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  • A TLP without truebox has thawed (Very Vanilla ready)
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MQ2Eskay

Plugin - MQ2Eskay 3.1.52471.11

I stand corrected, we actually have a list of all the disarm levels and somehow all the plugins were set to 10 and the check for level was after the ability ready check. So definitely an our bad situation.
 
is there anyway to get a toggle for epic? Like to save epic for a " OH Crap!" moment
Not to picky on your game play request - but it's a 5-minute refresh on a (I think) 2.5 minute duration. Not something you typically should save.
The old adage: "Using utilities now can prevent the OhShit situations which saving them may create"

Added up with the OOW BP, Mortal Coil, Blooddrinker's, Leechcurse and the rest - it's really easy to never be without a leech active full time.
 
Not to picky on your game play request - but it's a 5-minute refresh on a (I think) 2.5 minute duration. Not something you typically should save.
The old adage: "Using utilities now can prevent the OhShit situations which saving them may create"

Added up with the OOW BP, Mortal Coil, Blooddrinker's, Leechcurse and the rest - it's really easy to never be without a leech active full time.
Okay I redid the entire AbilityReady function. Should no longer incorrectly report invalid skills and should be more efficient as well as previously we were looking for a string match in the stringdb by cycling all of the skills until we matched a string, now we're using enumerated skills as params for the check so we don't have to look for it. Additionally weather or not we have the skill isn't what determines we should output it's not valid. That was honestly meant as a catch for if we messed something up (you can tell because it doesn't have the plugin message at the start of it ([MQ2Eskay]/[MQ2Rogue] etc) So the issue is sorted and will be in next build.
 
Not to picky on your game play request - but it's a 5-minute refresh on a (I think) 2.5 minute duration. Not something you typically should save.
The old adage: "Using utilities now can prevent the OhShit situations which saving them may create"

Added up with the OOW BP, Mortal Coil, Blooddrinker's, Leechcurse and the rest - it's really easy to never be without a leech active full time.
and we will eventually be building in more clicky usage to automatic usage (those things will likely have options - like bifold, but not the epic), sorry.
 
ok cool just thought I would ask...boxing certain raid over a long period of time I like to control life saving clicks...it works good for group stuff tho
 
Weird. I wonder if test server thinks that LS is live already

Yah i am not sure. I can atleast say there is no preorder for SK account. Also, not sure if it affects game play. Also saw it on other characters as well in other classes.

Just didnt want to multi-post and create spam for you Sic
 
Yah i am not sure. I can atleast say there is no preorder for SK account. Also, not sure if it affects game play. Also saw it on other characters as well in other classes.

Just didnt want to multi-post and create spam for you Sic
yeah thanks.

it doesn't have to do with the account, it has to do with everquest
 
Just doing what the text is telling me to do. This is just a small snip and its also happening on my cleric, chanter, and shm to.. Doesn't seem like it is effecting anything but then again, I don't know the class all to well so I wouldn't really know. Things still die just fine I guess is what I am saying
1701134517318.png
 
Just doing what the text is telling me to do. This is just a small snip and its also happening on my cleric, chanter, and shm to.. Doesn't seem like it is effecting anything but then again, I don't know the class all to well so I wouldn't really know. Things still die just fine I guess is what I am saying
View attachment 53607
you must be on test.

it appears the test server thinks that the xpac is live - despite not using the spell data from the xpac.

you can ignore

was posted a few days ago
Been looking through discussion and didnt see anything pertaining to this. The plugin said to post/relay info so here I am.

via Test btw
 
Thanks Sic, Certainty did. Time with family I don't usually see, good food, and best of all time off work. Hope yours was well also.
 
ChatWithThisName updated MQ2Eskay with a new update entry:

11/03/2023



Read the rest of this update entry...
Firstly allow me to time travel back to November and say, Thank you! This T`Vyl's toggle is an excellent addition and has been super helpful!
I setup EQNag triggers so I can watch for overrides and duplicates and I haven't had a single one from any SK in my guild using mq2eskay.
Super excited about that!
I did want to ask if there's a way that the plugin can check for bards Funeral Dirge before using T`Vyl's?
It's my understanding that they don't stack and I just noticed tonight during raids that the plugin is using T`vyl's
while Funeral Dirge is already active.
As always thanks for what you're doing, totally making my EQ experience much more enjoyable.
 
