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MQ2CWTNCommons

Utility - MQ2CWTNCommons

Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?
 
Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?

Check out sic's hotkeys. The plugins add aliases automatically, so should be able to use stuff like /cwtnr etc already
 
Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?

Check out sic's hotkeys. The plugins add aliases automatically, so should be able to use stuff like /cwtnr etc already
Importantly make sure to check the sticky.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< :)

Skipping that sticky means you hate your toons and want to have a hard time
 
Question: Levitation

would there be any chance that casters who can cast levitation gave an cwtn option to on/off?

thank you
 
Question: Levitation

would there be any chance that casters who can cast levitation gave an cwtn option to on/off?

thank you
zero, 0, none, zip, zilch

other than commands like /dru soe - we will absolutely NOT be automatically levitating anyone.

levitation is cause of more grief in eq than just about anything
 
Enjoying the class plugins and in the Plugin Output, I like I can click on a spell/item name from Casting ~~> or Using Item: that brings up the applicable spell/item info. This is handy for unfamiliar classes to better understand the spell/item being cast.

I'm not sure if this is possible, but it would also be nice for the Using AA: items to also be "clickable" pulling up the particular AA info.
 
Enjoying the class plugins and in the Plugin Output, I like I can click on a spell/item name from Casting ~~> or Using Item: that brings up the applicable spell/item info. This is handy for unfamiliar classes to better understand the spell/item being cast.

I'm not sure if this is possible, but it would also be nice for the Using AA: items to also be "clickable" pulling up the particular AA info.
yeah its something we've thought about - I'm actually not sure that's even possible, i'll take a look
 
You can't link things that don't already have a link. If you can normally link an AA in the game, then you can link it in MQ.
Since you cannot (to my knowledge) link an AA, it means we can't do it in the plugins.

If the AA actually casts a thing, it may be possible to link the spell that AA casts. But it wouldn't direct you to where it is in the list of AA's, you would just see the effect (or one of the effects) that the spell has.
 
Thank you Sic and CWTN for looking into this.

I thought the idea might be a stretch, but I had to ask since I know you can right-click on an AA hotkey and EQ will open the AA window, select the correct AA window <tab>, and highlight the appropriate AA giving you the AA description.
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

12/09/2025

- normalized the "plugin command" output across all plugins to be the 3 letter shortname
- - previously some plugins like cleric or berzerker would say "type /cler" or "type /zerk" instead of /clr and /ber
- overloaded ${CWTN.StickSelection} / mq.TLO.CWTN.StickSelection() to also return with ${CWTN.StickHow} / mq.TLO.CWTN.StickHow()
- named mob update
- Missing Component popup adjustment
- - for components that we deem are *fundamentally important to your character to do the things your...

Read the rest of this update entry...
 
Any reason why since the expansion dropped that Berserker won't click their Guise of the Deceiver? Shaman doesn't do it too. I have it configured in Downtime and it sdoesn't even try to cast it. Was no issue before the new expansion. Handy for the new mission where you need to be the same race, but PITA that I have to do manual. What's weird is bard and rogue will click theirs fine.

Any tips or fixes would be appreciated!! Thanks!
 
Any reason why since the expansion dropped that Berserker won't click their Guise of the Deceiver? Shaman doesn't do it too. I have it configured in Downtime and it sdoesn't even try to cast it. Was no issue before the new expansion. Handy for the new mission where you need to be the same race, but PITA that I have to do manual. What's weird is bard and rogue will click theirs fine.

Any tips or fixes would be appreciated!! Thanks!
i moved your post in mq2berzerker into the cwtncommons.

the clicky stuff is all part of our cwtn commons library - it isn't individual code in mq2berzerker vs shaman vs monk vs rogue etc - it is all the actual same code called for that functionality.

I don't know the answer to your specific case but I would check a: existing buffs that might not stack, b: blocked spells, c: that you don't have "autoremoveillusion" turned on.

jann's veil is one of the easier things for everyone to "be the same race" since that is a very useful (read: need/required) item to have, and can just click off autoremoveillusion and then you'll recast it for the illusion
 
I noticed the same thing with Mask of the Deceiver since I came back this month. It works fine if I manually click it, but it won't autocast from AddClicky menu. No stacking issues, not blocked, autoremoveillusion is not checked.
 
I noticed the same thing with Mask of the Deceiver since I came back this month. It works fine if I manually click it, but it won't autocast from AddClicky menu. No stacking issues, not blocked, autoremoveillusion is not checked.
i moved your post in mq2berzerker into the cwtncommons.

the clicky stuff is all part of our cwtn commons library - it isn't individual code in mq2berzerker vs shaman vs monk vs rogue etc - it is all the actual same code called for that functionality.

I don't know the answer to your specific case but I would check a: existing buffs that might not stack, b: blocked spells, c: that you don't have "autoremoveillusion" turned on.

jann's veil is one of the easier things for everyone to "be the same race" since that is a very useful (read: need/required) item to have, and can just click off autoremoveillusion and then you'll recast it for the illusion
I don't know what to add other than the answer I already gave.

It is the same code so if one class does and one doesn't, then it is *something* there that I mentioned.

With them changing spas and stacking and other stuff they changed it is possible mq thinks there is a stacking problem with something else
 
I don't know what to add other than the answer I already gave.

It is the same code so if one class does and one doesn't, then it is *something* there that I mentioned.

