• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2CWTNCommons

Utility - MQ2CWTNCommons

I know this request could be very difficult, but is it possible to implement a similar method to ignore non-killable mobs that Pocketfarm uses? This is for the CWTN plugins and in hunter tank modes.

If not familar with PKF, the macro recognizes a non-killable mob. It tries attacking for a few seconds and when nothing happens, it adds it to a temporary ignore.

I know the /class ignore command works, and I am using that, but I wanted to place a request for added features if its not too much work.
use the ignore function you mentioned if you want to ignore mobs. we try and detect quest mobs and such - but not mobs that are not attackable or temporary ignores - and we don't have any plans on adding like that at this time.

pocketfarm checks to see if you have combat turned on to the mob you're targetting, and it not being on your xtarget 1 slot and it has 100% hps and you're not moving. we wouldn't have combat turned on unless, for some reason, we were melee pulling.

since the entire functionality is completely different they're not 1 and 1 "do this" behavior.

we intend these plugins to be attended automation, so if you see a mob you want to ignore, ignore it; if you want to use pocketfarm's pulling functionality instead, for some reason, use pocketfarm
 
Had a convo with Rusang, and there appears to be a spawn/mob that has no name - that is probably definitely something we should skip in trying to pull. so we'll check on that

thanks @Rusang
 
Redbot updated MQ2CWTNCommons with a new update entry:

6/13/2021

CWTN Plugins - ALL
- Upon plugin load, we will now ensure your xtarget window is setup to auto-populate.
- Updated our needbuff check while in a raid.
-- This includes any spell that is "Single in group", like Boon of the Garou.
- EQ/MQ2 sometimes has a bug where it thinks you have something on XTarget, even tho you don't.
-- If we detect that is true, we will reset the xtarget slot that is "ghosted".
- "Mercifucl Shield" addclicky burn usage...

Read the rest of this update entry...
 
This is a general question across all caster CWTN's, do some of them not go above a set number spells? I have most of my toons set with 11 spells now, but some of the CWTN's do not autoload / use them. Cleric being one of them, Eskay uses all 11, Chanter was another would of thought chanter and cleric could of used every possible slot usable. If there are limits can we get posted what they would be so not to waste AA pts getting more spell gems before they are needed?
 
This is a general question across all caster CWTN's, do some of them not go above a set number spells? I have most of my toons set with 11 spells now, but some of the CWTN's do not autoload / use them. Cleric being one of them, Eskay uses all 11, Chanter was another would of thought chanter and cleric could of used every possible slot usable. If there are limits can we get posted what they would be so not to waste AA pts getting more spell gems before they are needed?
Please don't pm me and post the same question. Now I'm answering the same thing in two places.

It depends. Tldr, in current game, with all spells and aas we use all 13 (not 11) gem slots. We try and cover all bases for as broad of a level spread as possible, but depending on what xpac is current on whatever server you're on, what AAs you have, and what your options are, you seldomly might find yourself with something not memorized.

Yes you want to get all your mnemonic retention, and for classes that use spell gems, it is absolutely the first AA i suggest getting.

I would also recommend clearing all of your gems and allowing the plugins to fill them, so you don't already have memorized something and clogging up a slot that would otherwise get filled.

the 10-13 gem slots are *generally* reserved for things you get in later levels. ench Dicho is 11th gem, Cleric Dicho line is 10th gem, Shaman Dicho line is 12th gem

Alliance is almost always the 13th gem etc.

but tl;dr - it depends.

example:
cleric 110
1625018502705.png

you mentioned in PM about lvl 86
if you have usehand turned on we'll memorize it in slot 10
it lasts a while, so it isn't really something that needs to be memorized, but you just showing you that in fact, we do fill the slots depending on what you have set for your settings and usage.
1625018932535.png

and for enchanters their slot 10 is for PolyUnity which you get the first one at lvl 90

as always, if you want to swap around what spells you have/use - you can BYOS, and you will use any spell the plugin outputs (when you load the plugin) that it recognizes you have. so if you have a gap in level, or AA, or you have a setting turned off that means you have an empty gem, feel free to toss in another spell that the plugin recognizes to use and you'll use it.
 
