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when you get to EoKish era you get a bunch of really awesome things - like Alliances, Synergy procs, focus, and the way classes work with one another changes a bitGeneral box group question but figured I'd get the expert opinion of the zerks.
I quit originally back in RoF and at that time what I considered an optimal group did not double classes. Now with alliance that seems to have changed.
So at this point whats the general rule for optimal group?
Like.. would a 2nd zerk > a bard for a standard group? or is double zerk (or monk/bst/rogue/etc/etc) better than a bard at this point? Or is a bard still the single best class you can slot into every group. If bard is still the best (so assuming at this point tank, healer, bard) is doubling one dps always better than having a variety? such as is double lowest_dps still better than lowest_dps + highest_dps (not sure where all the dps currently lineup.. this is also assuming all dps classes have a alliance that procs dmg).
Been bugging me for a while as I consider potentially adding to group down the road.
when you get to EoKish era you get a bunch of really awesome things - like Alliances, Synergy procs, focus, and the way classes work with one another changes a bit
I personally pair a bard with 3 melee oriented dps, and an enchanter with casters, but plenty of folks are successful mixing matching.
For the group game, alliance isn't a deal breaker, because fight times are relatively short anyhow.
you *can* proc zerker alliance with 2 zerkers with your little doppleganger dudes and lots of haste - I run 2 and keep force alliance turned on
rogue alliance reportedly can proc with 1 rogue if you give poison to the rest of your team that is banging on the mobs melee style (i say reported because i haven't actually tested it myself yet to confirm).
I personally do real tank (sk, war, pal), real healer (cleric or shm), real CC (bard, ench) then melee with bard and casters with ench --- but I can't stress this enough - you can definitely be very successful with all sorts of group setups and what is most important is that you enjoy your group.
Since this is the mq2berzerker thread give the zerker video a watch > MQ2Berzerker Vid < I talk a bit about how zerkers are mainly "takers" and you want to have a good balance of givers and takers --- I use my bard as a giver, and my bst as both a giver and taker
mercs are higher lvl are pretty lackluster (viable depending on your goals, but can definitely lead to frustrations especially with berzerkers due to their health limiters - even a f2p cleric is better in my experienceThanks for the feedback. As a dru main I never really want to 6 box cause cleric merc (I mean I could make a cleric... but thats just unnecessary for 99% of applications) so if I were to expand to the full 5 I was thinking dru/sk/brd/bst/zerk as the final config and wasn't sure if a 2nd bst would > zerk or not due to alliance.
nah, no merc handlingMaybe this question has already been asked, but is there a way to wait for and unsuspend my merc if he dies?
Frenzied was definitely not on, I’m used to that sometimes and click it off manually, the zerk would always patch back to the group. What i haven’t noticed before is autoattack being on so far away from the mobSounds like it could be an issue with UseFrenzied being on and it being triggered before they are in range of the mob. I'll take a look at that and see if that's the case.
Honestly though it's worth mentioning that while in chase mode it's typical to turn off UseFrenzied since the ability roots you in place, it's not really a good option for a chase situation because you'll "randomly" get rooted in place.
Let me try again today, I only noticed it yesterday. I didn't have any mac's running on the zerkers, MT was using MQ2WAR and other characters using Kiss.
I tried to replicate this yesterday and was unable to with multiple zerkers over a few hours.
could you step-by-step on recreating it?
hrm - just tested this from 500+ awayOk group makeup is as follows:
War - MQ2WAR
Enc - Kiss
Zerk - MQ2Berserker
Zerk - MQ2Berserker
Ranger - Kiss
Cleric - Kiss
War is in /war mode 0. Zerks on /zerk mode 2. Kiss characters on chase.
I can replicate any time in any zone doing the following;
- Put Zerks on Mode 0 and move the rest of the group to another location lets say 500 away
- Engage MT on mob and then switch zerks to Zerk Mode 2
- Zerks try and path to group as I can see the Nav path, but they move at a snail pace. Auto attack is switched on even when zerkers are far away

yes, there isI currently face a small annoyance while working on my epic 2.0, where my Berzerker gets stuck on some mobs while in Hunter Tank mode in MPG, trying to get the elusive Lightning Core. In most cases I use an actual tank for pulling with Kissassist where I can add mobs on the "Mobs to Ignore" list, but I'm not sure how to do the same with MQ2Berzerker. So now in MPG my berzerker will get stuck trying to kill mobs such as "Projection of Arcana" and "Pashia Clouddancer", while not actually being a killable mob! He justs stays in place, doing nothing. I expect there must be a way to have an ignore list like I have on Kissassist, but I have not yet figured out how to do it! Any help would be greatly appreciated. (I expect this may be more of a MQ2Nav topic than MQ2Berzerker issue per say, but I figured I'd start here.) Thank you.
/zerk ignoregonna need some more information there. my zerkers are absolutely killin it. (and they burn as expected).This plugin used to be pretty good dps, but both of my zerkers are getting trounced by a ranger and monk. They aren't burning, even with burnalways or burnallnamed on, they aren't burning.
gonna need some more information there. my zerkers are absolutely killin it. (and they burn as expected).
We haven't changed much in the zerker routine in a while (just the overall CWTN additions outside of the disarm and binding axe button)
What are you expecting to fire, and when - that isn't happening?
sounds like maybe your settings are borked up - and you mean /zerk burnnow, right?Nothing is firing, brutal, mangling, juggernaut, etc. I don't run a shaman, I heard that maybe the shaman epic causes them to burn? I'm not sure. They used to light up all my abilities, but they are doing like 250k dps and holding my group back. I expect stuff to fire on the very first mob I attack when I have burnalways selected and I expect them to fire burns on named when I have burnallnamed selected. That isn't happening. I made a hot key for them to /burnnow and that works but it's not optimal for me.

mq2eqwire and the cwtn plugins (like mq2berzerker) are all 1 year licensesjust a little strange i have bought this plugin now its asking me to buy a new copy and a new copy of eqwire whats going on here?
Always been that way, tho now it has a giant banner when you buy it saying it is 1 yearthat must have changed bc when i got it. it didnt say year sub
- Corrected DRage output on plugin loadup
zerker window not showing any plugin output, settings window just shows a bunch of check boxes and input boxes
