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  • A TLP without truebox has thawed (Very Vanilla ready)
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MQ2Grind

Release MQ2Grind 3.1.52471.11

sir i was wondering, do you use pull ability on your sk?
I would like to help you but I'm not really sure what you are asking here.

I personally use the all tank default key for cwtn tank settings which means that on my paladin and my shadow knight I cast spells while on my warrior I use bow and arrow.
 
a few days ago was running well, now they will do a few runs, and just stop. I tried to restart it and received below message and then he just never tries to get it again. This is Final fugue. The grind was still going and they stopped at 38/55 but they were just standing there and no other messages.
 

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I would like to help you but I'm not really sure what you are asking here.

I personally use the all tank default key for cwtn tank settings which means that on my paladin and my shadow knight I cast spells while on my warrior I use bow and arrow.
Oh yeah im sorry, should have been more clear, do you disable pullability? Sometimes my sk had been getting caught in a few trees also around 31/55 mob. I thought maybe this was because he was casting a spell to pull, instead of running to it.
 
a few days ago was running well, now they will do a few runs, and just stop. I tried to restart it and received below message and then he just never tries to get it again. This is Final fugue. The grind was still going and they stopped at 38/55 but they were just standing there and no other messages.

The error which Grind is displaying is a EverQuest error. What it means is that the DZ (instance) did not become available within 60 seconds.

I'm not sure if you are sharing two things in your statement here or not, but you cannot request a Grind while you are Grinding. What you said was you received this message and grind was still going and stopped at 38/55 just standing there and no other message.... I'm going to assume you are sharing 2 separate issues at once.

The group not doing anything and just standing there is most likely due to a group member being further than the defined groupGap (in Grind UI). I would highly recommend a groupGap of 50 and not lower. I also will repeat that if you are running Selos on your bard during a Grind, you should not do that.

If you are hugging a tree, that is a mesh issue. I do plan on working on the mesh and release a version which has every single tree blocked out. I just haven't had the time yet. I hope this helps!

Regarding you follow up post about do I disable pull ability? No. Consider Grind to be your tour guide. For initial aggro of a mob it will either do what you configured in GTDistPullCmd or it will do whats configured in LTDistPullCmd.
 
The error which Grind is displaying is a EverQuest error. What it means is that the DZ (instance) did not become available within 60 seconds.

I'm not sure if you are sharing two things in your statement here or not, but you cannot request a Grind while you are Grinding. What you said was you received this message and grind was still going and stopped at 38/55 just standing there and no other message.... I'm going to assume you are sharing 2 separate issues at once.

The group not doing anything and just standing there is most likely due to a group member being further than the defined groupGap (in Grind UI). I would highly recommend a groupGap of 50 and not lower. I also will repeat that if you are running Selos on your bard during a Grind, you should not do that.

If you are hugging a tree, that is a mesh issue. I do plan on working on the mesh and release a version which has every single tree blocked out. I just haven't had the time yet. I hope this helps!

Regarding you follow up post about do I disable pull ability? No. Consider Grind to be your tour guide. For initial aggro of a mob it will either do what you configured in GTDistPullCmd or it will do whats configured in LTDistPullCmd.
thanks! yes, appreciate it.
 
Are you considering adding in some leveling missions for a level 85 group? I am not really sure if such a mission exists, but I’d love to get some of my heroic characters leveled on up.
 
Are you considering adding in some leveling missions for a level 85 group? I am not really sure if such a mission exists, but I’d love to get some of my heroic characters leveled on up.
I think he already added one in Brell's Rest.

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House of Thule Expansion:

Instance: "Fall of the Tae Ew"
Zone: Ferrott The Dream

URL: https://everquest.allakhazam.com/db/quest.html?quest=5136


Veil of Alaris Expansion:

Instance: "Pups of War"
Zone: "Starts in Argath, but zone is Beast's Domain" - Not sure if when you leave instance if puts you in beast.

URL: https://everquest.allakhazam.com/db/quest.html?quest=5445

Instance: "Secrets of the Stones"
Zone: The Resplendent Temple

URL: https://everquest.allakhazam.com/db/quest.html?quest=5477
Absolutely would love to continue seeing support for TLP!
 
I was really really hopeing, you were going to start your post with "Hey you guys!" then ask something....

But yeah, this resource just gets better and better :)
 
Hey Hytiek,

I've been using your plugin to get my chars lvl'd after returning to EQ after a several year break. They are lvl 110 now and can finish the GMM instance most of the time now (had problems before due to tank being lower lvl). My biggest problem now is finding gear and I noticed that the chest loot from this mission is really good.
I don't know how much work it would be, but would it be feasible to add something to the plugin to actually finish the mission? Like maybe an option you can check when doing "last run"? I'm a total noob to MQ2 so I apologise if this is a stupid question.
 
Hey Hytiek,

I've been using your plugin to get my chars lvl'd after returning to EQ after a several year break. They are lvl 110 now and can finish the GMM instance most of the time now (had problems before due to tank being lower lvl). My biggest problem now is finding gear and I noticed that the chest loot from this mission is really good.
I don't know how much work it would be, but would it be feasible to add something to the plugin to actually finish the mission? Like maybe an option you can check when doing "last run"? I'm a total noob to MQ2 so I apologise if this is a stupid question.
finishing the mission is pretty outside of the scope of mq2grind, which is about "grinding" - continually flipping instances to kill mobs
 
Hey Hytiek,

I've been using your plugin to get my chars lvl'd after returning to EQ after a several year break. They are lvl 110 now and can finish the GMM instance most of the time now (had problems before due to tank being lower lvl). My biggest problem now is finding gear and I noticed that the chest loot from this mission is really good.
I don't know how much work it would be, but would it be feasible to add something to the plugin to actually finish the mission? Like maybe an option you can check when doing "last run"? I'm a total noob to MQ2 so I apologise if this is a stupid question.