Firstly allow me to time travel back to November and say, Thank you! This T`Vyl's toggle is an excellent addition and has been super helpful!
I setup EQNag triggers so I can watch for overrides and duplicates and I haven't had a single one from any SK in my guild using mq2eskay.
Super excited about that!
I did want to ask if there's a way that the plugin can check for bards Funeral Dirge before using T`Vyl's?
It's my understanding that they don't stack and I just noticed tonight during raids that the plugin is using T`vyl's
while Funeral Dirge is already active.
As always thanks for what you're doing, totally making my EQ experience much more enjoyable.
Don't think we're gonna make that change, but we can take a look
 
ChatWithThisName updated MQ2Eskay with a new update entry:

11/28/2023

- will now check for funeral dirge debuff before using T`Vyl's when in raidmode
- will now only check for other T`Vyl's resolve weakness debuff when in raidmode
-- in non raid mode we want the damage from the ability more than trying to space out the debuff
-- you can still turn off usage of T`Vyl's if you wanted to manually use/trigger.

Read the rest of this update entry...
 
ChatWithThisName updated MQ2Eskay with a new update entry:

11/28/2023

- will now check for funeral dirge debuff before using T`Vyl's when in raidmode
- will now only check for other T`Vyl's resolve weakness debuff when in raidmode
-- in non raid mode we want the damage from the ability more than trying to space out the debuff
-- you can still turn off usage of T`Vyl's if you wanted to manually use/trigger.

Read the rest of this update entry...
 
Amazing! Ya'll just keep coming through! Thank you thank you!
Also I've never tried since I drive with my SK so I will but does the Raidmode toggle work while in manual without a raidassist set?
You need to be in a raid to turn on raid mode.
You can be in a raid and turn on raid mode, but not having a raid MA means you won't assist anyone because there is no raid assist assigned.
While in raid mode you won't assist your groups MA.

Hope that answers your questions.
 
You need to be in a raid to turn on raid mode.
You can be in a raid and turn on raid mode, but not having a raid MA means you won't assist anyone because there is no raid assist assigned.
While in raid mode you won't assist your groups MA.

Hope that answers your questions.
Pefectly clear, I was concerned that my SK wouldn't do cool SK things if he didn't have an assist set, I've noticed my Cleric stands around like a dummy sometimes when thats the case. But tested and working thank you again.
 
Howdy team, sorry for maybe asking a repeated question but just wanted to know your thoughts. Currently running my first 6 box team with KissAssist and its going great but was going to add the MQ2Eskay, MQ2BerZerker, and MQ2Shaman, but my team is only level 67 is it a good bet to add it this low level or should i wait for a specific level? Thanks in advance as always being for such a helpful community.

Hondo.
 
Howdy team, sorry for maybe asking a repeated question but just wanted to know your thoughts. Currently running my first 6 box team with KissAssist and its going great but was going to add the MQ2Eskay, MQ2BerZerker, and MQ2Shaman, but my team is only level 67 is it a good bet to add it this low level or should i wait for a specific level? Thanks in advance as always being for such a helpful community.

Hondo.
they all work from lvl 1, so yep, any time
 
Thank you ChatWithThisName! always save the best for last I see!

Fun little update I loaded in my MQ2Eskay, BerZerker, Shaman, Druid, Bst, and at 67 headed to WoS for a little wall action, 4 mobs in Shadowhunter adds and here we go figure its a wipe... Sk in defiant didnt even drop below 40% health, finished the Bazu, spanked Shadowhunter easy money... I guess you could say im pretty happy with MQ2Eskay. I'm glad its easy enough for us old guys to use haha.
Hondo.
 
Thank you ChatWithThisName! always save the best for last I see!

Fun little update I loaded in my MQ2Eskay, BerZerker, Shaman, Druid, Bst, and at 67 headed to WoS for a little wall action, 4 mobs in Shadowhunter adds and here we go figure its a wipe... Sk in defiant didnt even drop below 40% health, finished the Bazu, spanked Shadowhunter easy money... I guess you could say im pretty happy with MQ2Eskay. I'm glad its easy enough for us old guys to use haha.
Hondo.
We try our very best to not let you die when possible. After you've got a chance to use all those plugins, feel free to write a review to let others know!
 
Seeing a potential issue with the new mod rod and the SK set to puller tank mode. The mod rod will not get automatically placed in my inventory after 15 seconds. I get the message that you would expect, but the item sits on my cursor until I manually put it in my inventory.

I tested out a few different scenarios, it seems to only happen when he's in puller tank mode and not in combat. For example, he's waiting for mobs to spawn or the group to recover, mage casts mod rod, sk sit there with the mod rod on the cursor not doing anything else until the mod rod gets placed in the inventory. If he's in puller tank mode and in combat when the mod rod hits the cursor, it will get placed in the inventory as expected.

This isn't happening when the SK is in a different mode, such as manual, vorpal, sic tank. I'm also able to manually type /autoinventory with the SK in puller tank mode and it will place the mod rod in the bags from the cursor.
Image

Let me know if there's anything I can provide to maybe help troubleshoot or identify what's happening.
 
