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Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?
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Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?
Is there a command that will change multiple class CWTN plugins at the same time. For example putting raidmode=on for all classes at the same time or turning AoE on/off?
Importantly make sure to check the sticky.![]()
Utility - Sic's Hotkeys
*** IMPORTANT*** (as of September 2023 we make the aliases for you if you dont already have them) To use the /cwtn and /cwtna etc ALIASES, please make sure you create them. There are instructions down below. Please don't listen to the "Chase...www.redguides.com
Check out sic's hotkeys. The plugins add aliases automatically, so should be able to use stuff like /cwtnr etc already

zero, 0, none, zip, zilchQuestion: Levitation
would there be any chance that casters who can cast levitation gave an cwtn option to on/off?
thank you
- added Flame Devourer to named mobs
I just have a hotkey that cast levQuestion: Levitation
would there be any chance that casters who can cast levitation gave an cwtn option to on/off?
thank you
/noparse /dgga /multiline ; /alt act 1202
yeah its something we've thought about - I'm actually not sure that's even possible, i'll take a lookEnjoying the class plugins and in the Plugin Output, I like I can click on a spell/item name from Casting ~~> or Using Item: that brings up the applicable spell/item info. This is handy for unfamiliar classes to better understand the spell/item being cast.
I'm not sure if this is possible, but it would also be nice for the Using AA: items to also be "clickable" pulling up the particular AA info.
- normalized the "plugin command" output across all plugins to be the 3 letter shortname
- - previously some plugins like cleric or berzerker would say "type /cler" or "type /zerk" instead of /clr and /ber
- overloaded ${CWTN.StickSelection} / mq.TLO.CWTN.StickSelection() to also return with ${CWTN.StickHow} / mq.TLO.CWTN.StickHow()
- named mob update
- Missing Component popup adjustment
- - for components that we deem are *fundamentally important to your character to do the things your...
lol thanksdont know if this is important, but its being added to all class plugins as the new mod rod
View attachment 73552
- corrected an unfortunate issue where the new modrod blended in with previous modrod "Summoned: Modulation Shard IXSummoned: Modulation Shard VIII"
- - we will also auto remove the bad entry, thanks Myysterio
i moved your post in mq2berzerker into the cwtncommons.Any reason why since the expansion dropped that Berserker won't click their Guise of the Deceiver? Shaman doesn't do it too. I have it configured in Downtime and it sdoesn't even try to cast it. Was no issue before the new expansion. Handy for the new mission where you need to be the same race, but PITA that I have to do manual. What's weird is bard and rogue will click theirs fine.
Any tips or fixes would be appreciated!! Thanks!
I noticed the same thing with Mask of the Deceiver since I came back this month. It works fine if I manually click it, but it won't autocast from AddClicky menu. No stacking issues, not blocked, autoremoveillusion is not checked.
I don't know what to add other than the answer I already gave.i moved your post in mq2berzerker into the cwtncommons.
the clicky stuff is all part of our cwtn commons library - it isn't individual code in mq2berzerker vs shaman vs monk vs rogue etc - it is all the actual same code called for that functionality.
I don't know the answer to your specific case but I would check a: existing buffs that might not stack, b: blocked spells, c: that you don't have "autoremoveillusion" turned on.
jann's veil is one of the easier things for everyone to "be the same race" since that is a very useful (read: need/required) item to have, and can just click off autoremoveillusion and then you'll recast it for the illusion
Thanks Sic! It's not a big deal, just something that I noticed also, so thought I would comment. Just to clarify, my other toons are already DE, so this is the only in my group with a GotD.I don't know what to add other than the answer I already gave.
It is the same code so if one class does and one doesn't, then it is *something* there that I mentioned.
With them changing spas and stacking and other stuff they changed it is possible mq thinks there is a stacking problem with something else
unless there's a deeper mq/eq issue, /useitem shouldn't have any bearing on being in a keyring or inventory nor for our clickiesI had this situation recently. 5 gold toons had jann’s veil in their illusion keyring and 1 silver toon had jann’s bagged in their inventory.
when i issued the /dgga /useitem “jann’s veil” the bagged item silver toon didn’t click or change into a Djinn. if i tabbed to her and manually right clicked the item on the toon then all was good, it cast, and the illusion stuck.
are the guises in the same place on each toon?
Did some more testing, and based on what you are saying it must be something MQ is seeing as a stacking issue based on the spell / spa changes.I don't know what to add other than the answer I already gave.
It is the same code so if one class does and one doesn't, then it is *something* there that I mentioned.
With them changing spas and stacking and other stuff they changed it is possible mq thinks there is a stacking problem with something e
Thinking about this more, I wonder if it is because the item itself is brd/rog only.Did some more testing, and based on what you are saying it must be something MQ is seeing as a stacking issue based on the spell / spa changes.
In the most basic form, started with fresh EQ and CWTN plugin configs on toons with no buffs, nothing blocked, and proper initial plugin window setting to allow illusions to persist. With only the Guise of the Deceiver as a clicky in downtime, bard and rogue would cast, berzerker and shaman would not. I'm not going to say this is a priority, as its not nor does it effect gameplay - but it is different post-patch / expansion.
Thanks for the feedback.
Or I already did.don’t code for exceptions unless core functionality / scope is compromised.
we understand now how CWTN will treat this (ie reads classes) and doesn’t click shit limited by class on item.
IMO one should write their own LEM to do the thing.
Unfortunately there are a lot of things we have to code exceptions into the plugins for. Everything should work the same, but that isn't always the case.don’t code for exceptions unless core functionality / scope is compromised.
we understand now how CWTN will treat this (ie reads classes) and doesn’t click shit limited by class on item.
IMO one should write their own LEM to do the thing.
- cliockies will now skip the class check for "Guise of the Deceiver", which despite being brd/rog only is clickable by all.
- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2025 is coming to an end, and we're hopeful for a prosperous 2026 (with fewer/none baspends!)
Anything need to be done to enable the GotD mask click now? I still getting the same result - bard/rog click it, others do not when its in their downtime clicky config.ChatWithThisName updated MQ2CWTNCommons with a new update entry:
12/23/2025
Read the rest of this update entry...
no, i just changed it so we don't check for class being able to use it, where as i had added so all items were checked for class before we use it, so this one item is back "how it was"Anything need to be done to enable the GotD mask click now? I still getting the same result - bard/rog click it, others do not when its in their downtime clicky config.
- Guise of the Deceiever
+ Guise of the Deceiver
- Guise will no longer be deceieveevinating
- i before e expect after c other than most of the things you can think with those 3 letters back to back
- if you just ieieie you can cover all the bases
lol yw, sorry for the fuckshow about itWorking now. You guys are the best!
What's the command to make it visible? I don't see an arc on my map. Just circles.It does change when you change your pull arc friendo
