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MQ2Enchanter

Plugin - MQ2Enchanter 3.1.52471.11

Thank you much Sir. One quick Question, entirely different scenario on Manual mode will a chanter still Mez?
you should post/check in the related threads. answering mq2enchanter questions in a non-mq2enchanter thread is less than ideal for everyone

Q. Why does my enchanter not mez?
(Pre-release note: Currently you need to NOT be in manual mode to mez)

A. MQ2Enchanter will mez xtarget mobs - check your xtarget isn't full with other players etc.

I don't believe that has changed
 
we don't currently track charm immune, you'd need to just turn it off in an area like that - or charm something and try and keep it
I did end up just turning off charm during those fights. Is there a plan to add charmimmune list akin to the mezzimmune list? Thanks, Sic!
 
Plug-in works even better w/ auto grant AA's @ 110. Tip: if you buy the extra spell slot first it makes the illusion (Knight's terror) work really consistently.
 
Redbot updated MQ2Enchanter with a new update entry:

03/24/2021

- Added AutoMezImmune toggle.
-- Turning this off will no longer try and automatically add mobs to mez immune.
- Enchanter should no longer interrupt Tash spells/AAs when InterruptForMez and TashThenMez is both on.
- Fixed not remembering which aura's we had selected previously.

Read the rest of this update entry...
 
Hey everyone. It's that time again. Time for another resource to go paid. The next scheduled patch of Everquest is next month and I wanted people to have an opportunity to know in advance that the resource would be made paid. With that said, Red is rebuilding every Wednesday to allow us to get changes out on a scheduled timeline since we're constantly making changes and doing updates to the plugins. On the patch for the 31st I will add the usual $20 fee to MQ2Enchanter. If you can't afford it right now DO NOT PATCH after the VV patch on the 31st and you will be able to use the plugin until EverQuest is patched.

For those of you sending me "take my money" memes and such, your wish will come true afterall. Your support is truly appreciated.

Summary:
MQ2Enchanter is going paid.
Same fee as the rest of the plugins.
Safe to patch on the 31st without paying anything.
Don't patch after the 31st to avoid paying until EQ patches.
Thank you.
 
Hey everyone. It's that time again. Time for another resource to go paid. The next scheduled patch of Everquest is next month and I wanted people to have an opportunity to know in advance that the resource would be made paid. With that said, Red is rebuilding every Wednesday to allow us to get changes out on a scheduled timeline since we're constantly making changes and doing updates to the plugins. On the patch for the 31st I will add the usual $20 fee to MQ2Enchanter. If you can't afford it right now DO NOT PATCH after the VV patch on the 31st and you will be able to use the plugin until EverQuest is patched.

For those of you sending me "take my money" memes and such, your wish will come true afterall. Your support is truly appreciated.

Summary:
MQ2Enchanter is going paid.
Same fee as the rest of the plugins.
Safe to patch on the 31st without paying anything.
Don't patch after the 31st to avoid paying until EQ patches.
Thank you.
CWTN, SIC & Development team. Amazing job with this plugin...take our moneys already!
 
Can’t wait until the DLL is available on the launcher, I’m also struggling with RA and wurns being added to mez immune.

Also looking forward to mq2bard and mq2sicseqinlay .
 
Can’t wait until the DLL is available on the launcher, I’m also struggling with RA and wurns being added to mez immune.

Also looking forward to mq2bard and mq2sicseqinlay .
if you don't want stuff auto added to mez immune, you can turn that off now. (i forgot to add to the commands tab, so thanks for the reminder)

/enc AutoMezImmune true/false/on/off/0/1 - turning this off will no longer try and automatically add mobs to mez immune.
 
I get AutoMezImmune isn’t a valid option. I assume the version that is out now doesn’t have that feature yet?
 
you last patched on 3/23
1616814175068.png

MQ2Enchanter Patch Notes said:
03/24/2021
- Added AutoMezImmune toggle.
-- Turning this off will no longer try and automatically add mobs to mez immune.
- Enchanter should no longer interrupt Tash spells/AAs when InterruptForMez and TashThenMez is both on.
- Fixed not remembering which aura's we had selected previously.

Run the patcher and update
 
Only thing missing since testing and its probably been answered, sorry in advance, but how can I get the enchanter to use the Chest Slot and a Mod Rod?
 
Sic, CWTN...any chance you guys can check the mez logic? I've been running up massive trains in the Unity instance and for whatever reason the plug-in starts to tash/single mez when there's a large count even with aoe options selected. Not sure if it's because i have chaotic on, but ideally if it ever exceeds the aoe count and the aoe mez/slow are available it should fire those off first. Keep up the great work and thanks
 
Sic, CWTN...any chance you guys can check the mez logic? I've been running up massive trains in the Unity instance and for whatever reason the plug-in starts to tash/single mez when there's a large count even with aoe options selected. Not sure if it's because i have chaotic on, but ideally if it ever exceeds the aoe count and the aoe mez/slow are available it should fire those off first. Keep up the great work and thanks

Logic is fine. What level are you. What spells are your AoE? If you've got Chaotic on it won't use single mez. Unless of course you're in BYOS. Are you sure the mobs aren't too high level for your TargetedAoEMez?
 