Last edited:
Redbot updated MQ2CWTNCommons with a new update entry:

7/21/2021

CWTN Plugins - ALL
- Fixed a TriggerSpell issue that would cause issue with "Channeled Mark" series.
- Fixed an issue if you had a 100 radius, but a 5000 zradius (high/low) causing you to use a 100 sized sphere instead.
-- this fixes trying to pull something like a vertical tower. (Thanks Rusang).
- Addclicky will not tell you what item is on your cursor if you try and add something that is an invalid addlicky.
- GroupNeedBuff will now always check for...

Read the rest of this update entry...
 
Redbot updated MQ2CWTNCommons with a new update entry:

08/13/2021

CWTN Plugins - ALL
- Fixed issue where you would no longer clear your target / validate target if your MA had no target or was targeting themselves if you no longer had mobs on xtarget.
-- Thank you Tibberu for reporting it being persistent on this when told it wasn't a bug =p; it was.
- SwitchWithMa is defaulted "on" for fresh toons
- Classes that don't allow for switchwithma adjustment, like our "caster" classes (mage, enchanter, cleric, shm, etc)
--...

Read the rest of this update entry...
 
Redbot updated MQ2CWTNCommons with a new update entry:

9/14/2021

CWTN Plugins - ALL
- Fixed an issue where you wouldn't bash if you were an SK with a 2 hander (unless innoruuk's curse) despite having Improved Bash.
-- this is an eskay fix, but part of our utility functions library, that is why note is here also.
- ${CWTN.RaidAssist} now reports the number you would expect
- Added ${CWTN.RaidAssistName} - will report the RaidAsssit by name
- Will now accommodate certain spells that don't actually have a spell...

Read the rest of this update entry...
 
Redbot updated MQ2CWTNCommons with a new update entry:

20211020

CWTN Plugins - All
- Will now output your target if you're using a rez stick.
- (Next) Fixed a possible issue if your computer had been on for month+ which would cause buffing to not occur.
- (Next) Corrected some spamming when trying to use an item.\
- Added some updates for if an addclicky is Target Type "Pet2" and not just "Pet".
- StickSelection now saves/loads correctly.
- ToL named.

Read the rest of this update entry...
 
Does anyone know how to get the plugin screen and dps adv to stay where u put them instead of having to move them every time u login
 
Does anyone know how to get the plugin screen and dps adv to stay where u put them instead of having to move them every time u login
so i already provided you that link with how to get information on the cwtn plugins - which answers that question in a couple of the videos and every single of the FAQ.

Q. My UI window isn't saving the location

A. >CWTN UI Video< follow these steps:
1. move it to where you want it
2. close the window
3. /shd show to reshow it - eq will now have the window saved



for the mq2dpsadv it is also in that resource's FAQ
Q. How do I save the location?
A. you can move the window to where you want it to be saved at, and click the top right hand corner to "exit" the window. then re-open with a /dpsadv show and it will be in the new saved location. or you can move it and /dpsadv save
 
So basically I need to spend a few hours researching lol
nope, but most/many things have a FAQ tab with "frequently asked questions".

but just between today and yesterday, i've answered 3 questions for you, which then later you asked another one indicating you didn't even read the responses - I almost always give the answer, plus how to find the answer to the question / similar questions. Please understand that people trying to answer questions are taking time out of their day to help you. if you clearly just completely ignore their help, it isn't great.
 
I didn't ignore just read what I needed for the current question and hopped in and started playing then thought of another question and didn't think to go through the link again I just asked instead of looking into it more
 
I didn't ignore just read what I needed for the current question and hopped in and started playing then thought of another question and didn't think to go through the link again I just asked instead of looking into it more
well I'm not going to argue with you, just giving the perspective.
 
Redbot updated MQ2CWTNCommons with a new update entry:

20211117

CWTN Plugins - All
- Added AllianceBurnOnly as an option
-- Will only use alliance during a burn condition
--- This still requires usealliance/forcealliance to be set as expected.
- Removed Forcealliance as an option for the priest classes as we don't check class count.
- the "force alliance" button is now just inactive if you have alliance turned off instead of invisible.
-- this helps with not having to adjust your window so there isn't a gap...

Read the rest of this update entry...
 
