe there was some server-side lag or something, because there was no group task in any of my characters' windows.The plugin looks at the Task window, if there is a shared task in the task window (of whom you are driving) which differs from what you're doing, that message would be displayed.
View attachment 27723
Any idea what this means when trying to start a task (not the Aaryonar one)?
Hint: no one in the group is in a shared task.
Camped all characters and brought them back, and the error persists.
To get around it, I manually requested the new mission, and then started up Grind; Grind then kicked the task, and I had to /grind start a second time. Now it's all good. I'm unsure why Grind was still finding an old task that was kicked awhile ago. Is there a cache somewhere?
During Fellowship pausing to exit the mission, the time delay between each update is a few minutes. See attachment. Any suggestions?
Thanks! I am running it again to try it again. I am on an MSI Gl75 laptop, if that helps for specs.I've seen this happen with very fast computers; which I really don't understand.
I'll work on a fix for this using another tactic. Thanks Rusang!
I didn't finish the task, I requested it and dropped it when I was unable to taskadd an account under level 115. I went from WW to GD and went to run the GD mission. That's where I received the spam messages, but I did not receive the in-game message that I had a task, because I did not have one. It was kicked about 10-15 seconds after getting it.Would you mind sharing the output of /tasktimer from in game? I'm hoping to see that you finished Aaryonar and did another Shared Task (I'm guessing The Call or Zlandicar) after your finished Aaryonar?
I didn't finish the task, I requested it and dropped it when I was unable to taskadd an account under level 115. I went from WW to GD and went to run the GD mission. That's where I received the spam messages, but I did not receive the in-game message that I had a task, because I did not have one. It was kicked about 10-15 seconds after getting it.
Like I said, maybe some server-side lag, or maybe Grind was being silly.
- I was unable to run Grind with a <115 in group, EQ kept kicking the idea of me grabbing the task because my minimum level was too low.
- I tried requesting the task with the lower player, denied.
- I dropped the lower level, received the task (from Grind), and re-invited / tried to taskadd.
- Received the message they could not be added
- /kickp task
- /grind end
- Made my way to GD, started grind at Zrelik, and the message you see was what I was spammed. I had no shared task at the time.
- I was able to manually request the task from Zrelik. I then ran /grind start, which removed the task, and then didn't do anything else.
- I re-ran /grind start, and everything went back to normal.
CTaskManager* tm = ppTaskManager;
// compare the Task Title to the Quest Name for the zone
if (_stricmp(tm->SharedTaskEntries->TaskTitle, getQuestName()) == 0) {
...
}
An Ingame friend tried to help me to get this running. As he told me, it seems, that the commands in the config pretend, that you have bought different other class-plugins. I only use kissassist to run all my chars. When I bought this, I was under the impression, that no other payed plugins are needed. If thats the case, can someone please provide me with a config based on kissassist only? Actually when attempting to start I get the error message: Could´t parse "shd mode 0" Best regards Myxin

The time delay seems to be getting worse 30 sec = 6 min:
View attachment 27750
I'm working on a replacement system for the timing which initially use a core MQ2 feature which seems to have an odd behavior with faster processors. I hope to have the new routine completed before I go to sleep (tm) =)
I think my confirmation bias may be correct. I have run it several times, making the tank window not primary. Whenever I tab to a window that isn't my tank, the timing goes bonkers. If I am on the tank, it works perfectly.
Hello Hytiek,Hey there Myxin!
I would strongly suggest that you open up MQ2Grind.ini which you will find in the Release folder along with the MQ2Grind.dll (and other plugins) file. This INI file has each class definition that you must edit to work with your crew. By no means does MQ2Grind take over or assume that you have paid plugins to control your characters.
If you run into trouble with setting it up, please feel free to reach out to me on Discord (hytiek#2341) or send me a private message here on the forums.
I've run MQ2Grind using nothing but KissAssist, Morisato was a tester of the plugin and only used RGMercs (go figure right?!), you can even use your own custom macro if you made such a tool to control your characters.
