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MQ2Enchanter

Plugin - MQ2Enchanter (1 Viewer) 3.1.52471.11

yes, there is, but i understand why the expectation not to, i will change that as the expectation and the FAQ says it respects usedot

Q. My enchanter is chain casting Breathing Dot?
A. The BreathingDot line is used as a nuke (still respects UseDot). At higher levels, the front-loaded damage is very strong.
Hello Sic,

Thx for the reply on this topic. If im understanding you correctly you will mek the change for Chaotic Puzzlement to be alligned as per my question? assuming this will be on the next update? unless i misundersttod you. Thanks
 
Hello Sic,

Thx for the reply on this topic. If im understanding you correctly you will mek the change for Chaotic Puzzlement to be alligned as per my question? assuming this will be on the next update? unless i misundersttod you. Thanks

it is in the update notes (i dunno why the updater formated it that way), it is already there
1663343421076.png
 
Now for the next question:

Since Throttling Grip now falls under the DOT section; if UseNuke is On and UseDot is Off can the spell gem for throttling grip be replaced with another direct Nuke Line spell seeing that in this case Throttling Grip is not being used?


1663344583822.png


1663344614764.png

Thanks again
 
Now for the next question:

Since Throttling Grip now falls under the DOT section; if UseNuke is On and UseDot is Off can the spell gem for throttling grip be replaced with another direct Nuke Line spell seeing that in this case Throttling Grip is not being used?


View attachment 41925


View attachment 41926

Thanks again
no, and that isn't going to change. turning off usenuke/usedots doesn't make you unmemorize all of your nukes/dots

if you want different spells loaded you can byos/byos custom.

there might be events/circumstances where you want to temporarily toggle on/off using those things but not change your gems.

should let the plugin do its job :) but in cases where you don't want it to - that is where byos and byos custom come in

Enchanter FAQ

Q. I don't like the spell lineup.
A. You can "Bring your own spells" with /enc byos on. Like the other CWTN plugins *most* of the spells still have to be spells that the plugin says you have and can use, you can just adjust your spell lineup with byos
 
no, and that isn't going to change. turning off usenuke/usedots doesn't make you unmemorize all of your nukes/dots

if you want different spells loaded you can byos/byos custom.

there might be events/circumstances where you want to temporarily toggle on/off using those things but not change your gems.

should let the plugin do its job :) but in cases where you don't want it to - that is where byos and byos custom come in

Enchanter FAQ

Q. I don't like the spell lineup.
A. You can "Bring your own spells" with /enc byos on. Like the other CWTN plugins *most* of the spells still have to be spells that the plugin says you have and can use, you can just adjust your spell lineup with byos
that does make sense and thanks again for the changes. Appreciate it
 
My enchanter just hit 101 and I got his progressive TBM spell, Dichotomic Reinforcement. It's about 1/6th of his mana pool to cast it and it is on a 60 second recast timer. He doesn't have the regen to keep up. Is there an option to disable this until he gears up?
 
My enchanter just hit 101 and I got his progressive TBM spell, Dichotomic Reinforcement. It's about 1/6th of his mana pool to cast it and it is on a 60 second recast timer. He doesn't have the regen to keep up. Is there an option to disable this until he gears up?
You can remove it from your spell book (i.e. delete it) until he gears up.
 
My enchanter just hit 101 and I got his progressive TBM spell, Dichotomic Reinforcement. It's about 1/6th of his mana pool to cast it and it is on a 60 second recast timer. He doesn't have the regen to keep up. Is there an option to disable this until he gears up?
check the FAQ

if you don't like the spell loadout, you can byos, and not memorize it

in this instance, we're also checking that you don't have the buff and it can stack - so if you added it to your blocked buffs you wouldn't cast it either
You can remove it from your spell book (i.e. delete it) until he gears up.
you can't delete newer spells like that
 
Hi I got the enc plugin and it won't work i start the game i installed and the enc show won't work and none of other cmds will work help pls i started the whole marcoquest thing too
 
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Hi I got the enc plugin and it won't work i start the game i installed and the enc show won't work and none of other cmds will work help pls i started the whole marcoquest thing too
hi rc gaming.

please post in the correct location - each of the plugins has an active and vibrant discussion thread. creating a "enc plugin dont work" thread doesn't help you, and it doesn't help cwtn or i help you. The sticky has a "how to ask for help" section, definitely give that a look for the future.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Make sure you spend some time checking the "getting started" sticky above.

sounds like you need to load the plugin.