Seeing a potential issue with the new mod rod and the SK set to puller tank mode. The mod rod will not get automatically placed in my inventory after 15 seconds. I get the message that you would expect, but the item sits on my cursor until I manually put it in my inventory.

I tested out a few different scenarios, it seems to only happen when he's in puller tank mode and not in combat. For example, he's waiting for mobs to spawn or the group to recover, mage casts mod rod, sk sit there with the mod rod on the cursor not doing anything else until the mod rod gets placed in the inventory. If he's in puller tank mode and in combat when the mod rod hits the cursor, it will get placed in the inventory as expected.

This isn't happening when the SK is in a different mode, such as manual, vorpal, sic tank. I'm also able to manually type /autoinventory with the SK in puller tank mode and it will place the mod rod in the bags from the cursor.
Image

Let me know if there's anything I can provide to maybe help troubleshoot or identify what's happening.
We don't treat a new mod rod any differently from any other item that we're going to autoinventory - so i think that is a red herring - but thanks for the report, we'll take a look
 
I've had the same problem recently, but with the old mod rods as well. Sk would just sit and wait to auto inventory instead of pulling. Not a big deal since I watch the screen and could do manually. And yeah, only in puller tank.
 
I've had the same problem recently, but with the old mod rods as well. Sk would just sit and wait to auto inventory instead of pulling. Not a big deal since I watch the screen and could do manually. And yeah, only in puller tank.
well, if you haven't patched then you should. now we'll instantly autoinventory some summoned items like rods instead of waiting - none of our detection or usage changed at all, and we do an /autoinventory folks saying it is happening with a new rod and not old, and now you saying old rods really emphasis the "how to ask for help" thing, because trying to determine why a new rod would do it (when it isn't any different) but an old rod isn't makes cwtn and i think "must be an eq issue"

anyhow - patch.
 
well, if you haven't patched then you should. now we'll instantly autoinventory some summoned items like rods instead of waiting - none of our detection or usage changed at all, and we do an /autoinventory folks saying it is happening with a new rod and not old, and now you saying old rods really emphasis the "how to ask for help" thing, because trying to determine why a new rod would do it (when it isn't any different) but an old rod isn't makes cwtn and i think "must be an eq issue"

anyhow - patch.
Thanks for the help Sic. After your previous post I went back and tried with random items. It did seem to be happening with anything, not just mod rods. I can confirm after the last patch the issue seems to be resolved for mod rods specifically, but is happening for other items while set to puller tank mode. I can pick up an item from my inventory, and if the SK is in any mode other than puller tank, it will get placed back in my inventory after 15 seconds. If it's in puller tank mode, it will stay on my cursor until I manually place it back. It almost feels like it's getting stuck and never reaching the execution of the /autoinventory command.

If there are better ways to ask for help I'd love to be able to provide more information when issues are encountered to assist in troubleshooting. The issue was most noticeable with mod rods, but I hadn't thought of checking other items until your previous reply about it potentially being a red herring.

Appreciate everything you guys do for us!
 
Thanks for the help Sic. After your previous post I went back and tried with random items. It did seem to be happening with anything, not just mod rods. I can confirm after the last patch the issue seems to be resolved for mod rods specifically, but is happening for other items while set to puller tank mode. I can pick up an item from my inventory, and if the SK is in any mode other than puller tank, it will get placed back in my inventory after 15 seconds. If it's in puller tank mode, it will stay on my cursor until I manually place it back. It almost feels like it's getting stuck and never reaching the execution of the /autoinventory command.

If there are better ways to ask for help I'd love to be able to provide more information when issues are encountered to assist in troubleshooting. The issue was most noticeable with mod rods, but I hadn't thought of checking other items until your previous reply about it potentially being a red herring.

Appreciate everything you guys do for us!
k
 
can I use this to run my lvl 85 sk without issues? I have watched the video and it seems like I can use my own spells eets, so it should work good right?

Then I was wondering if this is included in a lvl 2 redguides membership and im just not seeinf it or I have to pay extra for it? Not trying to be cheap here, it looks like its worth every penny, just making sure :)

Thank you for taking the time to read my messages, even though Im sure it has been asked b4 :)
 
can I use this to run my lvl 85 sk without issues? I have watched the video and it seems like I can use my own spells eets, so it should work good right?

Then I was wondering if this is included in a lvl 2 redguides membership and im just not seeinf it or I have to pay extra for it? Not trying to be cheap here, it looks like its worth every penny, just making sure :)

Thank you for taking the time to read my messages, even though Im sure it has been asked b4 :)
check out the sticky - they work from 1-max, you can even "try them before you buy them" on the test server build

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<
 
Plugin - MQ2Eskay

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