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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Grind

Release MQ2Grind (3 Viewers) 3.1.52471.11

ok Thanks Will try that
Edit: Seems to be working now thanks!
Edit again appears I spok to soon! I did the debug Where do I get the output?
Finally got it I had a semi colon and needed a comma instead seems to be working great now
 
Finally got it I had a semi colon and needed a comma instead seems to be working great now
Lol only one problem now Its casting and doing all the things it should. But I get a cant do command error on the last part of this line
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/cast Protest for Power,/multiline; /nav target log=off; /timed 5 /attack on]}
From the comma after the spell comes up and says cant parse
 
Lol only one problem now Its casting and doing all the things it should. But I get a cant do command error on the last part of this line
LTDistPullCmd=/docommand ${If[${Target.Distance} > 50,/cast Protest for Power,/multiline; /nav target log=off; /timed 5 /attack on]}
From the comma after the spell comes up and says cant parse
Says Docommand couldnt parse-,/multiline; /nav target log=off; /timed 5 /attack on
 
The plugin doesn't look for mana/endurance to pause, you are correct in your statement. By chance are you running a Paladin? Its the one class I don't have to test with.

No, Warrior. My Mage/Ranger run out... they are pretty badly geared though as just got back to game after a break. I'll work on it.
 
Seems to work good over all. Might need some help though.. My tank and group zones in and goes to staging area. Once a few mobs are pulled and killed they will just stand there with the next wurm targeted and not moving to a new point. Any ideas what my issues are?

Once i pull the next targeted wurm manually it seems to continue on from there for a bit then happens again a few minutes later.
 
Seems to work good over all. Might need some help though.. My tank and group zones in and goes to staging area. Once a few mobs are pulled and killed they will just stand there with the next wurm targeted and not moving to a new point. Any ideas what my issues are?

Once i pull the next targeted wurm manually it seems to continue on from there for a bit then happens again a few minutes later.
I am not an expert at all, but is it a range issue maybe? or out of ammo?
 
need some help please
trying to make a condition to /grind pause at 20 mana
and /grind resume at 100

or any other idea to med for mana, using a CoV geared paladin
 
I set my range to 750 and its a paladin pulling with protest for honor. Still having intermittent problems.

Ping me on Discord, or send me a PM - we can get this fixed up.

To help me understand, the next time you run into this, please run "/grind debug" and snippet it for me, it should have some insight to what's going on to help us.
 
need some help please
trying to make a condition to /grind pause at 20 mana
and /grind resume at 100

or any other idea to med for mana, using a CoV geared paladin

You could use MQ2React for this I believe. In all the testing by testers, I don't think any one has run OOM where they needed to med up. Let me know if you need help with this!
 
You could use MQ2React for this I believe. In all the testing by testers, I don't think any one has run OOM where they needed to med up. Let me know if you need help with this!

Could just run a macro with the plugin though couldnt you ? Just have it loop through a mainloop checking mana etc
 
When will the next Update be up to start being able to run the GMM missions?

The plugin does support GMM and Kael now, as the paid version. RedGuides should have a new build this week. If you have purchased the plugin, reach out to me on Discord and I'll send you the latest build.
 
Seems to work good over all. Might need some help though.. My tank and group zones in and goes to staging area. Once a few mobs are pulled and killed they will just stand there with the next wurm targeted and not moving to a new point. Any ideas what my issues are?

Once i pull the next targeted wurm manually it seems to continue on from there for a bit then happens again a few minutes later.

Did you ever come right with this?

What you've described sounds like the INI file was left as default, which means it would have tried to use a bow to pull and you probably don't carry one. Best to open the MQ2Grind.ini file and edit. I've included a few examples. Please send me a message if you need more assistance with this. =)
 
Are you willing to negotiate on the price? I came here to buy it after seeing the release notes, but was kind of sticker shocked.
 
When I saw it went from beta to paid I was like sweet, then saw the price and was like wow. when you compare it to the cost of other plugins it does seem to be high. Then I got to thinking. The plugin adds a ton of value. Grinding sucks. If you price it low, you might sell more copies. This means more people using repetitive tools, all doing the same thing This may draw unwanted attention to these events resulting in nerfs.

Disclaimer: have not purchased it myself, $50 on the credit card is harder to hide from the wife than $20...
 
this may draw unwanted attention to these events resulting in nerfs.

exactly why i actually think the price is too low still and why i priced my heroic macros higher

Those of use who released Dead Hills macros for free got that shit nerfed fast everyone was using them. A high price point keeps it away from that kind of abuse.
 
I stand corrected. I can see the reasons for the price is to limit the number of people that will get people banned for using it.
 
I am not one to suggest a price is too high or too low - that is for the buyer and seller to agree on.

I would suggest that the price is a bit of a barrier to entry for trying out the plugin to see if it will work with a particular group / tank / level / macro / plugin. Some might be willing to fork out the $$$ but I know wouldn't lay it out with a risk of it not working for me.

Not sure how practical this would be, but maybe a 'trial' version included with VV that was limited to a single run (i.e. no re-entry without starting the plugin again manually, maybe with a delay) would be beneficial for those that want to try it, tweak their setups, and see if it was going to work before plunking down the $50 for the full version.
 
I am not one to suggest a price is too high or too low - that is for the buyer and seller to agree on.

