- Buyer
- #1,561
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Debug reports Won't move due to isGroupTogether. I am using all CWTN plugins for 2 mages, SK, Enc, Clr, and Rogue. All of the chars report they are navigating to the tank and reached destination. Four of the chars at 58+ feet away from tank.
Like I said earlier this is not an issue for the GD mission.
@hytiek Got stuck here a few times, same thing happened, gets stuck and I cannot get it going again. This is Final Fugue. Leaving the mission and restarting, same thing happened.
Btw, I ran Shei earlier, worked perfectly.
Would you mind sending me your MQ2Grind.ini file please?
Let me get that info, plus verify the mesh.It would help me to understand how you were stuck. There are a few things that would help me understand:
1) Were you running against a tree?
2) Was the group idle?
3) What did `/grind debug` provide?
4) Were you off mesh tile?
5) What was your location (EQ X Y Z)
6) A screen shot of the map so i could understand more clearly
I assume none of this is available currently, but these are the things I need in order to make things better.
Also, there's been a few versions already of the FF mesh, please ensure you use the latest from mqmesh.com


after zoning into FF they just stand there spamming /grind debug.
it was working for at least 10 runs then:
View attachment 55257
when i end the grind and then go get it again, it runs through everything, all click on the door and when they zone in, it's the same thing
After this second time of zoning in and getting the same result, i decided to click on my:
View attachment 55261
after i done that, they started running to their locations and killing


I saw no visual evidence of him trying to buff. The weird thing is the 2 new instances are the only ones I've ever had an issue with like that.CWTN exposed a value which I check to ensure that the tank is not trying to buff the group before running. This is ${CWTN.HaveBuffsToCast} which is within my function isCWTNBusy()
I assume you run the SHD as your tank? Was he trying to buff?
I am running 4 groups at the moment.
1 WAR in FF
1 WAR is HF
1 SHD in FF
1 PAL in HF
each have successfully flipped a few times so far, no issues, I really want to know about a problem and be able to replicate it so that I can resolve it. My intention is to let them grind throughout the day and resolve issues as I see them.
I've watch my SHD take a chunk of time to self buff and hold up the grind, but that's 100% expected and working as intended.
View attachment 55272
The fact that "isCWTNBusy" is holding up the grind, is intentional. It's so that toon can finish its buffing routine. Now if that toon never finishes their buff routine and persists a ${CWTN.HaveBuffsToCast} = true, even though they are not casting anything - now that is a problem... While it holds up Grind, it's would be a CWTN issue and I believe that both CWTN and Sic would be highly interested to understand the problem if it existed, more than I would.
Additional information about what's going on will only help all of us. I'm running these groups in mostly CWTN plugins, the bard ... well. We can all dream of the day right?![]()

however. i had manually unpaused everyone using the method I pasted in the first post:
View attachment 55284
after i done that they all started buffing and the instance flip was successful.
It happened about 8 - 10 times then I just moved on to another way of leveling.
yes of courseView attachment 55290
Can I just upload it to this thread? I'm not seeing anything in there that looks personal.

1/1/2023
--
Fixed
- resolved the defect where group would stand idle, not complain about distance between toons and once manually moved closer together would magically start proceeding through the route
I'll load it up when I get home from work this evening. I've been off for two weeks and today's my first day back.@menlaten I see no configuration issues. I wonder if you were getting caught in the idle loop I just posted a fix for. Please update and give it a try tomorrow when you can.


Is that from a BoxHud thing? How did you get that, looks cool to see how many xxx of things..Love it.And this is why grind is worth the monies.. Just keep killing!
View attachment 55336
Just wanted to give feedback from this.It would help me to understand how you were stuck. There are a few things that would help me understand:
1) Were you running against a tree?
2) Was the group idle?
3) What did `/grind debug` provide?
4) Were you off mesh tile?
5) What was your location (EQ X Y Z)
6) A screen shot of the map so i could understand more clearly
I assume none of this is available currently, but these are the things I need in order to make things better.
Also, there's been a few versions already of the FF mesh, please ensure you use the latest from mqmesh.com
Just wanted to give feedback from this.
So much changed between the time I could retest, re-run the Grind. Your changes / new meshes worked beautifully. I ran it like 4-5 times, wanted to stop to actually run the mission too.. then I have to wait for timer.. grr. Anyways Thank You. Now I can try the HF one.
You did what you needed to do, inform me about it.So been having a slight issue, and its not all time, but periodically happens... on step 27 in "Don't Fear The Destroyer" my guy will get stuck trying to cast on/attack --- [Algera Chindlebolt (quest npc, can't be killed) ] inside the instance... probably simple fix i run Mq2eskay on my tank, and i have her in the pull ignore list but doesn't seem to recognize that, what do i need to do?
-Thanks
I'll look into it, thank you very much for reporting the issue that you are having.1/3/2024
--
Updated
- Underfoot: Don't Fear The Destroyer will now ignore Algera Chindlebolt based on location
So far seemed to work.. - thanks, so about adding instances from previous expansion what breakdowns u need? Ima research after gym/work. I'd like options once UF loses its flavor on my current server.hytiek updated MQ2Grind with a new update entry:
Added additional geo fencing to Underfoot: DFTD instance
Read the rest of this update entry...
Simply the quest url... I'll go from there.So far seemed to work.. - thanks, so about adding instances from previous expansion what breakdowns u need? Ima research after gym/work. I'd like options once UF loses its flavor on my current server.
Just lmk all info u need from me.
sir i was wondering, do you use pull ability on your sk?Simply the quest url... I'll go from there.
1/3/2024
--
Updated
- additional logic while checking CWTN tanks for readiness (new) to avoid that idle standing after zoning in
- more door entry routine fixes for both of Laurion's Song instances (new)
(available once RG VV is rebuilt for Test and Live)
after zoning into FF they just stand there spamming /grind debug.
it was working for at least 10 runs then:
View attachment 55257
when i end the grind and then go get it again, it runs through everything, all click on the door and when they zone in, it's the same thing
After this second time of zoning in and getting the same result, i decided to click on my:
View attachment 55261
after i done that, they started running to their locations and killing
