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MQ2CWTNCommons

MQ2CWTNCommons

- corrected an unfortunate issue where the new modrod blended in with previous modrod "Summoned: Modulation Shard IXSummoned: Modulation Shard VIII"
- - we will also auto remove the bad entry, thanks Myysterio
- normalized the "plugin command" output across all plugins to be the 3 letter shortname
- - previously some plugins like cleric or berzerker would say "type /cler" or "type /zerk" instead of /clr and /ber
- overloaded ${CWTN.StickSelection} / mq.TLO.CWTN.StickSelection() to also return with ${CWTN.StickHow} / mq.TLO.CWTN.StickHow()
- named mob update
- Missing Component popup adjustment
- - for components that we deem are *fundamentally important to your character to do the things your character does* we will now popup and allow you to dismiss the window
- - - this is under a "you have read our message and are choosing to do it some other time, but stop bothering me about it right this moment, bro" thought process.
- - - we *will* remind you if you have dismissed it each time you zone or login
- - - - because again, *we* feel these components are *fundamentally important to your character to do the stuff your character can do*.
- - - - - #BeAllYouCanBeInTheCWTNArmy
- added Flame Devourer to named mobs
- Added new familiar
- will no longer tell you that you're missing a spell you can't scribe
- Happy Xpac day
- - don't forget to get meshes
- - don't forget to get maps
- we will now check if our class can use an item before trying to use it (duh)
- we will now check if our class can use an item before automatically adding it to a clicky group (duh)
- "important" missing components will now use our popup warning instead of chat outputting
- - it is intended to be spammy as we consider these particular components "necessary" as pieces of gear, or AAs, or spells, or other things.
- - - don't be cheap, tiny dagger is like 1sp
- Happy Thanksgiving weekend!
- - hope you didn't eat too much and got to spend time with your loved ones
- - CWTN and sic would both like to express our thanks for all of your support past, present, and future
- SoR Abilities Updated
- - With the adjustments to SPAs and stacking, it is very likely dbg will make adjustments in dec/jan
- - - we'll be monitoring necessary adjustments as they arrise.
- SoR Named added.
- - adjustments as needed for missions as they come up.
- Added new modulation shard to addclickies
- The new "faycite AA" instead of "faycite type 3s" will be put in over the next few weeks as all the options are compiled
- Progressive Spells now only check if you have unlocked and access to the Xpac they come from.
- Limit Aureate Bane usage to at least 3 seconds between attempts
- - this is a workaround for an eq bug
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