With them changing spas and stacking and other stuff they changed it is possible mq thinks there is a stacking problem with something else
Thanks Sic! It's not a big deal, just something that I noticed also, so thought I would comment. Just to clarify, my other toons are already DE, so this is the only in my group with a GotD.
 
I had this situation recently. 5 gold toons had jann’s veil in their illusion keyring and 1 silver toon had jann’s bagged in their inventory.

when i issued the /dgga /useitem “jann’s veil” the bagged item silver toon didn’t click or change into a Djinn. if i tabbed to her and manually right clicked the item on the toon then all was good, it cast, and the illusion stuck.

are the guises in the same place on each toon?
 
I had this situation recently. 5 gold toons had jann’s veil in their illusion keyring and 1 silver toon had jann’s bagged in their inventory.

when i issued the /dgga /useitem “jann’s veil” the bagged item silver toon didn’t click or change into a Djinn. if i tabbed to her and manually right clicked the item on the toon then all was good, it cast, and the illusion stuck.

are the guises in the same place on each toon?
unless there's a deeper mq/eq issue, /useitem shouldn't have any bearing on being in a keyring or inventory nor for our clickies

the only thing we DONT do, is we won't try and use an illusion clicky if there is something else in the stat slot that differs (which has been this way since forever)
 
I don't know what to add other than the answer I already gave.

It is the same code so if one class does and one doesn't, then it is *something* there that I mentioned.

With them changing spas and stacking and other stuff they changed it is possible mq thinks there is a stacking problem with something e
Did some more testing, and based on what you are saying it must be something MQ is seeing as a stacking issue based on the spell / spa changes.

In the most basic form, started with fresh EQ and CWTN plugin configs on toons with no buffs, nothing blocked, and proper initial plugin window setting to allow illusions to persist. With only the Guise of the Deceiver as a clicky in downtime, bard and rogue would cast, berzerker and shaman would not. I'm not going to say this is a priority, as its not nor does it effect gameplay - but it is different post-patch / expansion.

Thanks for the feedback.
 
Did some more testing, and based on what you are saying it must be something MQ is seeing as a stacking issue based on the spell / spa changes.

In the most basic form, started with fresh EQ and CWTN plugin configs on toons with no buffs, nothing blocked, and proper initial plugin window setting to allow illusions to persist. With only the Guise of the Deceiver as a clicky in downtime, bard and rogue would cast, berzerker and shaman would not. I'm not going to say this is a priority, as its not nor does it effect gameplay - but it is different post-patch / expansion.

Thanks for the feedback.
Thinking about this more, I wonder if it is because the item itself is brd/rog only.

so yeah, this is just another fucking weird ass EQ thing where we updated elsewhere so you wouldn't try and use an item EQ says you can't use - and then this item eq says only bard/rog can use.

I'll make a work around
 
don’t code for exceptions unless core functionality / scope is compromised.

we understand now how CWTN will treat this (ie reads classes) and doesn’t click shit limited by class on item.

IMO one should write their own LEM to do the thing.
 
don’t code for exceptions unless core functionality / scope is compromised.

we understand now how CWTN will treat this (ie reads classes) and doesn’t click shit limited by class on item.

IMO one should write their own LEM to do the thing.
Or I already did.

I don't think there are other items that are weird like this, but I have a way to extend it if there end up being
 
don’t code for exceptions unless core functionality / scope is compromised.

we understand now how CWTN will treat this (ie reads classes) and doesn’t click shit limited by class on item.

IMO one should write their own LEM to do the thing.
Unfortunately there are a lot of things we have to code exceptions into the plugins for. Everything should work the same, but that isn't always the case.
I think this is something we would need to look into more to understand the requirements between one that is restricted to specific class and one that is not. Such as a "must equip" would suggest the character needs to be the right class and one without a "must equip" would suggest it could be used by anyone.

I don't think that's going to be the case, but it may be. Then there's still a need to find the information that reflects the must equip if it were the case.
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

12/25/2025

- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2025 is coming to an end, and we're hopeful for a prosperous 2026 (with fewer/none baspends!)

Read the rest of this update entry...
 
Anything need to be done to enable the GotD mask click now? I still getting the same result - bard/rog click it, others do not when its in their downtime clicky config.
no, i just changed it so we don't check for class being able to use it, where as i had added so all items were checked for class before we use it, so this one item is back "how it was"

but let me double check spelling or whatnot - i had copy/pasted from a site to ensure it was spelled correctly, but i think they had it spelled wrong there.

yep lol, that's what i get for trying to make sure it wasn't spelled wrong.

Diff:
- Guise of the Deceiever
+ Guise of the Deceiver
 
Using Mq2Eskay as a puller tank. Is there a way to change a circle graphic to what the pull arc setting is? Not sure if I'm explaining myself very well. Just looking to see if it's even possible.
 
Nevermind. I did find it once you said it should be there. I didn't have Base 3 selected as well. That's where it falls under. This kicks ass!! I been using a damn protractor and zooming in on my monitor to try and get it dialed in. Thank you for letting me know.
 
I've always adjusted the in-game map "normal" and "Faded" Alpha setting as it is hard to see sometimes, but it is there. Another situation could be tour pull radius is the same as your "camp radius making it overlap but you should still see the straight angle degree lines from your point to the outer arc.
 
Utility - MQ2CWTNCommons

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