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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

Thank you so much, I just came back from a like 10 year hiatus and we used to have to click the gear for buffs, so I think I just did it reflexively and didn't even read them.
Anytime & Welcome back. As you upgrade your non-visible gear, you have to click them to upgrade the AA (and still remove the buff icon).
 
I know I am way late in the game here in using this, but is there anyway to set an SK as a secondary tank? eg, If the War goes down, the SK automatically takes over tanking? i know the Shm does a call to corpse as soon as it cycles, so it notices (if you will. i know a toon cant "notice anything, its all in the coding). I am no expert in coding by any means but I do understand that it does tend to go "If X happens, then Y follows - if X is not present, Z follows" and so on. just a little food for thought and maybe i am missing something somewhere as well
 
I know I am way late in the game here in using this, but is there anyway to set an SK as a secondary tank? eg, If the War goes down, the SK automatically takes over tanking? i know the Shm does a call to corpse as soon as it cycles, so it notices (if you will. i know a toon cant "notice anything, its all in the coding). I am no expert in coding by any means but I do understand that it does tend to go "If X happens, then Y follows - if X is not present, Z follows" and so on. just a little food for thought and maybe i am missing something somewhere as well
You would need to toggle your SK to a tanking mode or set his group role to Main Tank when the warrior goes down or setup some sort of event/Lua/lem to automate the mode toggle.
 
That's not something we have plans to incorporate. I recommend making a hotkey, react, lem etc to handle special cases like this. In practice the tank would get a rez and take back over like nothing happened. If that's not an option for you then up to you to handle it however you see fit.
 
So I have all my tunes set to chase and then My SK set to Hunter Tank. However, all the Tank ends up doing is sitting and doesn't run around looking to kill mobs. Am I doing something wrong, or am I misunderstanding how to use this setting?
 
So I have all my tunes set to chase and then My SK set to Hunter Tank. However, all the Tank ends up doing is sitting and doesn't run around looking to kill mobs. Am I doing something wrong, or am I misunderstanding how to use this setting?
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<


please make sure to post in the correct location.

don't do yourself the disservice of checking the FAQ, commands, and sticky as you will deny yourself a lot of functionality.

make sure to watch the vids in the sticky I just shared.

more than likely you need to adjust your pullradius and zradius.

I explain that stuff in the "how I move my toons" vid, the mq2eskay vid, and the mq2war vid
 
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<


please make sure to post in the correct location.

don't do yourself the disservice of checking the FAQ, commands, and sticky as you will deny yourself a lot of functionality.

make sure to watch the vids in the sticky I just shared.

more than likely you need to adjust your pullradius and zradius.

I explain that stuff in the "how I move my toons" vid, the mq2eskay vid, and the mq2war vid
Thanks Sic.

Watched the vids but must have missed something with that as I never used this mode yet. I'll re-watch them.
 
Thanks Sic.

Watched the vids but must have missed something with that as I never used this mode yet. I'll re-watch them.
Adjust your pull settings including Z radius.

And then if you are still not getting the result you think you should, use the item in the frequently asked question on how to debug while you're pulling and it will help explain why.

Radius, ZRadius, group watch settings, mob level/ignores.

Almost certainly it is your pull radius (and zradius)
 
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so, i have been using the plugin for a while now, and i like to sometimes move my sk or cast a spell, add a burn etc. whenever i touch the sk, whether shes on tank or vorpal or hunter tank. she stops casting both taps, dire and my my progression spell. she will wait until spear comes back up and try and only cast that. i wish i could be more hands on, without her stopping her normal plugin functions. i do use BYOS and i tried it with BYOS and BYOS custom, same thing. anyone know what im doing wrong please or how to fix it ? ty
 
so, i have been using the plugin for a while now, and i like to sometimes move my sk or cast a spell, add a burn etc. whenever i touch the sk, whether shes on tank or vorpal or hunter tank. she stops casting both taps, dire and my my progression spell. she will wait until spear comes back up and try and only cast that. i wish i could be more hands on, without her stopping her normal plugin functions. i do use BYOS and i tried it with BYOS and BYOS custom, same thing. anyone know what im doing wrong please or how to fix it ? ty
Sounds like you need to adjust your life tap health if you want to life tap at a different health percentage. It you turned it down low, and you're full health you won't cast the.

Also please post in the correct location. Each plugin has a discussion thread.
 
ok, sure. thought i posted in the right place my bad. doesnt matter if its 0-100, it stops casting those spells if i hit anything.
 
ok, sure. thought i posted in the right place my bad. doesnt matter if its 0-100, it stops casting those spells if i hit anything.
Well, like I said, each plugin has a discussion thread. The correct place to discuss the plugin is in the thread that matches the plugin.

