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MQ2AFNuke

Release MQ2AFNuke

For wizard: "A Hole In Space" is used for aggro reduction (good) but it seems that evaders invisibility stays on, then. Do I really have to set breakinvis to on?
Yes... I suppose I could add something so that it drops invis if you used it, but that sorta defeats the purpose. I keep breakinvis on all the time.
 
I tell my wizzy to /nuke memorize but the only spells loaded are in spots 6,7,8, 11, 12, 13. The rest are blank. Any idea why?
Also, the test dummy is checked, but wizzy is not casting anything. I have the wizzy in a group with SK. SK is set to MA and main tank. Wizzy running AFNuke, Cast. /Nuke on, /Nuke resume. SK targeting dummy.
 
I tell my wizzy to /nuke memorize but the only spells loaded are in spots 6,7,8, 11, 12, 13. The rest are blank. Any idea why?
Also, the test dummy is checked, but wizzy is not casting anything. I have the wizzy in a group with SK. SK is set to MA and main tank. Wizzy running AFNuke, Cast. /Nuke on, /Nuke resume. SK targeting dummy.
You'll have to target the dummy directly with the wizard I think. It doesn't know to assist if nothing is aggroing on XTarget. The dummy test code checks if the wizard has the dummy targeted, not the MA. I probably made that sound more confusing than it really is.
 
You'll have to target the dummy directly with the wizard I think. It doesn't know to assist if nothing is aggroing on XTarget. The dummy test code checks if the wizard has the dummy targeted, not the MA. I probably made that sound more confusing than it really is.
I tried that first. Wizzy memmed 1 spell then did nothing. (yes, dummy box was ticked on). Edit: Tried again: removed SK from group, targeted dummy myself, and just memmed a bunch of high level nukes. Initially, I only ticked DoFire. Even though wizzy had 3 fire spells memmed, wizzy only casted Ethereal Ignition (spells ignored were The Diabo's Fire rk. III and Ecliptic Fire) . When I ticked ALL the spells (fire, Ice, Magic), then the wizzy nuked with the top spell line.
* /Nuke Memorize still does nothing
 
Yep, it will skip Diabo's fire and ecliptic, because they're basically not worth casting.

Edit: Regarding /nuke memorize, I'll look into it. For now, I'll post a screenshot of my 120 wizard spell set. I use slot #10 as a buff/port spell slot. The rest basically never change.
It doesn't matter what order you mem these in, but I have it mem'd like I had my keybinds set up, so I can play effectively with and without MQ. Notice, no Diabo's fire or Ecliptic Fire. Once again, they're not worth casting. The plugin may use Ecliptic, but really, it's not worth it any more. The only one that was useful was the original Dichotomic Fire...
For Dicho/Ecliptic to fire on a wizard, you have to be not running Twincast (spell or AA Improved Twincast), have DoFire on, not be low mana, and have a gift of mana proc. Honestly, just remove it from your spellbar...
1702184017525.png
 
Thanks for posting your spellset and looking into the mem issue. I appreciate you.
 
Ok, I checked /addclicky ManaSelf holding it, I've searched and searched. Using Mq2afnuke on wiz. I want to add the new 125 modrods. I can't find out. Just the way if using CWTN stuff. Just need the quick /??? to do it.

Thanks
 
Ok, I checked /addclicky ManaSelf holding it, I've searched and searched. Using Mq2afnuke on wiz. I want to add the new 125 modrods. I can't find out. Just the way if using CWTN stuff. Just need the quick /??? to do it.

Thanks
he did that update last night, just waiting for it to push.
 
My main, a 125 mage. I'm having an issue with the new aa mod rod VIII. It keeps casting it over and over. I have no idea if its a bug, but I have rebooted, refreshed, unloaded, reloaded etc. to no avail. It also bypasses the new Fusillade of Many spell completely as well. If you have any ideas, or something on my end I can do I would appreciate it.
 