I would suggest that the price is a bit of a barrier to entry for trying out the plugin to see if it will work with a particular group / tank / level / macro / plugin. Some might be willing to fork out the $$$ but I know wouldn't lay it out with a risk of it not working for me.

Not sure how practical this would be, but maybe a 'trial' version included with VV that was limited to a single run (i.e. no re-entry without starting the plugin again manually, maybe with a delay) would be beneficial for those that want to try it, tweak their setups, and see if it was going to work before plunking down the $50 for the full version.

I totally agree with you vandersl. There has been an open beta of MQ2Grind for the last month or so. Also, I believe it's still available with the current RedGuides build. The next version of Very Vanila is when it is solely a premium plugin (with added features).

Also, as far as I understand, you can test all the premium plugins on the Test server for free.
 
Redbot updated MQ2Grind with a new update entry:

1/15/2021

Happy New Year! Enhancements
- Added instance support for Icebound Avatar and The Darkness Howls
- Added brute force assistant to ensure group members make it into instance (req: MQ2AutoAccept)
- Added Trouble Shooting commands (see: /grind help or resource page for more)
- Removed a bunch of debug spam, made it difficult to debug
- Cleaned up Score Card (removed MQ2KillTracker implementation) Resolved defects
- Line of Sight bouncing while shrunk/gnome (Thanks teichou) Caveats (known...

Read the rest of this update entry...
 
Just to clear up the update Redbot posted:

1/15/2021
---
Happy New Year!

Enhancements
- Added instance support for Icebound Avatar and The Darkness Howls
- Added brute force assistant to ensure group members make it into instance (req: MQ2AutoAccept)
- Added Trouble Shooting commands (see: /grind help or resource page for more)
- Removed a bunch of debug spam, made it difficult to debug
- Cleaned up Score Card (removed MQ2KillTracker implementation)

Resolved defects
- Line of Sight bouncing while shrunk/gnome (Thanks teichou)

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones
 
OK, didn't know that all paid plugins are available on Test (saw CWTN mention it for theirs, didn't know it was universal). So copying all the chars to Test would work.

FYI - I never downloaded or used the plugin prior (it was part of VV I guess). After the VV update this morning I wanted to check if the plugin was available so I typed '/plugin MQ2grind load'. This resulted in an immediate hang of my char with no way out but to kill EQ in task manager. Not sure what logic might be used to identify Test vs Live, but having the plugin crash like that is a bit harsh :bang:
 
Just to clear up the update Redbot posted:

1/15/2021
---
Happy New Year!

Enhancements
- Added instance support for Icebound Avatar and The Darkness Howls
- Added brute force assistant to ensure group members make it into instance (req: MQ2AutoAccept)
- Added Trouble Shooting commands (see: /grind help or resource page for more)
- Removed a bunch of debug spam, made it difficult to debug
- Cleaned up Score Card (removed MQ2KillTracker implementation)

Resolved defects
- Line of Sight bouncing while shrunk/gnome (Thanks teichou)

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones

What i do in my macro to avoid separate zones is taskquit everyone campfire the tank back to the NPC and let everyone else zone out when the zone closes. You should always end up in the pick your tank is in when zoning. If you campfire everyone or all zone out at the same time you can end up in different picks. The other option is to use netbots or dannet or your fellowship to know what zone the group members are in and just get the task and have them zone in because you know if they're in GD or not. When I wrote GMM this was a huge issue so what I did was I wrote a sub to check if they're in GMM and were not in the same pick i would have the tank /pick them back to my zone or have them campfire too me. Again aslong as the tank is in pick 1 you will always campfire into pick 1 etc.
 
OK, didn't know that all paid plugins are available on Test (saw CWTN mention it for theirs, didn't know it was universal). So copying all the chars to Test would work.

FYI - I never downloaded or used the plugin prior (it was part of VV I guess). After the VV update this morning I wanted to check if the plugin was available so I typed '/plugin MQ2grind load'. This resulted in an immediate hang of my char with no way out but to kill EQ in task manager. Not sure what logic might be used to identify Test vs Live, but having the plugin crash like that is a bit harsh :bang:

Good morning!

I just refreshed my system, to have the latest VeryVanilla build and loaded up the MQ2Grind premium resource from the website. All worked well as expected. Then I replaced the DLL with the one that I sent to you to trial. This was the crashed error:

1610810110281.png

Which is expected as the version I sent to you would not work with the new build, as I mentioned in the message.
 
Nothing wrong with price point
Happily paid and would have probably paid more as it’s an amazing plugin
 
Thank you for the kind words!

I'm sorry the price point isn't where you'd like it to be.

Keep it up hytiek! there is no grudge here, i'm just giving you my honest feedback according to my humble observations and trial of your plugin. The price could be right if maybe the plugin can come with many other missions to do. Understand that we only compare it to other paid products in this community and the trends of the game.
 
Keep it up hytiek! there is no grudge here, i'm just giving you my honest feedback according to my humble observations and trial of your plugin. The price could be right if maybe the plugin can come with many other missions to do. Understand that we only compare it to other paid products in this community and the trends of the game.

Oh I totally understand. I didn't take it wrongly. The beta had one mission. The current paid version supports GMM, Icebound Avatar, and Restless Assault.

I've already finished The Crusaders and hope to have Sleepers (Cov) and Aary done by the 20th. Zlandicar is going to take longer due to the water hazards and meshing ability.

Hatchery, Mechmatic Adventures and two other are planned.
 
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