Anyhow, You're saying that when you manually play your character, you stop casting those spells. There's nothing that the plug-in knows that your manually playing your character, and as you can see in all of my videos that I'm manually moving my character around it casts spells as expected.

Thing in there has changed and all in quite some time.

The life tap value setting allows you to determine if you don't want to life tap at 100 health, this helps with BYOS options for things like dots or other abilities and also helps with some lower level mana issues with spamming lifetaps.

But the plugin has no clue if you are there at the keyboard looking at the screen or tagged on to another character.

If you have check for stuck gems turned on, you will interrupt casting - but there is no weird checks to not cast anything other than spear.

I would double check that all your other things are met. Like do you have mana? You might only have enough mana to cash your spear and not a tap. I don't know. I've never seen anything like you're describing.

Well, setting the lifetap value to zero would indeed make it so you don't cast lifestabs as you would need to be at zero health
 
1687307798446.png
lifetap is at 100, yes. and it only does these ablities/spells until i put it in manual, pause it and then unpause and put it back on vorpal (or whatever i had it on) and the touch goes through only then. thanks for your help, just confusing me why itd be doing this
 
and sometimes just switching stances helps, but not always, think thats what worked here but doesnt other times.
 
and sometimes just switching stances helps, but not always, think thats what worked here but doesnt other times.
I think you mean modes and no modes. Don't have anything to do with that at all.

I'm not sure why you're in vorpal mode as that is an assist mode and not a tanking mode

Since you said you were using BYOS, I would recommend just not using BYOS and letting the plug-in load the spells that it wants to use.

We can also see that image also has despicable bargain, bite, touch, and blood being cast.

if you were full health and had your lifetap value set at anything other than 100, you're not going to cast lifetap, which is why i asked you to check that setting - not to set it at "hey cast my lifetap only if i am at 0 health or lower". :p
 
i was using that as an example. the trouble is coming when im in tank mode, 6 come in to camp and the sk wants to cast bite...pretty bad spell decision imo so i want to cast something else and then it screws it up for the rest of the time.
i use byos because i dont care for most of the pre-fab spells.
this just started happening so not sure whats going on. and its only with lifetap DD's. it stops them all no matter what my health is at is what im saying. i dont know how else to explain it.
 
i was using that as an example. the trouble is coming when im in tank mode, 6 come in to camp and the sk wants to cast bite...pretty bad spell decision imo so i want to cast something else and then it screws it up for the rest of the time.
i use byos because i dont care for most of the pre-fab spells.
this just started happening so not sure whats going on. and its only with lifetap DD's. it stops them all no matter what my health is at is what im saying. i dont know how else to explain it.
Dunno bud, not wanting to let the plugin do what it wants to do, and not wanting to use what it wants to use, not sure you want to use the thing :p

There's nothing in there that says "if hightimes is looking at the screen with their disapproving glare, don't cast lifetaps". But I'll take a look. It has been over a month since updates went into eskay lifetaps stuff, but I'll take a look
 
If you want to jump in and grab control, you should make a social that pauses the plugin so you can play manually. Then unpause when you're done.
 
Roger thanks, I'll try thanks
xtargethealing and xtargetbuffs (at least how i use them) are amazing for powerleveling toons. Just add the babies you're leveling to your extended target window, turn that on, load your byos healing buffs/appropriate for the level range and have you high end cleric babysit them to 115+...you can even save that extended target window in case you need your cleric to do something later...(Note: just don't add them to the first or second auto-hater slots)
 
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A huge thank you to you guys for making MQ2eskay along with all the other class available options. I use quite a few of them and is certainly beyond worth having. And beyond appreciative for you guys to take the time to create them along with updating them continuously so we all can play the game the way we like to play. Thanks guys!
 
I might have missed it but is there a setting to have the SK feign if he pulls more than say 5 mobs and he is in Puller tank mode? Sometimes he will pull up to 10 mobs back to camp but if i manually have him feign at say half way back, several of the mobs drop off the list.
Thanks
 
I might have missed it but is there a setting to have the SK feign if he pulls more than say 5 mobs and he is in Puller tank mode? Sometimes he will pull up to 10 mobs back to camp but if i manually have him feign at say half way back, several of the mobs drop off the list.
Thanks
No
 
I might have missed it but is there a setting to have the SK feign if he pulls more than say 5 mobs and he is in Puller tank mode? Sometimes he will pull up to 10 mobs back to camp but if i manually have him feign at say half way back, several of the mobs drop off the list.
Thanks
No, there isn’t. This is why you should always have a bard and an enc on your group. They will usually aoe 8 to sleep and add two friends that will help you kill the 8 queue and then die.

And now this…
 
Pretty crappy default dps rotation. Need to BYOS this to actually do dmg.

Use this BYOS will increase your dps dramatically.
 

