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/nav stopI can't seem to find it but is there a way to stop it from /travelto after the command has been given?
[Deadhills]
Tower of Rot=door:41 -410 763 297
[Neriakc]
Neriak - Fourth Gate=909 -1770 -70
[Qeytoqrg]
The Western Plains of Karana - 1=1240 -2475 0
North Qeynos - 1=-450 250 -4
Surefall Glade=5210 80 -3.47
Encountered issues with this as the very first thing in VV.
Having not loaded, unloaded, or started anything I forgot about it's existence(first 5 minutes software running ever) assuming I guess that things had to be turned on first, but I used normal Find window in Crescent for parcels, and I was running into the same things over and over and over. It was bad. After unloading it, it wouldn't stop however. The only way I could stop was to sit down, unloaded after a quick look and tried to stand-but the movement continued, then I camped after not finding any sure way to end the movement.
Perhaps this shouldn't be autoloaded from an initial download, or sitting should automatically end the find, or after too many collisions or something. Was never intending to use it in the first place so knowing how to stop the run wasn't exactly on my priority list before doing anything else. The reason I say it should probably not be autoloading until told to, is that it is a very visible thing and not immediately obvious how to stop for an accidental activation.
this will make it stop as soon as you press anything on your keyboardyou can also open your nav ui console with a/nav uiand then change your settings to Stop Navigation on break behavior
View attachment 19487
To pause the movement, you should make 2 or 3 hotkeys hotkeys.
/nav stopto completly stop the movement.
/nav pauseand/nav playto pause and resume it.
That's all well and good, I'm just never gonna have it running. My point was just that if someone doesn't know these things the first time they hit Find after loading the program it can get dicey depending on location; that perhaps it shouldn't be loaded by default.this will make it stop as soon as you press anything on your keyboard
[Neighborhood]
Guild Lobby=door:134 -3002 2033 5
[PoHealth]
The Plane of Tranquility=door:35 1535 25 104

The Plane of Health=door:13 -348 -1426 -935
yes, easyfind is broken atm, mule said when he did the untested release there might be some hiccups - something is off for easyfind atmused to work
/travelto guildlobby
Now after vv update doesn't anymore.
Any ideas ?
Thanks missed that.yes, easyfind is broken atm, mule said when he did the untested release there might be some hiccups - something is off for easyfind atm
check the patcher, should be fixed up and gtg nowAnyone else having issues with /travelto not working since xpac launched? pulls up the zone path window but doesn't start naving
Greetings,
Was MQ2Easyfind also patched/fixed for TEST server, or is still having issues? As mentioned above, I will issue a /travelto command and the zone path window opens, doesn't travel, freezes clients and then crashes them. If I use dannet to send the command to everyone in my group, they will all crash. I have the most recent patches installed via RG Launcher, and am using it on TEST at the moment. It doesn't always do it, and not all zones, but it is happening a lot. CTRL-F to use find window and manually click on each zone to travel to works. Just curious if it is still broken, or if it is supposed to be fixed?
- Correction CTRL-F for find menu to navigate is also crashing clients when trying to navigate to a zone.
-Update: It is crashing every single time upon starting inside crescent reach zone. It will work in other zones using find menu and /travelto commands. However, it sometimes will crash there too. No dump file is being created.
Press the Backspace button.Is there a way to not have the map open every time I click a destination from find?
well travelto does, but i don't think easyfind doesIs there any chance to make /easyfind take partial matches on things in the find window?
/travelto zoneshortname /travelto "The Zone Long Name"well travelto does, but i don't think easyfind does
so if you know the zone you're trying to go to you can just do that
/travelto zoneshortname
and
/travelto "The Zone Long Name"
of you can left click in the find window for self travel - or right click for group travel
[Maiden]
The Akheva Ruins - 2=-2290 95 -160
The Akheva Ruins - 1=-2310 235 -160
The Umbral Plains=-2098.98 -299.06 -157
[Maiden]
The Akheva Ruins - 2=-2290 95 -160
The Akheva Ruins - 1=-2310 235 -160
The Umbral Plains=-404 -2331 -156
updatedThe Umbral Plains in the [Maiden] section is off by a bit, and breaks. Quickest way to test is running a /travelto vexthal
should beINI:[Maiden] The Akheva Ruins - 2=-2290 95 -160 The Akheva Ruins - 1=-2310 235 -160 The Umbral Plains=-2098.98 -299.06 -157
INI:[Maiden] The Akheva Ruins - 2=-2290 95 -160 The Akheva Ruins - 1=-2310 235 -160 The Umbral Plains=-404 -2331 -156
correct, and that's why it doesn't work - you can just go to lobby and then use the find window to nav to the guild hall - you just can't travelto to guildhall from elsewhereOk, there seems to be a problem with /travelto Guild Lobby --> Guild Hall. I can't find any problems with the door (manually targeting it, co-ordiantes etc.), and MQ2EasyFind seems to have no dramas navigating directly to the zone line (for example, using the Find window).
What I did notice is that the 'Activate Path' button on the Zone Guide window fails to enable when setting the end zone as Guild Hall. I expect that's the problem?
correct, and that's why it doesn't work - you can just go to lobby and then use the find window to nav to the guild hall - you just can't travelto to guildhall from elsewhere
It's not that it's a bug, it's just not in the findable zone to zone windowHmm, so it's actually a bug with the EQ client? Has it been around for a long time, or forever?
this is an eq bug atm - you have to zone once after logging in. it is a problem now on live as well after the recent patchOn Test server currently the Zone Connection entries on Find window have been removed from Plane of Knowledge. This has made it not possible to use /travelto to exit plane of knowledge. Is there any way to work around this? Is it possible to manually update the find window to include those Zone Connection entries with proper waypoint locations?