/plugin mq2enchanter load
 
Hi I got the enc plugin and it won't work i start the game i installed and the enc show won't work and none of other cmds will work help pls i started the whole marcoquest thing too

Hi RCG,

Enchanters are near and dear to my heart - it was my first main in 1999. I have MQ2Enchanter and it worked straight out of the box. Please provide the community with a bit more details so that either Sic or Chats or the rest of us Shmoes (technical term :) ) can try to assist you.

Sic mentioned the first basic thing - is the plug-in loaded? As Sic mentioned, use /plugin MQ2Enchanter load to make sure the plug-in is loaded. For the enchanter to buff, make sure MQ2CWTNBuffs is also loaded on all your party members. If you are not seeing the UI like in Sic’s video, use the command /Enc show.

Without any detail, it is very difficult to offer solid assistanc.

Be well. Happy gaming. Mmmmmmm caramel apple coffee with Saturday lunch; truly a slice of heaven. :)
 
hi rc gaming.

please post in the correct location - each of the plugins has an active and vibrant discussion thread. creating a "enc plugin dont work" thread doesn't help you, and it doesn't help cwtn or i help you. The sticky has a "how to ask for help" section, definitely give that a look for the future.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

Make sure you spend some time checking the "getting started" sticky above.

sounds like you need to load the plugin.

/plugin mq2enchanter load
im sorry i forgot about that this load worked thank you so much
 
Question: Chaotic Line

Is there anyway that the Chaotic Line spell will check against the lvl of the mob before casting? if the mob is higher then that of the chaotic line its useless to even cast it unless im wrong>

1664797407267.png
1664797455719.png

The mobs are way beyond lvl 113

thx
 
Question: Chaotic Line

Is there anyway that the Chaotic Line spell will check against the lvl of the mob before casting? if the mob is higher then that of the chaotic line its useless to even cast it unless im wrong>

View attachment 42449
View attachment 42450

The mobs are way beyond lvl 113

thx
I'll look into it. As you can see, we're not using it to mez. If it still gives the twincasts buff from it, we're going to use it as that is the intent.

Are you missing spells or just 2 tiers behind in levels?
 
Hi Sic, as previously discussed you had rectified the 116-120 chaotic line to fall under a dot rather than a nuke. Chaotic dilussion falls under the same line so was just asking if the same changes that you had made for the chaotic line 116-120 can be implemented for the 111-115 line?

Answer: Yes 2 tiers below levels
Response to Question: it just keeps spamming that spell over and over and over again. I'm assuming i know for a fact it can't be against the 120-enchanter chaotic line as you had already rectified that to place the chaotic puzzlement under the dot line and not nuke, but this lower lvl 112 enchanter is just spamming the chaotic duillusion line which is from 111-115.

Thanks for your assistance
 
Hi Sic, as previously discussed you had rectified the 116-120 chaotic line to fall under a dot rather than a nuke. Chaotic dilussion falls under the same line so was just asking if the same changes that you had made for the chaotic line 116-120 can be implemented for the 111-115 line?

Answer: Yes 2 tiers below levels
Response to Question: it just keeps spamming that spell over and over and over again. I'm assuming i know for a fact it can't be against the 120-enchanter chaotic line as you had already rectified that to place the chaotic puzzlement under the dot line and not nuke, but this lower lvl 112 enchanter is just spamming the chaotic duillusion line which is from 111-115.