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Isn't the point of dps to do damage? So yes dots should be default. Not tank skills. Also paladin plugin need default rotation needs a lot of work. Damage is very low.
 
I've been noticing an odd behavior when playing in manual mode in situations where i need to clear my target (by pressing the escape key) and later retarget the same mob again and attack at this point the plugin will clear my target again and i have to retarget and attack a 2nd time. if i target a new mob the plugin works as expected.

is this intended behavior and if so is there a better way for me to have the needed target control without the extra steps?

this also happens on the pal and bst plugins.
 
I've been noticing an odd behavior when playing in manual mode in situations where i need to clear my target (by pressing the escape key) and later retarget the same mob again and attack at this point the plugin will clear my target again and i have to retarget and attack a 2nd time. if i target a new mob the plugin works as expected.

is this intended behavior and if so is there a better way for me to have the needed target control without the extra steps?

this also happens on the pal and bst plugins.
this doesn't sound like something we're doing

the only non-addignore/buffing clear targeting we do is either:
- the mob is now suddenly double distance of your camp radius away from you; like gating or summoned
- your group MA is targeting themselves or nothing while in an assist mode, manual mode you would not do this

I just went through the calls for clearing your target, and all of them match what i mentioned above.

I'll see if i can duplicate this, but i run almost exclusively in manual or in sictank mode

now keep in mind, if you have some cure clicky, or something else that is making you target something else / someone else - you're going to target them, if you want to auto-target you would be in a mode that does that.

it sounds like it is something else
 
If you want to jump in and grab control, you should make a social that pauses the plugin so you can play manually. Then unpause when you're done.
yes, i do have one. thanks. the point i was trying to make, as i still look for a solution, is that if i am in tank, for example, and i need to reposition myself so the mob isnt hitting me from behind, hitting just the arrow key, will stop casting taps, dire and fang. sk just stands there and waits til spear or bite comes back up. i find it hard to believe that every other person on here uses it fully on auto and doesnt try to touch their character at all.

i asked a valid question and judging by the update message once sic did find something, people took it as a big joke that i dont let my sk just run fully around all the time without doing anything at all to the sk. i should be able to add a spell in an emergency into the lineup, or click my blood drinkers coating or my anguish BP or epic and not have to worry about how to get it working correctly again. i asked for help and was pretty much ridiculed.

ive had this plugin for at least a year and a half and this is the first time it started acting this way. thus, why i asked if something had changed or it could be looked into. thats all. was just asking a question. was checking in to see if anyone else had tried to help me or if anyone else found an issue and saw this comment and the update message after my post and thought i would say a few things. thanks
 
yes, i do have one. thanks. the point i was trying to make, as i still look for a solution, is that if i am in tank, for example, and i need to reposition myself so the mob isnt hitting me from behind, hitting just the arrow key, will stop casting taps, dire and fang. sk just stands there and waits til spear or bite comes back up. i find it hard to believe that every other person on here uses it fully on auto and doesnt try to touch their character at all.

i asked a valid question and judging by the update message once sic did find something, people took it as a big joke that i dont let my sk just run fully around all the time without doing anything at all to the sk. i should be able to add a spell in an emergency into the lineup, or click my blood drinkers coating or my anguish BP or epic and not have to worry about how to get it working correctly again. i asked for help and was pretty much ridiculed.

ive had this plugin for at least a year and a half and this is the first time it started acting this way. thus, why i asked if something had changed or it could be looked into. thats all. was just asking a question. was checking in to see if anyone else had tried to help me or if anyone else found an issue and saw this comment and the update message after my post and thought i would say a few things. thanks
well a couple of points:

you are now talking about something that i already did what i said i would do, and i took a look at found a bug that was introduced on 5-18-2023, which went noticed/mentioned until june 20th, so just over a month.

bumping something from 6-20 - nearly a month *after it was updated and moved on from* - doesn't really help anyone - many_whelps wasn't arguing with you, was just saying "if you want to do something that the plugin doesn't do, pause it and do it"

I saw 0 people "taking it as a big joke". I don't think anyone was ridiculing you, I definitely made a tongue-in-cheek joke with "- Corrected issue where if you dislike how the plugin works it stops casting lifetaps as you'd expect it to." because the things you were saying very much sounded like you didn't like the plugin, its lineup, the way it does stuff, and wanted it to be mq2hightimesshadowknight - folks do that all the time, and it gets old after a while of being told that, like rteflon yesterday who was going forum section to forum section trash-talking people and stopped by here to say that eskay sucks --- and for clarity, i didn't think you were trash-talking. I have been moving the past couple of weeks and unfortunately have spent a bunch of time driving --- which meant i wasn't able to look at the code on a pc for a little while after we were talking, once i took a look I was able to see, how under certain circumstances something similar to what the "bare bones situation" was, could happen.