Logic is fine. What level are you. What spells are your AoE? If you've got Chaotic on it won't use single mez. Unless of course you're in BYOS. Are you sure the mobs aren't too high level for your TargetedAoEMez?
yea nice call, the 110 enchanter is in a mixed team With a 115 char. Some of the mobs are 114 which is outside the aoe ability. It tops out att 113
 
For clickies, pick up the item you want to add and have the item on your cursor and do the following.
/enc AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem|ManaGroup|ManaSelf|HealthGroup|HealthSelf|Cure [If it's summon, how many you want to keep on you]
/enc RemoveClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup/PullItem|ManaGroup|ManaSelf|HealthGroup|HealthSelf|Cure

Its on command tab at the top of the page :)
 
I'll be honest. Charming logic isn't really designed to keep anything specific charmed. It's going to grab the highest level charmable target in the camp or around the MA that it can. If charm breaks it'll do the check again. If two mobs are the same level it's going to grab the closest of the two. It won't pick the MA (or your designated RA's) target. To cause it to focus on any specific mob at all in the first place would require a rewrite to the logic surrounding charming in general, and then to add what seems to be a guild specific tactic to charm a specific mob based on marking would be even more additional logic. I'm afraid the answer in this case will be that I don't want to work on functionality for that. You could turn off charm and byos to load the charm spell, then opt to have something else handle that for you.
 
I'll be honest. Charming logic isn't really designed to keep anything specific charmed. It's going to grab the highest level charmable target in the camp or around the MA that it can. If charm breaks it'll do the check again. If two mobs are the same level it's going to grab the closest of the two. It won't pick the MA (or your designated RA's) target. To cause it to focus on any specific mob at all in the first place would require a rewrite to the logic surrounding charming in general, and then to add what seems to be a guild specific tactic to charm a specific mob based on marking would be even more additional logic. I'm afraid the answer in this case will be that I don't want to work on functionality for that. You could turn off charm and byos to load the charm spell, then opt to have something else handle that for you.

They only thing I recommend to consider adding for charm target selection is whether there's a magic resist debuff already applied to the mob. tashed/malo'd mobs have charm last longer. Other factors might override this, of course.
 
They only thing I recommend to consider adding for charm target selection is whether there's a magic resist debuff already applied to the mob. tashed/malo'd mobs have charm last longer. Other factors might override this, of course.
Won't know if that is the case unless you target the mob and wait for their buffs to populate.
 
Happy to throw another $20 your way. Thank you for all your hard work. Looking forward to more class work (*cough Bard). ;p
 
Thanks again for a great macro. That the right word? Feels like it. Anyway. Get cracking on the bard and Ranger !!!.
Pretty sure i could no longer play eq with out these cwtn class plugins. I've purchased every one of em.
 
Thanks again for a great macro. That the right word? Feels like it. Anyway. Get cracking on the bard and Ranger !!!.
Pretty sure i could no longer play eq with out these cwtn class plugins. I've purchased every one of em.
"plugin" since it is a compiled .dll file but we know whatcha mean =D

Thanks for the support Phillsphan, cwtn and i sincerely appreciate it
 
Hey all been loving the Enchanter plugin its awesome, having one issue where my Chanter keeps trying to cast Origin but then interrupts the casting, but will try a few minutes again and then interrupts again, keeps going with this, still assists in battle and buffs and everything else seems to work fine, any thoughts on what i can do to stop the Origin cast?
 
Hey all been loving the Enchanter plugin its awesome, having one issue where my Chanter keeps trying to cast Origin but then interrupts the casting, but will try a few minutes again and then interrupts again, keeps going with this, still assists in battle and buffs and everything else seems to work fine, any thoughts on what i can do to stop the Origin cast?
we ABSOLUTELY do not cast origin.

Sounds like you are running kissassist
 
Hey all,

I'm having some troubles with this one. My box is still low level, something like level 55, and the spells being loaded don't seem to match the settings I am inputting in the UI.

For example, I turn slow off, DoT off, and nuke on, yet it keeps slow / DoT memorized and doesn't load a nuke. When I manually remove say, slow, and mem a nuke, it will then cast it. BYOS is not selected.

Am I doing something incorrectly here?

Thanks!
 
Hey all,

I'm having some troubles with this one. My box is still low level, something like level 55, and the spells being loaded don't seem to match the settings I am inputting in the UI.

For example, I turn slow off, DoT off, and nuke on, yet it keeps slow / DoT memorized and doesn't load a nuke. When I manually remove say, slow, and mem a nuke, it will then cast it. BYOS is not selected.

Am I doing something incorrectly here?

Thanks!

Will take a look at it and get back to you.
 
I noticed something today while grouping on Riz (TLP)... I turned on UseDot so that my enchanter will both dot and nuke and my enchanter then spams Asphyxiate and doesn't nuke.
EQ000447.jpg
 
Plugin - MQ2Enchanter

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