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you set your arc when either you a: set your camp or b: reset your camp.I am having trouble setting my pull arc. I have my arc set to 140 and I face the direction I want the arc to be centered in and hit my puller tank hotkey and it targets the nearest mob and sets the arc with respect to that mob and ignores the direction I am facing when initiating the puller tank key. Why is this and what can I do to avoid this?
/shd levelmin 250/shd levelmin 1this means you likely logged out with the window minimized - you should grab the bottom right of the window and drag it largerI'm having a new problem with the plugin window after logging in today. Logged out yesterday with the window showing but minimized. Logged in today and the window is still minimized but will not restore - it just stays minimized with just the title visible.
Things I have tried:
- /shd show -> /shd show to reopen
- /plugin MQ2eskay unload -> /plugin MQ2eskay load
- /reloadui
I have not completely rebooted yet.
Any tips? Where are the window parameters stored - can't find them in the MQ2eskay ini or the general MQ2 ini.
no, not at this timeis there a way to make /shd DoCampfire make an Empowered fellowship campfire?
burnSo I just got my Anguish BP finally. I know to /addclicky but my question is when? When do you all recommend using it?
sounds like you don't have the layers showing on your map - double check that (the red cirlce is your campradius and gets created in any of the modes with a camp (assist, tank, any puller mode etc)Sic,
When I am watching your MQ2Eskay video, I see the cool red circle that is set when you enter into Tank/Puller tank/Sic tank modes that shows on your map. I do not get a similar circle on my map, so I'm wondering how to activate that option/what plugin I need for that feature. Also, does it only show your camp or can it show your puller tank radius? I would really like to be able to set a puller radius 45 for instance, and only pull the area in front of me AND see that on my map to adjust it. That would be useful for pulling in tight quarter dungeons to not pull the adjacent room.
Thanks!
pull radius if 45 is stupid small.
yes, it is in the FAQMy sk is spamming Helot Covenant level 108 when I use remove illusions. It appears it is checking for the icebone skeleton illusion spell. Sorry if this was reported I didn't find using search.
yes, it is in the FAQ
if you don't want the illusion from the buff, you should add it to your blocked spells. otherwise since you're missing it - you're going to recast it.
Q. I spam memorize my mana conversion / skeleton illusion spell?
A. You probably have auto remove illusion turned on, but don't actually have the illusion from this spell added to your blocked buffs. This will make you want to recast the spell. If you don't want to re-cast the spell to get the illusion, you will want to add it to your blocked buffs.
its a common question - which is why its in the faqThanks I feel silly.
Yes, I have been reading those. I think when I scrolled I was scanning the first part of topic for illusion. Will slow down next time.its a common question - which is why its in the faq
don't feel silly (but you know know about the faq)
you target the mob you expect to pull and find out the mob's id - and then you compare it with the output from the debug.I have now had multiple situations where mobs well inside my camp radius on a flat floor are not being pulled. I know that the command: /shd debugpull on once is available, but it has yet to help me figure out why the mobs are not being pulled. It outputs every mob in the zone and when you are in a zone with a hundred trash mobs with the same name, it is impossible to figure out mine. Would it be possible to add a /shd debugpull target once command? Thanks!
/echo ${Target.ID}When I do /shd debugpull on once it outputs a list of names like so:you target the mob you expect to pull and find out the mob's id - and then you compare it with the output from the debug.01
/echo ${Target.ID}
sorry i mean ${Target.Name} it will spit out their number on the end of their name. like "BigOrc002"When I do /shd debugpull on once it outputs a list of names like so:
[DEBUGPULL] Spawn: a_big_bad_ass01
And when I use /echo ${Target.ID} it gives me a 5 digit number....
Also, the list is so long that I can not scroll to the top because the top of the list is unavailable in the UI...I can't scroll all the way to the top.
on once?what kind of pull radius are you using if you can't scroll back that far - because that would be a LOT of mobs.
Yes, I copy and pasted your command from the FAQsare you *sure* you're doingon once?
I am having the same problem. I set up a 1000 camp radius and change my HZ Axis as needed. I open up my map and watch mobs walking around in my camp radius and my puller is just sitting on his caboose! In my case this is a Warrior using MQ2War of courseI have now had multiple situations where mobs well inside my camp radius on a flat floor are not being pulled. I know that the command: /shd debugpull on once is available, but it has yet to help me figure out why the mobs are not being pulled. It outputs every mob in the zone and when you are in a zone with a hundred trash mobs with the same name, it is impossible to figure out mine. Would it be possible to add a /shd debugpull target once command? Thanks!
as mentioned debugpull on once will tell you what/whyI am having the same problem. I set up a 1000 camp radius and change my HZ Axis as needed. I open up my map and watch mobs walking around in my camp radius and my puller is just sitting on his caboose! In my case this is a Warrior using MQ2War of course
It loads them and uses them. If you look at the output tab it will actually tell you when you login/start the plugin what seplls its using for what effect. It also tells you if your missing one it wants.Question. If using the SK plugin where would I add all my spells and abilities? Since we can not use the kiss file with this plugin?
Thank you
There is a BYOS button for when you want to use your own spells. Otherwise the CWTN plugins automatically use the best available spell and rank in the line.So u can add spells as well?
No.So u can add spells as well?
Dont be in a tank mode..Yeah, knew all of that. Just didn't know if there was a way to avoid AE taunting raid mobs that are gonna splat you the second you do. Thanks!
(and ignorance with group roles as I am a returning player from before those days... I get all but the MA vs MT + modes)./shd mode chaseassist (and that's what we originally had) or /shd mode chase. Due to the length of the words we opted to put "chase" in the dropdown box.I suspect some of my issue is not resetting camp enough. I noticed when I switched from Tank to Puller Tank my MT just ran back to an old camp. I'll watch the moving toons vid and checkout those hotkeys again too.
the only reason i pause toons / manual mode to move is because of bards being a pain in the ass.A. Follow me is a preference, if you use this button you should be in manual mode on all other characters using the CWTN Plugins to avoid the plugin and the Follow Me conflicting. I personally run with my characters in chase mode while invis if I want to relocate. Sic tends to prefer to put everyone on manual mode (or pause the plugins) and then use Follow Me button. Depends on you, the user, to decide which method you prefer.
