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I would strongly encourage getting eqbc and mq2nav setup - they are fundamental to your experience, imoI am still getting all this new stuff down as far as mqq2zerker and stuff
yeah i use mq2berzerker through trialof3 all the time --- why 49%? that sounds low. I have my cleric setup specifically to handle having zerkers in group and haven't seen an issue with itQuestion. With my zerker at 49% health because of open wound or whatever it is...(new to zerkers) I noticed my cleric running SiCs fast heal cleric keeps trying to heal zerk. With the 1/2 hps on zerk and the cleric thing will this be an issue in say Trial of 3 where the AoE's are kind of a pita? I havent ran the zerk through the trials yet and was wondering if anyone has used the MQ2BerZerker through it or not.
Also, I know it shuts off MQ2 melee, is that an issue with the toons that are using it on the same computer? Testing MQ2 zerker out in group and wondering.
MQ2BerZerker is always "Activated" if it's loaded.
//Aura
if (BERAura && !IHaveBuff(BERAura) && !IsAttackOn() && DiscReady(BERAura)) {
DoCombatAbility(BERAura->ID);
}
Question. With my zerker at 49% health because of open wound or whatever it is...(new to zerkers) I noticed my cleric running SiCs fast heal cleric keeps trying to heal zerk. With the 1/2 hps on zerk and the cleric thing will this be an issue in say Trial of 3 where the AoE's are kind of a pita? I havent ran the zerk through the trials yet and was wondering if anyone has used the MQ2BerZerker through it or not.
Also, I know it shuts off MQ2 melee, is that an issue with the toons that are using it on the same computer? Testing MQ2 zerker out in group and wondering.
his he being rooted in place with frenzied resolve?i tend to run around the zone. pull a bunch of mobs kill them then run to next location. zerker keeps staying at last camp for 15-30 seconds then runs uup to the group. any reason this is happening?
you're welcome - keep in mind that frenzied resolve is a really good amount of dps, so i'd recommend running it where you can (so remember to turn it back on)that seemed to fix it! ty =)
I apologize if I wasn't being clear. MQ2BerZerker has it's own assist mode, if you use the assist mode of MQ2BerZerker you can't use KissAssist because they will want to drive the character differently.
/zerk mode assist
will put the berzerker into an automated assist mode, much like a /camphere on type KA setup.
The default range for the camp is 60 /zerk campradius
The only reason you'd NEED to run kissassist is if you want kissassist to drive the characters movement. and allow you to use aliases/binds that are specific to kissassist such as /camphere on, /chase on etc. Also, in the event you want to assist a specific character that is not currently in the group, because I do not have support for assisting outside of the group/raid environments added to the logic.
MQ2BerZerker has the following modes.
Manual (for use with another macro that will operate all movement),
Assist (Sets a camp, and uses that camp to assist the MA),
Chase (Follows the MA around and assists the MA at the AssistAt value),
Vorpal (doesn't use a camp, nor does it chase, but will assist the MA. This mode requires you use hotkeys to move your berzerkers up to you and otherwise stand in place until you pull something to them.)
I tried to create modes that promoted some of the methods you have become accustom to using in Kissassist, as well as creating the manual mode option which people have asked for in the past to allow them to manually pilot the character, while still letting the plugin handle the key smashing and order in which those abilities are used.
So if you want to use MQ2BerZerker to it's full potential, give the /zerk mode assist
a try and see how it performs. If you do not have a macro running at all, and you are in /zerk mode assist, and you still experience jiggly movement while attempting to rotate around the backside of a mob. Please let me know so that I can address the issue.
I haven't experienced this issue, and those that I know that don't use KA have not either, I just want to avoid trying to chase down a bug that doesn't exist.
If you need assistance with getting the plugin setup to run on it's own. Please let me know so that I can work with you on getting things setup.
/zerk mode 0I'm having trouble when the zerker is rezed, she goes back to where she died, many times there is still a mob there. I have tried changing her mode to manual before being rezed with dannet and tried putting the command /zerk mode 1 into the Mq2Rez plugin. Neither seems to work. Any suggestions?