Thanks for your assistance
No. That isn't what happened. Al[BGCOLOR=initial]l the chaotic spells got that update. There is no weird hard coding for 1 chaotic spell.[/BGCOLOR]

INI:
"Chaotic Puzzlement", "Chaotic Deception", "Chaotic Delusion", "Chaotic Bewildering", "Chaotic Confounding", "Chaotic Confusion", "Chaotic Baffling", "Chaotic Befuddling"

[BGCOLOR=initial]2. My question is because if you're not getting the twincasts from it, it would keep trying to cast it (which means it would need a fix)- if you were getting the twincasts, it would use it when available (which means it is intended)[/BGCOLOR]

[BGCOLOR=initial]Which is why I asked what I asked.[/BGCOLOR]

[BGCOLOR=initial]since you're in an area where you can't use chaotic line against the mobs you're fighting (by 2 tiers) i'd suggest you turning off usechaotic until a time that it is changed to level check for chaotic[/BGCOLOR]
 
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Question Chaotic - Twincast

Thx sic for your rapid reply

if the pluminary grip got moved to a dot (which you have rectified) then why would the lower lvl spell line make a differnece on twincast? am i just not understanding?

Answer: im just giving feed back on the chaotic line to check against lvl requirements is all.

if im wrong i apologize but if piulminary got rectified in this situation i would hope the lower level spell lines would also get rectified.

thanks again
 
Question Chaotic - Twincast

Thx sic for your rapid reply

if the pluminary grip got moved to a dot (which you have rectified) then why would the lower lvl spell line make a differnece on twincast? am i just not understanding?

Answer: im just giving feed back on the chaotic line to check against lvl requirements is all.

if im wrong i apologize but if piulminary got rectified in this situation i would hope the lower level spell lines would also get rectified.

thanks again
correct, i don't think you are understanding, but that is ok.

Q. Why does it cast Chaotic on the mob we're fighting?
A. We use Chaotic for purposes of the twincast it gives.
If you don't want it to use Chaotic you can /enc UseChaotic off


Chaotic line mezzes the mob and gives you a twincast buff - with usechaotic on, we not only use it to mez, we use it to proc a twincast buff (as mentioned earlier you're not using it to mez in the screen you snipped), you're using it to get the twincast buff.

which is where the other things i said about the behavior come into play --- if you still got the twincast, it would be intended, if you don't still get the twincast, then not intended and will be addressed.

re: answer - yes, as said "until a time it is changed". there's no where that i indicated i didn't understand you, or know what you were talking about.

the thing that you think is the problem (outside of the level) is incorrect unless you're describing something entirely unrelated to what you said and what my response was.

let's summarize it thusly:

cool, thanks for the info, we will take care of it.

in the mean time - any time you don't want to use chaotic, turn it off
 
thx sic,

all im asking is thatif we placed the Trotling grip spell to be in line to be utilized in the DOT line up why cant we have the same behavior in the lower line of the same spell of strangulate deeomg these to line of spells sare within the same spell line?

thanks again
 
thx sic,

all im asking is thatif we placed the Trotling grip spell to be in line to be utilized in the DOT line up why cant we have the same behavior in the lower line of the same spell of strangulate deeomg these to line of spells sare within the same spell line?

thanks again
a: that isn't what we were talking about - you were asking about chaotic and a level check. so thank you for answering me when i asked if you were now talking about something else.
b: that is already the thing. the "Breathing DoT" line includes those spells

All uses of "Breathing DoT" require UseDot to be turned on.

There is no "only do this for throttling grip, but not for strangulate" - the entire spell line for what we have in "Breathing DoT" now uses that option.
 
thx sic, yeah i keep confussing myself on the 2 spell line up. thnks for correcting me. (need to stop drinking when asking questions) thanks again
 
RedMan updated MQ2Enchanter with a new update entry:

10/04/2022

- Chaotic line now checks for max mez level when using it for twincast (it already does for mezzing)
- if we're in combat, but we have disempowering aura set to be used (And is memorized), then recast it if we need to
-- this is for "Special circumstances" where you need to keep up this aura
-- we're not going to combat memorize and/or anything like that
--- but if we have it currently memorized, we're assuming we want to keep it active if it drops

Read the rest of this update entry...
 
