- Joined
- May 24, 2013
- RedCents
- 806¢
Is it possible to stop using those? Can't seem to keep them alive for the duration of a fight now
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Is it possible to stop using those? Can't seem to keep them alive for the duration of a fight now
/zerk pause on/zerk pause on
Yup, youll want to have appropriate gear and abilities for your levelWill splurg some on 85 gear and report back. To be clear, the issue I'm having is that they are going way past 89%, they do something that blasts them down to 5-25% at the start of fights, so any adds or things my brd has yet to mez will just one-punch man them. But yes, they're still in a hodgepodge of defiant, so that could be it. Was being cheap until I hit some kind of milestone; maybe 85 is a fair one.
there is a current test server only bug with chase mode if you are sub 94 or otherwise don't have frenzied resolve. you will have to not use chase mode until next test patch.I'm having an issue with mq2 crashing the client while running MQ2BerZerker. If I unload the plugin, it doesn't crash. I'm on test server - so, I can't 'watch' it from the Redguides launcher. Is there a way to reinstall it on test? I suspect it may have something to do with it being a Zerker who was de-leveled from an 85 heroic to 65. It doesn't crash on my other zerk that was leveled up from 1.
This times a million!Is there anyway we can get a mode or maybe a toggle for when my zerkers are waiting in camp and get jumped by trash mob they auto attack it and kill it instead of waiting for my tank to return and aggro it. watched my group die many times because they would just let themselves get beat on. I have tried using tank mode but they dont kill the mobs they wait for my MT/MA to target the mob and attack it still.
Never thought id pray for a Testpatch beforthere is a current test server only bug with chase mode if you are sub 94 or otherwise don't have frenzied resolve. you will have to not use chase mode until next test patch.
Thanks !there is a current test server only bug with chase mode if you are sub 94 or otherwise don't have frenzied resolve. you will have to not use chase mode until next test patch.
This times a million!
Will now cancel Frenzied Resolve if you are in Chase mode and outside of Drawn to Blood range to your Chase MA.
all of the cwtn class plugins upon full release for purchase have been a 1 year license.Why is my mq2berzerker out of date and needing to be re-purchased, when it first came out it was not a yearly payment and i will have to check but I have a hard time believing its been a year if it does need to be re-purchased
that is because it is /zerk showafter patch today i cannot see my /zurk show window am i doing something wrong? i even tried reloading my ui back to default.
do you have the plugin loaded.i tried gives me That is not a valid command. Please use /help
/plugin mq2berzerker loadFirst off hello all , Your software is great and im quite sure its just something im doing wrong and would appreciate any help. Im using mq2eskay for my tank , and mq2berzerker for my dps. When i run kissassist on the dps out of the group everything works fine but i would really like to use mq2berzerker on my berserkers outside of the group. I have read up on it a ton and cant seem to figure it out for some reason. Can someone explain to me how to get mq2berzerker to assist outside of the group? Also if i have more then one zerker in the group only one is assisting for some reason. Any help here would be greatly appreciated thanks a ton!
I made a video with a guide, events, and hotkeys > HERE <Hey all, im trying to use the mq2events for the kael mission and the CWTN plugins im using will duck on trigger but stand back up right away, i have autoduck turned off, and it still does it. anyonw know what setting i am missing?
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /zerk autostandonduck off; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 2; /zerk autostandonduck on
Then I would have to drop a ber, loose dps, make things take longer to kill, more beer per kills, more boring,.. BOO!It's my recommendation that you hire a character who can effectively conduct crowd control.
you could /zerker resetspawn and adjust the radius and then run him in sictank mode. So everything that comes into his radius will get attacked by him. Thats what i do when i run throu lower level zones without invis or if i want to kill alot of lower level mobs to farm gear. I make a train and after a while i hit the resetcamp. OK, i must say i do it with my shadowknight. But i dont see why it whouldent work with the zerker, as long as he also has sictank mode. Like the beast that i have, same thing.Then I would have to drop a ber, loose dps, make things take longer to kill, more beer per kills, more boring,.. BOO!
Then I would have to drop a ber, loose dps, make things take longer to kill, more beer per kills, more boring,.. BOO!
A bard adds 40-50% sustained dps to a zerker.yupthere is no such thing as "/zerker resetspawn" i guess you mean /zerk resetcamp?
The expectation is if your MA goes down the CC will put, or has put everything else on lockdown, thus giving the cleric/shaman an opportunity to get the tank back up.I also find it an issue when in chase mode and the tank dies with several mobs on target. It continues to kill the original mob the tank was attacking, but once that one is done it just sits there. It should kill all mobs on target or until it dies. Doesn't make sense to not have code to continue fighting if tank dies or if it gets jumped while tank not in camp?
- Disarm lvl fix.
I gave him a stack each of the first two axe components - I know primarily at the lower levels its the leg cut ability, but even with 100 of the blunt axes in his inventory he doesn't seem to be using the skill at all.DO you have the components to summon the axes? Ran my zerkers for the longest time without the summon axe components
