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@dreamflux I can reproduce the bug. It is related to when you set a master looter they all seem to think they are the master looter. Running down the bug and hope to get it fixed soon. The current work around is to have the character you want to be the master looter just be the raid leader and it will work like expected.
There is currently no way to delay looting new items. I like the idea though of having that as an option. I'll look into adding it to my next next update.
[Toon1]
lootini=C:\MQ2\Release\Macros\Loot.ini
UseAutoLoot=1
LootOn=0
[Settings]
|======================================================================|
Version=6.09
AddNewSales=1
LootForage=1
LootMobs=TRUE
CorpseRadius=100
MobsTooClose=40
ReportLoot=FALSE
LootChannel=g
SpamLootInfo=1
LootForageSpam=1
GlobalLootOn=1
CombatLooting=1
GMLSelect=1
ExcludeBag1=Extraplanar Trade Satchel
ExcludeBag2=Extraplanar Trade Satchel
QuestKeep=10
StackPlatValue=0
NoDropDefault=Quest
LootLagDelay=0
SaveBagSlots=1
LogLoot=0
RaidLoot=0
BarMinSellPrice=1
DistributeLootDelay=5
CursorDelay=5
GuildItemPermission=View Only

I just spent the last hour mass slaying shit with my testing toons and couldn't reproduce the crash. Though it was only with a single group and not a raid. When I've tested the raid stuff I don't make a large raid as my laptop I code on can't support more then 6 toons reliably.
The plugin waits till the master looter received information about whether the toon you passed out the item to received the item or not. Additionally, it won't continue to the next person while EQ still thinks the looting is in progress. Thus the delay is related to the network latency between your characters and the DBG servers. I could slow it down, but I suspect the crash is unrelated to the speed... I just need to find out where the crash occurs and hopefully I can make the plugin more reliable and not be forced to artificially slow down the plugin (if slowing down the plugin is the only solution then so be it, but I'd prefer to find where the crash is happening at first).
Fixed several crashes related to /AutoLoot sell.
Suggestion for an improvement during an edit session. if you have autoloot going and you encounter an item that isn't in the ini, but it's nodrop. Regardless of setting, if it's a piece of worn gear and your class isn't in the list, could it be set to a default of noloot? I can't count the number of times I've encountered a new piece of gear and didn't spend the time to fiddle with the autoloot window and it eventually defaulted to my ML, and I find out later that the ML can't even use the item, so I lost the opportunity to do something meaningful with it. Maybe others would disagree, but I'd rather have a few unlooted corpses around with those nodrop items, and when I have a few minutes of downtime I'll go look at what's on them and then I can identify "woo! new item, but this guy can't use it, I need to give it to someone else, and set up a flag in my ini for the next time I see it."
@B_I_G__D_A_D_D_Y
I'll look into it.
