All goodDING DING... sorry my bell just went off... I got it now... and is more understandable... That pic jarred the noggin...
Thanks, and sorry for any aggro
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All goodDING DING... sorry my bell just went off... I got it now... and is more understandable... That pic jarred the noggin...
Thanks, and sorry for any aggro
the summon a hammer if you don't have a weapon? have a weapon in your hand and you won't summon one.Can i turn summoned hammer off? I just want to punch shit.
the summon a hammer if you don't have a weapon? have a weapon in your hand and you won't summon one.
if you mean the celestial hammer - if you're meleeing and you are meeting your burn condition, you will toss your celestial hammer
- We will no longer buff while we have our own corpse and are waiting on rez/AA to come back.
Found a situation where any spell (not disc) of composite rank 3 was ignored!
thanks @Celeste for finding it
Found a situation where any spell (not disc) of composite rank 3 was ignored! thanks @Celeste for finding it
*actually* mq2cleric this time.
- ST Aego/Symbol will now happen on pets over 115 should they be badass enough to be over 115.
MQ2cleric. Not PQ2how can I unload this plugin once it is loaded? I already unwatched the thread. And, when i try to do /plugin PQ2Cleric unload, it just says MQ2Cleric not found. I even deleted the .dll and two .ini files and it just keeps coming back
all plugins get loaded/unloaded with
/plugin name load / /plugin name unload
welll your first issue is you had the plugin trying to set a campfire in a location that one wouldn't take hold - this is an eq thing about too steep - so you shouldn't do that probably. I don't think there's a way for us to say "is eq going to tell us we can't put a campfire on this pebble" - so you'll have to use your eyeballsHaving a bit of a problem.
My cleric has leveled from 111 to 115 over the past few weeks.
In that time I did not upgrade spells. Yesterday I decided to take a minute and get my spell book up to date. When I started the plugin after getting them all, A "/clr missing" returned nothing.
So, let's get back to killin things. Gathered the group up. Pulled one, tank takes over and we're all busy fighting when I notice the tank is getting lower and lower. I quickly switch to the cleric and she starts casting but very slow.. I see something like "you can't make a camp here, it's too steep". Made no sense, I planted a campfire when we arrived at the camp site and it was still there. She was spamming it pretty quick and it was messing up her casting.
A quick "/clr DoCampfire off" cured that. So off I go to pull another. Tank takes over and we're beating that mob down. I see the tanks health going down, up, down, up, not by much.. just 5% or so.
I switch to the cleric and she's casting Merciful and Sincere remedy every 3 to 5 seconds. Total casts are 14 to 16 in the 45 seconds it takes us to beat down one.. Mana is already at 75% and we've only taken on two mobs. The day before, using the old spells she was ALWAYS full mana even on the named. Either the EQ update buffed up the mobs or the new spells are sucky.
Thoughts?
View attachment 27565
all plugins get loaded/unloaded withIt loaded MQ2Cleric just fine, and I'm running MQ2Monk, war, and rogue just fine. I just can't unload it, even when i delete the files manually, they come back. I can't get it removed from the RedGuides list of plugins either, which is hwy i think it keeps coming back.
/plugin name load / /plugin name unloadMQ2Cleric=1 to MQ2Cleric=0 and it would no longer load when you loginno - but double check you don't have a buff from another aura as well.Any known issues with the Cleric Auras? Cleric is constantly casting Aura of the Pious and getting message "You do not have sufficient focus to maintain that ability" removed all auras to check if that was issue, but still not working. Today was first day using this spell.
for buffing purposes we need the other toons to be local characters (same PC) that we can see their buff file from mq2cwtnbuffsNew to RedGuides and have a question on how this plugin would work if the cleric is run by a guy I play with who also has s RG level2 sub. He runs the cleric and dps at his place. I run the tank and dps at my place. We hve EQBC, NETBOTS both running and all are connected. Would this setup woth with MQ2cleric?
Thanks,
Lugnut

narandi does the insta explode kill the tank thing if you're dpsing the wrong mobDo most people run the default settings with MQ2Cleric? For the most part, it's been quite successful. However, I have had some cases where my SK dies faster than expected. For example, my team does fine on Zlandicar's Reborn, but had a horrible wipe on the final boss (Narandi) in the Reckless Assault mission.
What settings are y'all running your MQ2Cleric on? (Say for a group geared team)
Default:
View attachment 27713
Oh, that's good to know. I couldn't find much in regards to guides on that mission. Thought it was just lack of healing or not enough DPS to win.narandi does the insta explode kill the tank thing if you're dpsing the wrong mob
there is some good info in the comment section of eqresource for that mission > here <Oh, that's good to know. I couldn't find much in regards to guides on that mission. Thought it was just lack of healing or not enough DPS to win.
it is working as intended if you have mobs on xtarget, and your tank needs the heal from it - you will cast it.I am having issues with Holy Intervention. It is set to cast at 99 in the original settings. The problem is that the cleric casts it when the SK is out of camp pulling and it damages the mob and the mob starts summoning...usually the cleric since Charge for Power seems to cause little initial aggro. I have played with the heal value to use it, but I can not seem to find a happy medium. Either the tank does not get low enough to use or the cleric casts it before the tank is back in camp.
Does anyone have any settings that avoid these issues? In my opinion, Holy Intervention should not be cast until the mobs are in camp. Is this working as intended?
Does the autossistat setting determine when he will use contravention or is it determined by the tank's life somehow? Or is it cast at the first available time?you could go battlemode with usemelee on and use contraventions instead which nuke the mob and then heal your target's target
the contraventions are nukes - (for now) they will happen when you're in melee combat, so if you go battlemode you need usemelee on like i mentioned.Does the autossistat setting determine when he will use contravention or is it determined by the tank's life somehow? Or is it cast at the first available time?
Do most people run the default settings with MQ2Cleric? For the most part, it's been quite successful. However, I have had some cases where my SK dies faster than expected. For example, my team does fine on Zlandicar's Reborn, but had a horrible wipe on the final boss (Narandi) in the Reckless Assault mission.
What settings are y'all running your MQ2Cleric on? (Say for a group geared team)
Default:
View attachment 27713
i mean if you're playing current gameCurrently, I've left these settings at default. I've come across a few bad pull scenarios where I could have probably avoided death by modifying these settings. Just not sure what to change though.
View attachment 27946
Anyone care to share their heal settings so I could compare?
