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MQ2AFNuke

Release MQ2AFNuke

Redbot updated MQ2AFNuke with a new update entry:

big changes coming for AFNuke & Heals

Updated MQ2AFNuke and MQ2Heals. Fixed an issue with /nuke memorize array bound checking that caused a crash. Also, made (only for Wizards at this point) /nuke memorize try to pick the ideal spells for your current level (of course, you must have them in your spellbook to mem them). Re-Factored a ton of code to eventually combine MQ2AFNuke and MQ2Heals into a single plug-in. It will be especially handy for Droods and Shaman that like to DPS (though I haven't added Shaman DPS to AFNuke yet)...

Read the rest of this update entry...
 
So, I've refactored a ton of code over the weekend and added the requested changes for the Mage's Malo line. I haven't tested all of the changes yet, but the wizard, enchanter, druid, and cleric are fairly stable. I still have tons of refactoring to do, but I may post these updates tonight.

What's the Mage's spire called? It should be firing with burns.
Spire of Elements
 
What spells is it trying to use with a mage (raid and nonraid) and is this configurable at all?
 
What spells is it trying to use with a mage (raid and nonraid) and is this configurable at all?
Malo
Thaumatize
Dicho
... Servant
Chaotic Spells
... of many
Spear of ...
Bolt of ... / ... Bolt
Fickle ...
Fire / Magic rain spells
Item Clickies

The first few don't cast if ITC is running (Malo through Chaotic).
 
Wonderful, two things. I would love to be able to toggle the RS pet to always cast?

Also, Can it have our pets and swarm pets engage, too?
 
Thank you, Chaotic spells, have other benefits besides twin cast and can twin cast themselves. One of them is to remove refresh timers on all spells (not aas)

And they made the servants exempt from ITC (so it does not use a charge)
 
Oh, nice. Basically the Mage's chaotic spells work like the Wizard's Claw line. So, as a wizard, these are prioritized when ITC is down. Is it safe to presume that the Mage would be the same?
 
Yes, Typically, i cast RS, Chaotic, ans of many then a couple of spears. dicho/diss would be nice as i can never remember to cast it. And Malo is more important this expansion, so it might be a good thing if a resist happens or first... or to use the combo spell to get SOME nuke and a malo chance.

The only issue with of Many is if there are not enough pets on the mob. Not sure how to detect that but yeah there it is.

And it would be nice to use the AA over the spell for Mailaise
 
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I think RS and Chaotical should be casted during ITC. RS no longer consumes ITC's counter. 115 Chaotic has almost same base damage as 110 Spear.

For malos, according to enc's tash and slow behavior, spells rather than AA should be used unless you give debuff function an on/off switch.

The bad thing for spell malo is that it will take a spell gem. The good think is that we can decide whether to cast malo manually by memorizing or de-memorize the spell.
Here is a confirmed example: enc's slow (xxxx helix) will be blocked by shm's (turgar's insect) until TOV, if you memorize helix and the mob is slowed by insect, your enc will spam helix
 
If you decide to add using rods, do you mind adding Gather spells(gather potency for 115) too. I think it is very similiar to wiz's harvest
 
I will add the Gather spells just like the Wizard's harvest spells.

For AA Malo, it may take a bit of testing. Does it cast the highest you have in your spell book, or is it slightly weaker than the regular spell?

There are no checks for turgar's at the moment.

RS and chaotic during ITC is an easy change.

Since afnuke doesn't memorize spells for you, if you unmem a spell, it doesn't cast.
 
Since afnuke doesn't memorize spells for you, if you unmem a spell, it doesn't cast.
it is a good setting for me, it makes the plugin more flexible.

AA malo casts highest rank of 'corresponding' spell malo, i.e level 31 AA only casts malosinara(level 111), level 30 AA only casts malosinata(level 106). If you bought lv111 malo but not lv31 AA, the AA casts lv 106 spell. If you bought lv31 AA but not lv 111 spell, the AA casts nothing at all
 
Is it targeted or pbae like the Enchanter? What I can do is check for any Malo, and cast the AA if it's available. If not, see if the spell is mem'd and use that.
 