On the resource page, there's a few things worth reviewing:
View attachment 27737
If you haven't loaded MQ2Dannet before - please do so (/bcga //plugin mq2dannet load) - this will load it up on all of your toons. To confirm that it's running, type (/dnet info) and ensure that all of your toon names appear in the output. If one or more aren't listed, I suggest camping to Character select screen and come back in to allow Dannet to re-initialize.
Again, feel free to msg me for more help!
1/29/2021
---
Enhancements
- Locked plugin to LIVE and TEST builds only
- Added instance support for Claws of Veeshan: The Call (Sleepers Tomb)
Resolved defects
- Fixed the rat problem in GMM (would agro but not attack)
- Fixed bad mesh for GMM (update your meshes via RG Launcher)
- Fixed the exit timing where it would take several minutes instead of 60 seconds
Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by...
---
Enhancements
- Locked plugin to LIVE and TEST builds only
- Added instance support for Claws of Veeshan: The Call (Sleepers Tomb)
Resolved defects
- Fixed the rat problem in GMM (would agro but not attack)
- Fixed the exit timing where it would take several minutes instead of 60 seconds
Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when...
in ST, SK randomly swaps out spell sets, even mid pull. Using MQ2SK plugin
1/30/2021
---
Enhancements
- Added SafeMode location setting for each Grind (future proofed)
- Updated INI handling
-- added ExitMode to INI if missing (default: taskquit)
-- added SafeMode defaults for each Grind (default: 0)
Resolved defects
- Fixed death notice to not complain if you were bound in GMM
- Fixed brute force auto accepting set up
- Fixed location numbers, no more skipping numbers
Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS...
1/30/2021 (9pm Eastern)
---
HOTFIX:
Reverted a 'fix' which unfortunately created excessive spam.
For now, you may notice a skipping in the locations, this is only a text output issue.
In the backend it's navigating to all of the pre-defined locations as it should.
Enhancements
- Added SafeMode location setting for each Grind
- Updated INI handling
-- added ExitMode to INI if missing (default: taskquit)
-- added SafeMode defaults for each Grind (default: 0)
Resolved defects
- Fixed death...
Enjoying this plugin immensely! Great work!
Out of curiosity, what is everyone running on their war? RG or CWTN? Has anyone seen any noticeable difference in one vs the other?
hytiek updated MQ2Grind with a new update entry:
Hotfix to reduce spam from 2021-01-30 build
Read the rest of this update entry...
So I've been testing this out on test. Works nicely except when a death happens. it never resumes grind after the (30 pause) from rez. ALl chars are in dannet and they are at full h/m/e. Not sure what other setting to change to avoid this or if it's a recent change in your last fixed death update.
I have an SK and use CWTN! never used anything elseEnjoying this plugin immensely! Great work!
Out of curiosity, what is everyone running on their war? RG or CWTN? Has anyone seen any noticeable difference in one vs the other?
I love this plugin. I have one questin. Is the plgin supposed to recover automatically in the event of a death/corpse. I ask because I notice that when a death happens te plugin is paused and the rez is done but never restarts.
DelayAfterRez=30
DelayAtStaging=10
WaitForLoot=0
StickHow=snaproll front 10 moveback loose uw KA tank never stops between steps to do buffs. This results in me rushing 3+ mobs with a 2h'er, maybe no buffs on because I may have died during the last encounter with my 2h out.
What do these do? They don't allow for pausing after death, or rebuffing before blindly charging into the next spot. If I get a combat ress then the plugin just skips ahead to the next spot while my tank has zero buffs on.INI:DelayAfterRez=30 DelayAtStaging=10 WaitForLoot=0
Please let me know if you need help testing again.
Also as mentioned above, it would be nice if the plugin would resume XX seconds after all the group is ressed, and to not pause indefinitely. If for example the bard takes a bad round of melee and there is no combat ress able, then the grind is halted permanently.