Hello, Since the last EQ update my enchanter is spamming mez on targets that are already mezzed. Is there a check setting that I missed somewhere?
 
Hello, Since the last EQ update my enchanter is spamming mez on targets that are already mezzed. Is there a check setting that I missed somewhere?
I haven't seen any animation changes. Are these new mobs?

And if you mean chaotic, that is probably not what is happening, reading the FAQ would shed some insight.

Please read the "how to ask for help" in this link
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

It is important to know what mob, what spell, what your settings are etc.

Help chat and I help you please.
 
I haven't seen any animation changes. Are these new mobs?

And if you mean chaotic, that is probably not what is happening, reading the FAQ would shed some insight.

Please read the "how to ask for help" in this link
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

It is important to know what mob, what spell, what your settings are etc.

Help chat and I help you please.
Thank you for the information. As for specifics. My lvl 75 enchanter on TLP server will cast his aoe mez, and then he will proceed to spam Bewilderment on one of the mobs until he is oom or that mob is engaged by the main assist. The zone I was in was Ashengate in the east wing where I most recently noticed this happening.
 
Plz help me help you friendo.

What mob *specifically*. Mez detection is based on animations.

In the mean time check if you have automez immune on, if not consider turning it on, if it is immune.

Sounds like an animation issue, there are some mobs that are problematic, but I can't help you without enough information to do so. :(
 
Plz help me help you friendo.

What mob *specifically*. Mez detection is based on animations.

In the mean time check if you have automez immune on, if not consider turning it on, if it is immune.

Sounds like an animation issue, there are some mobs that are problematic, but I can't help you without enough information to do so. :(
Sorry. After a few more days of testing, it appears to be drakkin models in Ashengate and Vergalid Mines at least. Green Legion researcher (among other mobs that are doing it). The enchanter just keeps spamming bewilderment even though it is already mezzed.
 
Sorry. After a few more days of testing, it appears to be drakkin models in Ashengate and Vergalid Mines at least. Green Legion researcher (among other mobs that are doing it). The enchanter just keeps spamming bewilderment even though it is already mezzed.
their idle animation and mez animation is 110, which is the same, if they're idle we shouldn't mez them, let me take a look.

some of them have 112/113 for mezzed animation, those need to be added
 
Noob Question..

I just recently obtain this plugin and been working and watching the ENC do its thing. However, since this is one of the classes that can use 2x the auras, what is some of the best combos yall use?
 
Noob Question..

I just recently obtain this plugin and been working and watching the ENC do its thing. However, since this is one of the classes that can use 2x the auras, what is some of the best combos yall use?
I typically run mana/twincast, but I'm sure it would vary depending on what other classes make up your group
 
I typically run mana/twincast, but I'm sure it would vary depending on what other classes make up your group
Its a caster group and i wanted to get some feedback. Currently have mana and runic running. Not so sure if i really need runic or not but i do have a different group that is nothing but pet tanks fyi. I have seen this help in that group but not as my main caster group with the Pally.

Ill have to play with them and see!
 
Its a caster group and i wanted to get some feedback. Currently have mana and runic running. Not so sure if i really need runic or not but i do have a different group that is nothing but pet tanks fyi. I have seen this help in that group but not as my main caster group with the Pally.

Ill have to play with them and see!
Same, I run a caster group as well..SK/MAG/WIZ/DRU/SHM/ENC
 
Is GHBUFFBOT fully functional on the enchanter plugin? It works fine on the shamman plug, however for the enchanter it will not cast a spell regardless of what I request. I do get the standard reply saying what the options are and giving a command example.
 
Plugin - MQ2Enchanter

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