My main, a 125 mage. I'm having an issue with the new aa mod rod VIII. It keeps casting it over and over. I have no idea if its a bug, but I have rebooted, refreshed, unloaded, reloaded etc. to no avail. It also bypasses the new Fusillade of Many spell completely as well. If you have any ideas, or something on my end I can do I would appreciate it.
do you have the rod in your inventory or have an old rod? or is it trying to cast it with the new one in your inventory?
 
do you have the rod in your inventory or have an old rod? or is it trying to cast it with the new one in your inventory?
Yes I do already have one in inventory. It tries to cast it regardless. It will stop if we have a mob targeted and then resumes once it's dead nonstop. Can have a brand new one and will cast again and tell me I can't have more than 1 lore item of this type.
 
Yes I do already have one in inventory. It tries to cast it regardless. It will stop if we have a mob targeted and then resumes once it's dead nonstop. Can have a brand new one and will cast again and tell me I can't have more than 1 lore item of this type.
its prob checking for an old rod count and casting a new one. I will bitch at him in discord :P
 
Since the update for LRS, my wizard casts Etherealist's Unity every 2 minutes. I'm just now posting it, but didn't see it reported by anyone else. Not sure if it's known yet. It skews my dps some, hehe
 
Since the update for LRS, my wizard casts Etherealist's Unity every 2 minutes. I'm just now posting it, but didn't see it reported by anyone else. Not sure if it's known yet. It skews my dps some, hehe
Yeah, it's fixed in my local branch. Will be in the next update I push up.
 
Getting closer... :) I did a lot of refactoring on MQ2Heals, and they're kinda inter-dependent. :) Also got some fixes, and probably broke a couple things along the way. :)
 
Sorry if this is covered elsewhere, but I couldn't find anything. I'd like to use this plugin, but only on my wizard characters. From my understanding it just gets up and goes automatically and you'd have to unload the plugin to turn it off, so is there a suggested/conventional way to limit it to only my wizards? Is this something I'd have to put in their config? Or am I misunderstanding how mq2afnuke works?
 
Sorry if this is covered elsewhere, but I couldn't find anything. I'd like to use this plugin, but only on my wizard characters. From my understanding it just gets up and goes automatically and you'd have to unload the plugin to turn it off, so is there a suggested/conventional way to limit it to only my wizards? Is this something I'd have to put in their config? Or am I misunderstanding how mq2afnuke works?
in the command tab of this ressource is a link - it leads to this place https://www.redguides.com/docs/projects/mq2afnuke/cmd-nuke/

there you find commands like

/nuke on/off
/nuke pause/resume
/nuke assistat ... etc
 
Sorry if this is covered elsewhere, but I couldn't find anything. I'd like to use this plugin, but only on my wizard characters. From my understanding it just gets up and goes automatically and you'd have to unload the plugin to turn it off, so is there a suggested/conventional way to limit it to only my wizards? Is this something I'd have to put in their config? Or am I misunderstanding how mq2afnuke works?
I unload the plugin using my ingame.cfg and only turn it on/load it when i need it on the characters i want.

 
I have not, sorry. I've been refactoring more things, fixing things here and there. I'll see if I can get it pushed shortly, but it hasn't been tested yet... There's still at least one crash that I don't have a fix for yet. I can't reproduce it, but a friend has been able to. Was hoping to troubleshoot today, but... patch. lol

I'll finish what I am refactoring right now, and push it up today. It does fix the issue you're referencing... But I changed a TON of code, and was working on testing, so something probably broke. Just let me know what.
 
I can help test it. I'm a C/C++ developer as well if you need to shed some work. Just offering since the sources aren't public.

I use this for my wizard, but I plan to bring up 2 more. i noticed that the plugin doesn't utilize Frostbound Conjunction. Hate to add more onto your plate, but that would be nice to fire if its in the spell set.
 
Release MQ2AFNuke

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