Just to address this. You aren't the first to ask this and as such, the answer remains: MQ2Grind is solely about flipping instances for XP gain, Trade Skill material farming, and doing so in privacy.

I do not have plans on mission completion, mostly because it's very situational and custom for each mission and group make up.
 
Hey Hytiek,

I've been using your plugin to get my chars lvl'd after returning to EQ after a several year break. They are lvl 110 now and can finish the GMM instance most of the time now (had problems before due to tank being lower lvl). My biggest problem now is finding gear and I noticed that the chest loot from this mission is really good.
I don't know how much work it would be, but would it be feasible to add something to the plugin to actually finish the mission? Like maybe an option you can check when doing "last run"? I'm a total noob to MQ2 so I apologise if this is a stupid question.
While I understand what you are looking for, there are a few other issues. One of them being lockouts, which then he would have to explain to so many people, why they can't finish a mission then go back into it and grind xp.
ToV has 4 missions. you can grind out 1 of them, leaving you 3 to get gear/augs from at that level. I think same thing goes for CoV/ToL
 
I've just started using grind and i love the plugin but i'm missing something somewhere i think. My guys don't pause to med, the tank just keeps moving and pulling unless i pause it. i've changed my cwtn setting to monitor everyone even. Does grind override that setting or am i just stupid? Probably the latter.
 
I've just started using grind and i love the plugin but i'm missing something somewhere i think. My guys don't pause to med, the tank just keeps moving and pulling unless i pause it. i've changed my cwtn setting to monitor everyone even. Does grind override that setting or am i just stupid? Probably the latter.
the cwtn pull stuff only would be in effect if cwtn plugin was pulling - but since grind is moving you around / pulling - it isn't
 
Hey, so running 3 groups doing Aaryonar grind. 2 groups go just fine. Seems 1 group keeps trying to pull Sentry Ellison - He is on my ignore list etc from normal stuff but any idea on how to fix this?

Edit moved to Crusaders and did same thing its trying to pull the quest npc at zone in
 
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Sometimes toons are getting stuck in the geometry.
It is happening on occasion in gnomes memorial missions.
Would it be possible to add a check that if the toon has not fought for a given amount of time then the current mission is terminated?
 
Sometimes toons are getting stuck in the geometry.
It is happening on occasion in gnomes memorial missions.
Would it be possible to add a check that if the toon has not fought for a given amount of time then the current mission is terminated?

That's a neat idea, I'll give that some thought.

In the mean time may I interest you in a better GMM mesh?
 

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Hey, so running 3 groups doing Aaryonar grind. 2 groups go just fine. Seems 1 group keeps trying to pull Sentry Ellison - He is on my ignore list etc from normal stuff but any idea on how to fix this?

Edit moved to Crusaders and did same thing its trying to pull the quest npc at zone in

It's been a while since I've been in there. I'll check into thank you!

++ UPDATE:
Confirmed this is happening, I'm fixing it now.
 
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I am rebuilding RedGuides Very Vanilla for LIVE now with the MQ2Grind fixes applied. (changed staging locations in both instances)

Thank you very much for letting me know about this problem. The build should take about 20-30minutes before it's ready.
 
House of Thule Expansion:

Instance: "Fall of the Tae Ew"
Zone: Ferrott The Dream

URL: https://everquest.allakhazam.com/db/quest.html?quest=5136


Veil of Alaris Expansion:

Instance: "Pups of War"
Zone: "Starts in Argath, but zone is Beast's Domain" - Not sure if when you leave instance if puts you in beast.

URL: https://everquest.allakhazam.com/db/quest.html?quest=5445

Instance: "Secrets of the Stones"
Zone: The Resplendent Temple

URL: https://everquest.allakhazam.com/db/quest.html?quest=5477

I had a look at these.

In regards to HoT instance, when you exit the mission, you are across the zone with KoS mobs between where you land and the quest giver. Because of this, I will not be adding this.
In regards to the VoA instances; both are buried behind a number of pre-req's. The first is behind 5 and the second is behind 3. My experience with people bothering to do the pre-reqs for TBL Contract of War, has been limited in my opinion.

At this point, they seem to be about lvl 85 related and for that level range, there is Brell's Rest available.

I'm open to hearing how many people would actually get through those 8 pre-reqs in order to grind those missions. Let me know.
 
good afternoon, I was noticing my characters would just stop after a while after running heroes forge. The tank task getter would just be sitting there near quest giver not doing anything, and the other chars would be at the door.
 
good afternoon, I was noticing my characters would just stop after a while after running heroes forge. The tank task getter would just be sitting there near quest giver not doing anything, and the other chars would be at the door.
please ensure you're running the most up-to-date build
 
good afternoon, I was noticing my characters would just stop after a while after running heroes forge. The tank task getter would just be sitting there near quest giver not doing anything, and the other chars would be at the door.

If/when you run into this again, please type `/grind debug` and usually it will explain to you what's wrong, if you need help with it, reach out.
 
Release MQ2Grind

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