Enc has only one AA tash which is pbae.
Not like enc, mag has 2 AA malo.one is single target( malaise, AA ID:1041), the other is target ae (wind of malaise ,AA ID: 2064).
I think single target AA is enough.
Switch for AA malo is strongly recommanded.
 
1580003089287.png
This is from zam. Radiant is for lv115, glowing is for 110. The left in descending order I guess is giant-large-medium-small.
 
I will make them cast in combat if you're not burning (ITC isn't up). Maybe check AD/FD for Wizards too. Enc can hold Gather AA if IoG or haze is up.

I'll make it all use the doharvest and harvest... I'll add a combat harvest option too, so you can toggle it off/on.
 
@jimbob Do you need the names of the other mod rods we use along side the one above?
 
Atm I use Kiss for dps and MQ2 heals for healing on my new druid.

Wonder if I could use MQ2heals and MQ2afnuke together and no longer need to run kiss?
 
@jimbob how far out are you from another update? It looks like some real quality of nuking stuff is coming for us Magi.
 
For some reason I can not get this plugin to work for the last couple of weeks. The plugin seems to load fine but when I issue a command such as /nuke memorize nothing happens. The window shows [MQ2]toggle DoNuke memorize but nothing actually happens.
 
/nuke memorize is still in beta testing and only works for Wizards.

As for updates, I should be able to get some out this weekend. Been a little busy after work lately, so I haven't had much time to put into updates. If there's anything else you would like to see on the to-do list, let me know.
 
I have been trying on my wiz with no success. Do you have a list of the wiz spells it should mem? If I manually mem them will it then use them?
 
It should try to load an optimized spell set based on level. It would be best for level 85 and above, but only tested on 115. I can test it on 110 as well, but I haven't yet. If you manually mem them, it will use them.
 
Thanks! I will see if I can mem the correct spells for it to use.
As a side note, what should the ini file be named? For some reason I can not seem to find the ini file.

My wiz is 115 and doesen't seem to want to work with the mem spell command
 
It does not appear that it is creating an ini file of any type. None of the commands to anything except to repeat [MQ2]toggle DoNuke "name of the command".
The /nuke help does the same thing.

Edit: Manually meming spells has done nothing. This plugin does not work for me.
 
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Check, the general MQ2 .ini file, e.g., server_charname.ini,

This appears in mine for a mage,

[MQ2AFNuke]
NukesOn=0
Enabled=1
CampFireRez=0
DoReviveMerc=1
PauseOnZone=0
MemSpells=0
DoMed=0
MedToFull=0
DoMez=0
DoBuffs=1
DoBurn=1
WaitForITC=0
MobBurnThreshold=2
DoAANukes=1
SingleForce=0
Harvest=1
ManualAssist=0
BreakInvis=0
AssistAt=99
HarvestAt=75
DoMount=0
Dummy=0
MezThreshold=2
MedPct=98
StopAt=0
MountItem=Balefire Wyvern
MegaBurn=1
DoAE=0
DoFade=1

As for the memorize command on my wizard, I had it working at one point, but then it seemed to glitch and I do the manual mem spells for my wizard. Not helpful I know, but I just type in /nuke on and I run it with a KA .ini file that has DPS disabled. Currently working for me. I was comparing my wizard yesterday using IHC, AFNuke, and an updated version of RazNuke for 115 that I did and found that I was getting about the same DPS for the plugin as I was getting for Raznuke (slightly lower DPS with IHC).
 
Thank you! Before one of the most recent updates I noticed a separate INI for afnuke. I did find the settings where you said, though of course there were next to no settings in mine.
At least I have something to work with now, thanks much!

Doing some testing, when I load the plugin, I enter /resume and then a nuke settings or /nuke help nothing is displayed. Hope it works in combat.
 
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Release MQ2AFNuke

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