use the ignore function you mentioned if you want to ignore mobs. we try and detect quest mobs and such - but not mobs that are not attackable or temporary ignores - and we don't have any plans on adding like that at this time.I know this request could be very difficult, but is it possible to implement a similar method to ignore non-killable mobs that Pocketfarm uses? This is for the CWTN plugins and in hunter tank modes.
If not familar with PKF, the macro recognizes a non-killable mob. It tries attacking for a few seconds and when nothing happens, it adds it to a temporary ignore.
I know the /class ignore command works, and I am using that, but I wanted to place a request for added features if its not too much work.
pocketfarm checks to see if you have combat turned on to the mob you're targetting, and it not being on your xtarget 1 slot and it has 100% hps and you're not moving. we wouldn't have combat turned on unless, for some reason, we were melee pulling.
since the entire functionality is completely different they're not 1 and 1 "do this" behavior.
we intend these plugins to be attended automation, so if you see a mob you want to ignore, ignore it; if you want to use pocketfarm's pulling functionality instead, for some reason, use pocketfarm