Redbot updated MQ2CWTNCommons with a new update entry:

12/06/2021

CWTN Plugins - ALL
- Adjusted a raidmode check that would not buff Group_V1 spells to other groups.
- Made adjustments to address the super duper lower level problem where if you were melee pulling and a mob was moving you would move up to it, and not quite turn on melee fast enough to attack.
- We know check if you are "amnesia'd" for combat ability usage. (Next)
- "showclickies" now shows if you did a "help" command ex: /clr help. (Next)
- Fixed...

Read the rest of this update entry...
 
Not sure if there is a forum somewhere for general idea suggestions for cwtn plugins but this post seems to cover the general basis of them.

Something I would love to see implemented is pull timers. So it isn't just mob dies instantly run to next mob. that isn't very "player like" in my opinion. just a setting that you can set delays between pulls to how you wish it. 0 being instant as is and so forth and so on in seconds.
 
Not sure if there is a forum somewhere for general idea suggestions for cwtn plugins but this post seems to cover the general basis of them.

Something I would love to see implemented is pull timers. So it isn't just mob dies instantly run to next mob. that isn't very "player like" in my opinion. just a setting that you can set delays between pulls to how you wish it. 0 being instant as is and so forth and so on in seconds.
Not exactly automated, but can go between tank/puller tank (or whatever mode) to pulse pulls.. not a bad idea, but the entire MQ2 suite already screams automation >.>
 
Not sure if there is a forum somewhere for general idea suggestions for cwtn plugins but this post seems to cover the general basis of them.

Something I would love to see implemented is pull timers. So it isn't just mob dies instantly run to next mob. that isn't very "player like" in my opinion. just a setting that you can set delays between pulls to how you wish it. 0 being instant as is and so forth and so on in seconds.
we have 0 plans to add in pulling delays.

if you don't want to automatically pull, don't use automatic pulling
 
Sic updated MQ2CWTNCommons with a new update entry:

Jan-17-2022

Some of these already were active, now that RG is building directly, we should be able to keep update notes updated.

CWTN Plugins - All
- Implemented changes that allow us to deferientiatioansdfaip;sdfja;sldkfja spells with different levels but the same name. There-fore any duplicates not mentioned below for released classes
-- should be mentioned to us so we can handle them appropriately.
- Fixed a named check for "Pli Xin Liako", which we had accidentally named...

Read the rest of this update entry...
 
"MacroQuest" licenses are now the licenses that you get when purchased.
-- Legacy, for as long as RG still has it, is what will end up waiting on a sync.
-- MacroQuest, which was referred to as "Next" will no longer require a wait.
--- Wahoo!
GIF by Margaux Resources Ltd.
 
Sic updated MQ2CWTNCommons with a new update entry:

2-2-2022

- Updated Basilica Named
-- Xetheg, Luclin's Warden, not Warder

- We will no longer try and use spells/discs/AAs on mobs we cant due to varying states of being in/out of water/lava
-- this means if you are in lava, but the mob is not (body not feet) we will no longer use abilities that would not land on them.

Read the rest of this update entry...
 
Sic updated MQ2CWTNCommons with a new update entry:

April 25 2022

CWTN Plugins - (some already active)
- Adjusted ChaseDistance default
-- Healers and pure casters will now be defaulted to 25
--- This is helpful for "twitchy" drivers who move around too much which would prevent a caster/healer from starting to cast earlier than perhaps it needs to.

Read the rest of this update entry...
 
Sic updated MQ2CWTNCommons with a new update entry:

5-28-2022

CWTN Plugins -
- Instead of not combat memorizing if we have something on cursor, we will not autoinventory.
-- this is specifically because memorizing in combat has already said "yes we absolutely want to memorize this spell" in the routine,
--- so we don't want to do nothing while we wait on the cursor
- splashie target updates
- deprecation adjustments

Read the rest of this update entry...
 
I looked but I didn't see any kind of alias but I am hoping I just missed it. If I am using many of your plugins it would be nice to be able to do a /bcaa //ctwn mode 0 or something like that instead of listing out each /shd /cle /monk etc.
 
K.

The commands in the command places are correct, and the several other mentions in the update is correct. Seems like an awful nit-pick.

Thanks, I guess.
 
Utility - MQ2CWTNCommons

Users who are viewing this thread

Back
Top
Cart