I personally only usually use encroaching or hate's attraction manually when i swap targets around to pull in more mobs - but I'm always driving my toon, very rarely am I huntertanking on my main crew, almost always manual or sictank mode with resetcamp

outside of clickies (like your anguish bp, or blood drinkers) no, it is not intended to "add something into the lineup" - now if you're doing that manually, no one can stop you, but it is not intended or designed for you to say "i would like to do xyz instead".

The plugins and many/most automations can't read your mind or predict the future - so there is/are plenty of times when you'd want to precast something or have something ready to be active faster than "am i now fighting", that is absolutely where you as the driver/maestro/coach comes into play to manage your team to victory. This is good decision-making and good driving skills.

hightimes said:
ive had this plugin for at least a year and a half and this is the first time it started acting this way. thus, why i asked if something had changed or it could be looked into. thats all. was just asking a question. was checking in to see if anyone else had tried to help me or if anyone else found an issue and saw this comment and the update message after my post and thought i would say a few things. thanks
yep, and it was a weird, very circumstantial bug AND this is specifically why we have the "how to ask for help" sticky.

because the full premise of your question/issue/bug had nothing to do with the actual bug itself. and that was after I already had to move/merge your post from being in the wrong area.

it had nothing to do with what mode you were in, it had nothing to do with touching anything manually, and it certainly didn't "work until you touched something". several of the red herrings that we were discussing before i was able to look at the code had nothing to do with the circumstances or the issue. there was a superfluous "else" clause in there where you would *only* lifetap if you were under your lifetap value --- which was further clouded by the "doesnt matter if its 0-100, it stops casting those spells if i hit anything." this was not true, and not something i could duplicate, but i did see the issue as i just described and fixed it.

giving accurate and fair information about an issue is paramount for helping find and resolve something.

I very intentionally don't want a "submit a bug report", I very intentionally want a "please make a post and provide information to help you", but that requires a little participation and communication from both your side and from mine and cwtn's side. I definitely "come across wrong" sometimes and hopefully that wasn't causing you bad feels.

and look - red herring gets all of us, gets me plenty.

I've certainly messaged brainiac or knightly with whacky stuff that is like "so this only happens between the 3:01am and 3:07am but if im eating a cookie am sitting on my left butt cheek more than the right and i press this series of keys, MQ does this weird thing for a micro second - you have to really look for it, and sometimes have to wait for tomorrow cause of the 6 minute window" and then the issue ends up being something like "sic, your neighbor wakes up at 3am to feed his sick cat and when he turns on the light in the kitchen your eyeballs have to adjust."

for further clarity, just in case there is any confusion, I have 0 hard feelings, upsets, frustrations, or angrys about anything happening in this conversation or our previous conversations. I was having a bit of a chuckle when I did that update note, so if it fell flat, my apologies for making you feel bad
 
i appreciate that, and honestly, im really not trying to argue. you guys do a fantastic job, let me say that. i have always appreciated the work that you all put in.

And today, i didnt go looking to write something back for no reason by dredging up old stuff, but rather, i was just checking to see if anything else was written about my problem, as it is still occurring. i was hoping to get some answers a week or two after my post to see any new information. and yes, i was a bit upset by the comment and one other post, just before you found an issue. i am sorry if you took my post about your plugin that way. was not meaning to sound any kinda way, but i can "come across wrong" sometimes. there was totally no disrespect intended, in the least.

its just so weird, like you talked about in the paragraph above, like, bugs happened under certain conditions, and trying to replicate them and whatnot to find a solution. im not trying to sound entitled at all and i dont think that it should work out of the ordinary just because i want it to. i just know, this plugin has been perfect for my playstyle, the way it is, until recently and i have always loved it.

so....upon thinking of something that could be causing this for me only, while staring at the spellbar and message window, i remembered that bargain and Spear both share a timer. i have them both memmed because sometimes the ae is needed and sometimes the spear is whats needed. pretty sure i just figured out what is hanging it up and throwing it off its cycle. i thought about it in a "conflict" type of way because of how it looks when it bugs out, like its trying to cast something else but doesnt. i removed bargain from my spellbar during the fight. that actually made it throw off fang and a touch before the mob died. i have it on puller tank, so before my sk left camp she rememmed the bargain and i hit my epic and a few direction keys and a touch, on my end (as a test) and she stopped casting those same 4 spells. BUT as soon as i right clicked bargain off my spellbar YAY, immediately casted censure.

so happy that this seems to be working! im going to be trying it again in a bit. and im going to put another spell in that spot so i wont have bargain and spear both on my spellbar. again, im sorry if i came across the way i did. totally meant no disrespect. thanks for your replies.

and again, i appreciate all you guys' effort and work.
 
Plugin - MQ2Eskay

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